Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
HAWAllAN_HlTMAN
Gilgamesh
Level 135
God Stats
2W - 2L
1,500 SR
Queue Stats
87W - 78L
1,494 Elo+
Party 2
Hel
Hel
VirrusViBez
Hel
Level 126
God Stats
1W - 0L
1,537 SR
Queue Stats
50W - 68L
1,377 Elo+
Party 3
Cthulhu
Cthulhu
daxton33
Cthulhu
Level 29
God Stats
27W - 12L
1,631 SR
Queue Stats
89W - 77L
1,432 Elo+
Party 2
Sol
Sol
erickson_m
Sol
Level 106
God Stats
11W - 6L
1,516 SR
Queue Stats
57W - 64L
1,452 Elo+
Party 3
Team Averages
Level 88
1,537 SR
1,451 Elo+

VS

Team Averages
Level 66
1,430 SR
1,442 Elo+
Geb
Geb
COOOMBES64
Geb
Level 88
God Stats
10W - 10L
1,517 SR
Queue Stats
157W - 146L
1,451 Elo+
Party 1
Achilles
Achilles
FeaRProx
Achilles
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 50L
1,462 Elo+
Party 1
Xbalanque
Xbalanque
FluffNStuff287
Xbalanque
Level 47
God Stats
0W - 3L
1,170 SR
Queue Stats
61W - 62L
1,401 Elo+
Party 1
Merlin
Merlin
LoftiestBow221
Merlin
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 94L
1,405 Elo+
Solo
Lancelot
Lancelot
iLoveToxicity
Lancelot
Level 104
God Stats
10W - 7L
1,464 SR
Queue Stats
102W - 85L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
1 / 1 / 3
9,406
495
4,835
14,911
7,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
HAWAllAN_HlTMAN
Gilgamesh
18
7 / 2 / 1
11,869
625
14,418
17,333
12,846
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 1 / 1
9,949
524
11,885
15,789
7,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
daxton33
Cthulhu
14
0 / 2 / 4
8,945
471
7,151
16,713
15,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 1 / 4
9,552
503
10,955
14,194
4,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 5
9,191
484
8,436
15,661
14,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
FeaRProx
Achilles
14
1 / 1 / 0
8,538
449
2,744
12,760
12,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
FluffNStuff287
Xbalanque
13
3 / 4 / 1
8,292
436
13,442
17,468
7,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 2
7,626
401
8,050
12,021
5,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
iLoveToxicity
Lancelot
15
3 / 2 / 0
9,280
488
9,293
13,784
6,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
13
Kills
7
7
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
3
2.5
L
0
0
5
2.5
L
Achilles
FeaRProx
Achilles
1
1
0
1
L
Xbalanque
FluffNStuff287
Xbalanque
3
4
1
0.88
W
Gilgamesh
HAWAllAN_HlTMAN
Gilgamesh
7
2
1
3.75
L
0
6
2
0.17
W
5
1
1
5.5
W
Cthulhu
daxton33
Cthulhu
0
2
4
1
W
0
1
4
2
L
Lancelot
iLoveToxicity
Lancelot
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,244
Damage
41,965
78,940
Taken
71,694
47,806
Mitigated
46,237
37,423
Healing
19,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,835
770
0
4,136
14,911
7,478
450
2,706
12,154
0
71,217
L
8,436
502
598
5,236
15,661
14,198
610
8,957
6,704
46,738
4,812
L
Achilles
FeaRProx
Achilles
2,744
612
0
4,107
12,760
12,787
384
971
11,789
0
46,881
L
Xbalanque
FluffNStuff287
Xbalanque
13,442
7,863
144
6,534
17,468
7,467
464
10,208
7,260
0
54,328
W
Gilgamesh
HAWAllAN_HlTMAN
Gilgamesh
14,418
4,531
1,042
4,183
17,333
12,846
506
2,467
14,499
2,798
94,643
L
8,050
674
0
1,536
12,021
5,154
0
7,390
4,631
47,549
0
W
11,885
202
5,094
9,551
15,789
7,425
727
4,982
10,807
86,497
0
W
Cthulhu
daxton33
Cthulhu
7,151
630
785
2,601
16,713
15,827
33
5,923
10,790
29,495
563
W
10,955
4,182
0
10,031
14,194
4,230
3,273
1,276
12,918
83,681
0
L
Lancelot
iLoveToxicity
Lancelot
9,293
676
0
915
13,784
6,631
0
3,099
10,685
0
71,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,721
Gold Earned
42,927
589
Minions Killed
442
0
Camps Cleared
0
1,826,973
Distance Traveled
1,782,615
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,406
495
105
6
0
406,414
3
L
Geb
9,191
484
60
3
0
384,520
3
L
Achilles
8,538
449
94
5
0
377,021
0
L
Xbalanque
8,292
436
87
5
0
289,972
2
W
Gilgamesh
11,869
625
158
8
0
374,511
7
L
Merlin
7,626
401
88
5
0
302,775
3
W
Hel
9,949
524
151
8
0
373,623
3
W
Cthulhu
8,945
471
46
2
0
368,643
0
W
Sol
9,552
503
129
7
0
303,782
0
L
Lancelot
9,280
488
113
6
0
428,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role