Player Matchup

Hades
Hades
Silver II
JDM Conversion
Hades
Silver II
Level 106
God Stats
1W - 0L
1,462 SR
Queue Stats
22W - 30L
1,221 MMR
Party 1
Fafnir
Fafnir
Silver V
XxB4surxX
Fafnir
Silver V
Level 72
God Stats
1W - 1L
1,759 SR
Queue Stats
15W - 23L
1,219 MMR
Party 1
Izanami
Izanami
Gold V
vPrinceCj
Izanami
Gold V
Level 68
God Stats
2W - 4L
1,469 SR
Queue Stats
17W - 23L
1,241 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 82
1,563 SR
1,227 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 90
1,457 SR
1,168 MMR
Da Ji
Da Ji
Silver IV
SharperInstincts
Da Ji
Silver IV
Level 68
God Stats
1W - 2L
1,371 SR
Queue Stats
50W - 63L
1,139 MMR
Solo
Artio
Artio
Silver III
aChrizzy
Artio
Silver III
Level 114
God Stats
4W - 2L
1,545 SR
Queue Stats
137W - 187L
916 MMR
Solo
Medusa
Medusa
Bronze IV
thy_artard_69
Medusa
Bronze IV
Level 88
God Stats
0W - 1L
1,455 SR
Queue Stats
0W - 8L
1,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 6
11,035
788
21,672
15,249
9,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
XxB4surxX
Fafnir
15
2 / 2 / 8
10,479
749
8,191
11,332
14,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
vPrinceCj
Izanami
15
5 / 5 / 1
10,486
749
13,149
13,677
7,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
CabrakanMulanBaron SamediHun BatzShiva

VS

Bans
LancelotOsirisJormungandrNoxGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 1
9,146
653
7,004
14,671
6,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
aChrizzy
Artio
17
3 / 2 / 5
10,044
717
8,753
23,871
28,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 4
9,788
699
10,226
14,980
6,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
12
Kills
9
9
Deaths
12
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
L
3
7
1
0.5
W
Fafnir
XxB4surxX
Fafnir
2
2
8
3
L
Artio
aChrizzy
Artio
3
2
5
2.75
L
3
3
4
1.67
W
Izanami
vPrinceCj
Izanami
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,012
Damage
25,983
40,258
Taken
53,522
31,279
Mitigated
42,694
8,424
Healing
9,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,672
2,826
603
6,058
15,249
9,400
964
4,825
10,424
58,146
0
L
7,004
2,451
0
599
14,671
6,970
0
8,150
6,279
0
32,509
W
Fafnir
XxB4surxX
Fafnir
8,191
2,977
0
915
11,332
14,504
329
2,046
9,286
16,970
0
L
Artio
aChrizzy
Artio
8,753
1,341
1,019
5,511
23,871
28,970
0
12,611
10,858
27,852
0
L
10,226
5,074
0
2,808
14,980
6,754
72
8,294
6,357
0
44,206
W
Izanami
vPrinceCj
Izanami
13,149
9,035
0
848
13,677
7,375
1,613
1,928
11,749
0
50,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,000
Gold Earned
28,978
164
Minions Killed
110
0
Camps Cleared
0
631,237
Distance Traveled
730,098
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,035
788
78
6
0
234,034
0
L
Da Ji
9,146
653
43
3
0
213,556
3
W
Fafnir
10,479
749
9
1
0
190,181
0
L
Artio
10,044
717
28
2
0
265,921
1
L
Medusa
9,788
699
39
3
0
250,621
0
W
Izanami
10,486
749
77
6
0
207,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role