Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Chumbii
Charybdis
Level 101
God Stats
1W - 2L
1,220 SR
Queue Stats
105W - 114L
1,560 Elo+
Party 1
Achilles
Achilles
speeerman
Achilles
Level 160
God Stats
4W - 5L
1,559 SR
Queue Stats
761W - 780L
1,574 Elo+
Party 1
Sol
Sol
tibiahk
Sol
Level 151
God Stats
2W - 3L
1,470 SR
Queue Stats
67W - 72L
1,524 Elo+
Solo
Team Averages
Level 135
1,450 SR
1,532 Elo+

VS

Team Averages
Level 155
1,464 SR
1,573 Elo+
Ah Muzen Cab
Ah Muzen Cab
AngelBigg
Ah Muzen Cab
Level 160
God Stats
2W - 0L
1,555 SR
Queue Stats
113W - 113L
1,609 Elo+
Solo
Vamana
Vamana
ArchieBad214
Vamana
Level 152
God Stats
2W - 2L
1,231 SR
Queue Stats
242W - 235L
1,559 Elo+
Solo
Gilgamesh
Gilgamesh
KJ1176
Gilgamesh
Level 149
God Stats
2W - 5L
1,221 SR
Queue Stats
447W - 459L
1,584 Elo+
Solo
Janus
Janus
The4dversary
Janus
Level 159
God Stats
4W - 0L
1,877 SR
Queue Stats
269W - 249L
1,508 Elo+
Solo
Cthulhu
Cthulhu
lookjoey
Cthulhu
Level 155
God Stats
4W - 1L
1,435 SR
Queue Stats
108W - 90L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
1 / 3 / 2
6,959
696
5,514
9,640
4,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
 
Izanami
13
0 / 5 / 1
6,758
676
7,792
10,594
4,959
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
Chumbii
Charybdis
12
0 / 3 / 3
6,362
636
6,110
8,103
3,819
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
speeerman
Achilles
13
4 / 2 / 1
7,378
738
7,814
14,349
14,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
13
2 / 5 / 1
7,302
730
13,028
11,093
4,882
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AngelBigg
Ah Muzen Cab
18
9 / 1 / 7
10,176
1,018
21,421
13,215
6,984
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
14
2 / 2 / 11
8,812
881
6,748
17,019
14,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
KJ1176
Gilgamesh
14
4 / 2 / 8
8,835
884
5,502
11,896
9,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 1 / 4
8,218
822
9,240
6,046
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
lookjoey
Cthulhu
14
0 / 2 / 14
8,472
847
9,092
15,572
17,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
7
Kills
18
18
Deaths
8
8
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
3
2
0.67
L
Izanami
 
Izanami
0
5
1
0.1
W
Ah Muzen Cab
AngelBigg
Ah Muzen Cab
9
1
7
12.5
W
Vamana
2
2
11
3.75
L
Charybdis
Chumbii
Charybdis
0
3
3
0.5
W
Gilgamesh
KJ1176
Gilgamesh
4
2
8
4
W
3
1
4
5
W
Cthulhu
lookjoey
Cthulhu
0
2
14
3.5
L
Achilles
speeerman
Achilles
4
2
1
2.25
L
Sol
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,258
Damage
52,003
53,779
Taken
63,748
33,252
Mitigated
50,854
12,478
Healing
27,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,514
2,589
0
976
9,640
4,651
0
3,534
6,106
0
14,061
L
Izanami
 
Izanami
7,792
5,796
712
1,267
10,594
4,959
0
2,994
7,600
0
17,717
W
Ah Muzen Cab
AngelBigg
Ah Muzen Cab
21,421
8,717
2,346
5,772
13,215
6,984
2,438
3,461
9,394
0
40,866
W
Vamana
6,748
2,296
2,889
6,115
17,019
14,271
1,316
2,045
14,754
0
10,506
L
Charybdis
Chumbii
Charybdis
6,110
2,793
26
503
8,103
3,819
0
3,107
4,996
0
10,087
W
Gilgamesh
KJ1176
Gilgamesh
5,502
1,192
2,152
1,651
11,896
9,850
513
4,034
7,742
0
7,805
W
9,240
360
0
565
6,046
2,665
687
1,507
4,492
26,651
0
W
Cthulhu
lookjoey
Cthulhu
9,092
168
3,003
3,305
15,572
17,084
490
1,981
13,384
14,354
0
L
Achilles
speeerman
Achilles
7,814
498
2,179
4,089
14,349
14,941
0
5,770
8,579
0
11,107
L
Sol
13,028
3,361
627
2,099
11,093
4,882
0
2,927
8,166
24,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,759
Gold Earned
44,513
109
Minions Killed
119
0
Camps Cleared
0
850,011
Distance Traveled
961,974
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,959
696
27
3
0
170,451
1
L
Izanami
6,758
676
26
3
0
152,497
1
W
Ah Muzen Cab
10,176
1,018
48
5
0
176,552
1
W
Vamana
8,812
881
9
1
0
216,844
1
L
Charybdis
6,362
636
15
2
0
155,579
0
W
Gilgamesh
8,835
884
5
1
0
193,545
0
W
Janus
8,218
822
46
5
0
187,601
0
W
Cthulhu
8,472
847
11
1
0
187,432
5
L
Achilles
7,378
738
6
1
0
199,815
0
L
Sol
7,302
730
35
4
0
171,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role