Player Matchup

Skadi
Skadi
 
Skadi
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
GenocideRaven
Da Ji
Level 159
God Stats
0W - 3L
1,469 SR
Queue Stats
58W - 68L
1,478 Elo+
Solo
Ares
Ares
TopXecreT
Ares
Level 126
God Stats
2W - 2L
1,583 SR
Queue Stats
246W - 248L
1,461 Elo+
Solo
Gilgamesh
Gilgamesh
ldeue4
Gilgamesh
Level 144
God Stats
7W - 12L
1,435 SR
Queue Stats
736W - 792L
1,487 Elo+
Solo
Team Averages
Level 131
1,497 SR
1,485 Elo+

VS

Team Averages
Level 142
1,495 SR
1,477 Elo+
Izanami
Izanami
AnitaLupin89
Izanami
Level 156
God Stats
9W - 6L
1,460 SR
Queue Stats
141W - 155L
1,425 Elo+
Party 1
Heimdallr
Heimdallr
FaintestAtol8
Heimdallr
Level 156
God Stats
5W - 2L
1,638 SR
Queue Stats
96W - 116L
1,398 Elo+
Party 1
Atlas
Atlas
Its Yatti
Atlas
Level 142
God Stats
1W - 0L
1,377 SR
Queue Stats
22W - 15L
1,575 Elo+
Party 1
Chronos
Chronos
LeBlanc Forever
Chronos
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 146L
1,513 Elo+
Party 1
Hun Batz
Hun Batz
MassMutt
Hun Batz
Level 99
God Stats
6W - 10L
1,498 SR
Queue Stats
806W - 800L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
4 / 4 / 10
11,052
737
20,933
13,926
6,887
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
 
Xbalanque
17
4 / 8 / 9
10,246
683
22,113
18,474
8,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 5 / 6
9,285
619
6,006
11,987
6,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
10
0 / 3 / 5
7,811
521
2,371
8,117
6,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
ldeue4
Gilgamesh
17
2 / 3 / 10
10,426
695
9,935
25,432
16,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AnitaLupin89
Izanami
18
2 / 1 / 17
10,729
715
9,875
10,636
7,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
FaintestAtol8
Heimdallr
18
6 / 5 / 13
11,417
761
17,784
15,128
9,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
Its Yatti
Atlas
17
3 / 3 / 15
11,016
734
13,034
21,259
34,750
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 3 / 15
10,837
722
14,588
14,676
9,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
MassMutt
Hun Batz
17
8 / 6 / 10
11,599
773
12,001
15,540
8,795
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
93
16
Kills
23
23
Deaths
18
40
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
4
4
10
2.25
L
Xbalanque
 
Xbalanque
4
8
9
1.06
W
Izanami
AnitaLupin89
Izanami
2
1
17
10.5
W
Heimdallr
FaintestAtol8
Heimdallr
6
5
13
2.5
L
6
5
6
1.8
W
Atlas
Its Yatti
Atlas
3
3
15
3.5
W
4
3
15
3.83
W
Hun Batz
MassMutt
Hun Batz
8
6
10
2.17
L
Ares
0
3
5
0.83
L
Gilgamesh
ldeue4
Gilgamesh
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,358
Damage
67,282
77,936
Taken
77,239
45,619
Mitigated
70,072
25,741
Healing
22,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
20,933
6,950
1,585
1,358
13,926
6,887
0
6,309
7,617
0
45,686
L
Xbalanque
 
Xbalanque
22,113
8,267
596
2,930
18,474
8,967
0
8,673
9,801
0
40,480
W
Izanami
AnitaLupin89
Izanami
9,875
6,140
1,587
2,060
10,636
7,521
1,020
468
10,168
0
31,855
W
Heimdallr
FaintestAtol8
Heimdallr
17,784
5,778
941
2,161
15,128
9,626
2,795
646
14,482
0
30,808
L
6,006
1,142
382
1,151
11,987
6,511
0
3,345
8,638
0
8,196
W
Atlas
Its Yatti
Atlas
13,034
4,165
3,319
3,218
21,259
34,750
651
735
20,524
22,523
0
W
14,588
7,396
1,888
2,838
14,676
9,380
3,605
143
14,533
32,853
0
W
Hun Batz
MassMutt
Hun Batz
12,001
1,526
2,636
2,263
15,540
8,795
876
379
15,161
0
22,153
L
Ares
2,371
83
296
764
8,117
6,786
0
2,415
5,702
5,107
0
L
Gilgamesh
ldeue4
Gilgamesh
9,935
2,048
5,530
11,149
25,432
16,468
42
6,880
18,552
0
23,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,820
Gold Earned
55,598
133
Minions Killed
143
0
Camps Cleared
0
1,207,015
Distance Traveled
1,314,918
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,052
737
61
4
0
232,358
1
L
Xbalanque
10,246
683
41
3
0
234,886
0
W
Izanami
10,729
715
47
3
0
263,309
0
W
Heimdallr
11,417
761
28
2
0
242,196
0
L
Da Ji
9,285
619
3
0
0
300,735
0
W
Atlas
11,016
734
9
1
0
294,630
0
W
Chronos
10,837
722
37
2
0
260,606
0
W
Hun Batz
11,599
773
22
1
0
254,177
4
L
Ares
7,811
521
6
0
0
100,254
0
L
Gilgamesh
10,426
695
22
1
0
338,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role