Player Matchup

Ymir
Ymir
Silver V
Demon_Regime
Ymir
Silver V
Level 76
God Stats
20W - 26L
1,435 SR
Queue Stats
21W - 33L
1,053 MMR
Party 1
Anubis
Anubis
Silver IV
Pysco_Tree
Anubis
Silver IV
Level 85
God Stats
13W - 20L
1,390 SR
Queue Stats
14W - 23L
1,179 MMR
Party 1
Bastet
Bastet
Silver IV
Spikedude2019
Bastet
Silver IV
Level 126
God Stats
0W - 2L
1,208 SR
Queue Stats
24W - 35L
1,090 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,344 SR
1,107 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 87
1,633 SR
1,500 MMR
Danzaburou
Danzaburou
Silver IV
 
Danzaburou
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze III
BrettyPad
Achilles
Bronze III
Level 46
God Stats
18W - 10L
1,709 SR
Queue Stats
27W - 19L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
TropicalTyler
Baron Samedi
Bronze III
Level 56
God Stats
16W - 8L
1,691 SR
Queue Stats
27W - 19L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
8,698
669
1,434
14,590
12,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
Pysco_Tree
Anubis
14
0 / 4 / 0
8,257
635
3,902
9,059
4,141
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 5 / 0
7,758
597
8,527
13,601
4,755
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
KukulkanAtlasKumbhakarnaMauiOdin

VS

Bans
KuzenboHadesHorusMedusaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
4 / 0 / 10
10,278
791
9,084
7,661
3,152
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
BrettyPad
Achilles
17
9 / 0 / 6
11,985
922
11,663
14,023
11,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
TropicalTyler
Baron Samedi
15
2 / 0 / 13
9,727
748
12,535
5,187
2,322
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
15
15
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
10
9
W
Achilles
BrettyPad
Achilles
9
0
6
12
L
0
6
0
0
L
Anubis
Pysco_Tree
Anubis
0
4
0
0
L
0
5
0
0
W
Baron Samedi
TropicalTyler
Baron Samedi
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,863
Damage
33,282
37,250
Taken
26,871
21,303
Mitigated
16,624
6,581
Healing
16,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,084
2,893
0
4,185
7,661
3,152
1,988
659
7,002
0
43,589
W
Achilles
BrettyPad
Achilles
11,663
2,506
0
6,551
14,023
11,150
206
3,360
10,663
0
35,777
L
1,434
54
85
1,886
14,590
12,407
0
6,117
8,473
11,425
0
L
Anubis
Pysco_Tree
Anubis
3,902
33
0
2,929
9,059
4,141
0
1,865
7,194
40,494
0
L
8,527
1,563
0
1,681
13,601
4,755
0
4,638
8,963
0
32,148
W
Baron Samedi
TropicalTyler
Baron Samedi
12,535
393
2,297
3,369
5,187
2,322
822
1,376
3,811
46,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,713
Gold Earned
31,990
140
Minions Killed
182
0
Camps Cleared
0
658,006
Distance Traveled
757,444
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,278
791
73
6
0
247,344
3
W
Achilles
11,985
922
35
3
0
276,633
6
L
Ymir
8,698
669
24
2
0
202,376
0
L
Anubis
8,257
635
69
5
0
215,401
2
L
Bastet
7,758
597
47
4
0
240,229
5
W
Baron Samedi
9,727
748
74
6
0
233,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role