Player Matchup

Tyr
Tyr
AcePuchi
Tyr
Level 127
God Stats
4W - 9L
1,386 SR
Queue Stats
865W - 895L
1,557 Elo+
Party 1
Kuzenbo
Kuzenbo
Aceim
Kuzenbo
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 196L
1,530 Elo+
Party 1
Freya
Freya
Aqtrix
Freya
Level 99
God Stats
16W - 16L
1,529 SR
Queue Stats
615W - 657L
1,562 Elo+
Party 1
Ao Kuang
Ao Kuang
Underdonespore4
Ao Kuang
Level 141
God Stats
4W - 1L
1,703 SR
Queue Stats
154W - 134L
1,688 Elo+
Party 1
Thanatos
Thanatos
xenviq
Thanatos
Level 121
God Stats
0W - 1L
1,849 SR
Queue Stats
136W - 128L
1,660 Elo+
Party 1
Team Averages
Level 121
1,593 SR
1,599 Elo+

VS

Team Averages
Level 134
1,632 SR
1,579 Elo+
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DBills24
Kuzenbo
Level 148
God Stats
7W - 1L
1,802 SR
Queue Stats
270W - 240L
1,598 Elo+
Party 2
Achilles
Achilles
Lobner48
Achilles
Level 128
God Stats
4W - 9L
1,494 SR
Queue Stats
182W - 168L
1,574 Elo+
Party 2
Ishtar
Ishtar
dbills23
Ishtar
Level 140
God Stats
10W - 9L
1,527 SR
Queue Stats
279W - 253L
1,625 Elo+
Party 2
Nu Wa
Nu Wa
temp-339251
Nu Wa
Level 127
God Stats
19W - 5L
1,835 SR
Queue Stats
168W - 145L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 5
9,507
396
15,019
28,971
34,080
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
Aceim
Kuzenbo
16
3 / 8 / 4
10,657
444
13,461
31,500
21,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
Aqtrix
Freya
16
0 / 5 / 2
9,816
409
10,011
21,128
7,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ao Kuang
17
6 / 7 / 3
11,210
467
15,613
30,891
11,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
xenviq
Thanatos
16
1 / 7 / 0
10,585
441
10,949
24,151
13,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
4 / 2 / 11
13,333
556
19,923
19,299
10,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
DBills24
Kuzenbo
17
1 / 2 / 17
12,324
514
9,045
24,857
41,708
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Lobner48
Achilles
20
14 / 3 / 9
15,088
629
18,822
25,019
14,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
dbills23
Ishtar
20
8 / 1 / 12
14,280
595
29,080
24,952
13,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
7 / 4 / 13
13,860
578
31,545
17,178
8,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
96
11
Kills
34
34
Deaths
12
14
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
2
11
4.75
L
1
7
5
0.5
L
Kuzenbo
Aceim
Kuzenbo
3
8
4
0.63
L
Freya
Aqtrix
Freya
0
5
2
0.2
W
Kuzenbo
DBills24
Kuzenbo
1
2
17
4.75
W
Achilles
Lobner48
Achilles
14
3
9
6.17
L
Ao Kuang
6
7
3
1.07
W
Ishtar
dbills23
Ishtar
8
1
12
14
W
7
4
13
3.38
L
Thanatos
xenviq
Thanatos
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,053
Damage
108,415
136,641
Taken
111,305
88,501
Mitigated
88,272
35,431
Healing
48,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
19,923
2,132
9,155
12,385
19,299
10,207
1,355
9,993
9,182
124,095
0
L
15,019
1,979
0
1,656
28,971
34,080
0
10,625
17,996
0
49,118
L
Kuzenbo
Aceim
Kuzenbo
13,461
3,346
0
5,415
31,500
21,586
0
9,351
21,841
81,002
0
L
Freya
Aqtrix
Freya
10,011
2,315
0
5,843
21,128
7,860
0
6,146
14,774
80,797
5,044
W
Kuzenbo
DBills24
Kuzenbo
9,045
2,220
0
5,556
24,857
41,708
240
7,367
16,969
41,995
2,396
W
Achilles
Lobner48
Achilles
18,822
7,303
0
4,281
25,019
14,346
2,226
8,248
16,629
0
137,580
L
Ao Kuang
15,613
4,223
0
8,926
30,891
11,324
1,056
17,517
13,067
74,706
0
W
Ishtar
dbills23
Ishtar
29,080
18,762
0
15,597
24,952
13,609
9,327
8,196
15,931
0
148,054
W
31,545
8,221
0
1,028
17,178
8,402
1,176
7,013
9,588
101,086
0
L
Thanatos
xenviq
Thanatos
10,949
2,199
0
13,591
24,151
13,651
0
14,618
8,905
0
82,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,775
Gold Earned
68,885
554
Minions Killed
721
0
Camps Cleared
0
2,147,401
Distance Traveled
2,226,357
8
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,333
556
177
7
0
433,003
8
L
Tyr
9,507
396
66
3
0
471,229
2
L
Kuzenbo
10,657
444
112
5
0
453,514
1
L
Freya
9,816
409
122
5
0
404,650
4
W
Kuzenbo
12,324
514
56
2
0
429,453
4
W
Achilles
15,088
629
159
7
0
546,213
0
L
Ao Kuang
11,210
467
104
4
0
412,255
1
W
Ishtar
14,280
595
203
8
0
425,394
10
W
Nu Wa
13,860
578
126
5
0
392,294
4
L
Thanatos
10,585
441
150
6
0
405,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role