Player Matchup

Achilles
Achilles
Fuggggg
Achilles
Level 87
God Stats
11W - 16L
1,284 SR
Queue Stats
212W - 213L
1,349 Elo+
Party 2
Neith
Neith
Giunta
Neith
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 15L
1,104 Elo+
Party 2
Kukulkan
Kukulkan
REPS60
Kukulkan
Level 16
God Stats
3W - 2L
1,246 SR
Queue Stats
69W - 59L
1,302 Elo+
Party 2
Nemesis
Nemesis
ianmargjoni
Nemesis
Level 82
God Stats
22W - 16L
1,559 SR
Queue Stats
201W - 201L
1,344 Elo+
Party 2
Ymir
Ymir
skippyi
Ymir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,081 Elo+
Party 2
Team Averages
Level 38
1,418 SR
1,236 Elo+

VS

Team Averages
Level 43
1,446 SR
1,383 Elo+
Skadi
Skadi
Amazingtess
Skadi
Level 39
God Stats
2W - 1L
1,735 SR
Queue Stats
56W - 40L
1,524 Elo+
Party 3
Ao Kuang
Ao Kuang
Cbboness
Ao Kuang
Level 15
God Stats
1W - 10L
1,241 SR
Queue Stats
11W - 26L
1,205 Elo+
Party 1
Lancelot
Lancelot
Rakuda100
Lancelot
Level 86
God Stats
6W - 5L
1,281 SR
Queue Stats
190W - 193L
1,538 Elo+
Party 3
Khepri
Khepri
SenpaiiXDFan
Khepri
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,502 Elo+
Party 3
Ra
Ra
ultron1169
Ra
Level 59
God Stats
3W - 4L
1,473 SR
Queue Stats
33W - 57L
1,145 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fuggggg
Achilles
11
8 / 2 / 0
6,961
633
6,606
8,724
4,941
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Giunta
Neith
9
2 / 0 / 3
5,508
501
3,178
1,975
728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
REPS60
Kukulkan
10
3 / 0 / 2
6,007
546
4,508
2,578
1,089
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
ianmargjoni
Nemesis
9
2 / 2 / 6
5,588
508
4,691
7,933
2,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
skippyi
Ymir
9
2 / 1 / 3
5,885
535
2,053
5,668
2,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,064
460
1,890
4,786
1,599
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Cbboness
Ao Kuang
10
1 / 7 / 0
6,199
564
3,058
10,406
3,139
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lancelot
Rakuda100
Lancelot
8
2 / 3 / 1
5,486
499
2,748
7,504
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
8
1 / 2 / 0
5,354
487
1,666
7,603
4,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 3 / 0
5,444
495
2,511
7,791
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
17
Kills
4
5
Deaths
17
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Ao Kuang
Cbboness
Ao Kuang
1
7
0
0.14
W
Achilles
Fuggggg
Achilles
8
2
0
4
W
Neith
Giunta
Neith
2
0
3
3.5
W
Kukulkan
REPS60
Kukulkan
3
0
2
4
L
Lancelot
Rakuda100
Lancelot
2
3
1
0.83
L
Khepri
1
2
0
0.5
W
Nemesis
ianmargjoni
Nemesis
2
2
6
2.5
W
Ymir
skippyi
Ymir
2
1
3
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,036
Damage
11,873
26,878
Taken
38,090
12,400
Mitigated
15,258
5,555
Healing
10,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,890
705
0
280
4,786
1,599
0
652
4,134
0
26,408
L
Ao Kuang
Cbboness
Ao Kuang
3,058
1,343
0
2,315
10,406
3,139
952
0
10,406
32,431
0
W
Achilles
Fuggggg
Achilles
6,606
2,426
0
1,660
8,724
4,941
890
3,375
5,349
0
34,073
W
Neith
Giunta
Neith
3,178
1,105
0
553
1,975
728
168
234
1,741
0
29,451
W
Kukulkan
REPS60
Kukulkan
4,508
704
168
746
2,578
1,089
0
542
2,036
33,527
0
L
Lancelot
Rakuda100
Lancelot
2,748
249
0
2,460
7,504
2,730
0
1,179
6,325
0
19,049
L
Khepri
1,666
317
1,187
1,344
7,603
4,550
0
2,624
4,979
20,572
0
W
Nemesis
ianmargjoni
Nemesis
4,691
2,273
0
1,026
7,933
2,673
0
1,764
6,169
0
31,372
W
Ymir
skippyi
Ymir
2,053
553
0
1,402
5,668
2,969
27
1,320
4,348
13,640
0
L
2,511
769
73
2,624
7,791
3,240
220
2,106
5,685
34,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,949
Gold Earned
27,547
229
Minions Killed
253
0
Camps Cleared
0
1,049,551
Distance Traveled
1,010,975
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,064
460
63
6
0
181,727
0
L
Ao Kuang
6,199
564
67
6
0
213,340
0
W
Achilles
6,961
633
57
5
0
191,451
1
W
Neith
5,508
501
44
4
0
185,115
0
W
Kukulkan
6,007
546
58
5
0
196,957
0
L
Lancelot
5,486
499
39
4
0
243,777
0
L
Khepri
5,354
487
20
2
0
202,296
7
W
Nemesis
5,588
508
46
4
0
254,185
0
W
Ymir
5,885
535
24
2
0
221,843
0
L
Ra
5,444
495
64
6
0
169,835
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role