Player Matchup

Skadi
Skadi
Silver II
BigMonyThingz
Skadi
Silver II
Level 88
God Stats
29W - 25L
1,508 SR
Queue Stats
264W - 282L
996 MMR
Solo
Da Ji
Da Ji
Silver III
FL4WL3SS Jesus
Da Ji
Silver III
Level 155
God Stats
4W - 7L
1,558 SR
Queue Stats
155W - 167L
874 MMR
Party 1
Zhong Kui
Zhong Kui
Silver III
Poor_Frenchy-_-
Zhong Kui
Silver III
Level 116
God Stats
6W - 6L
1,520 SR
Queue Stats
700W - 713L
827 MMR
Solo
Atlas
Atlas
Silver IV
StagnantFlux
Atlas
Silver IV
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 31L
936 MMR
Party 1
Poseidon
Poseidon
Silver III
xJungleScrub
Poseidon
Silver III
Level 160
God Stats
8W - 5L
1,527 SR
Queue Stats
367W - 366L
823 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,523 SR
891 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,452 SR
882 MMR
Bastet
Bastet
Silver II
El_Pepito_23_
Bastet
Silver II
Level 114
God Stats
133W - 115L
1,505 SR
Queue Stats
233W - 243L
938 MMR
Solo
Merlin
Merlin
Silver II
KillerKal01
Merlin
Silver II
Level 127
God Stats
10W - 8L
1,464 SR
Queue Stats
134W - 145L
996 MMR
Solo
Nu Wa
Nu Wa
Silver V
Lefty_32-98
Nu Wa
Silver V
Level 101
God Stats
3W - 4L
1,474 SR
Queue Stats
17W - 38L
947 MMR
Solo
Sylvanus
Sylvanus
Silver V
Maithew1292
Sylvanus
Silver V
Level 80
God Stats
1W - 5L
1,249 SR
Queue Stats
72W - 96L
587 MMR
Solo
Loki
Loki
Silver III
corenthius1
Loki
Silver III
Level 146
God Stats
13W - 11L
1,567 SR
Queue Stats
723W - 745L
944 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 4
10,826
570
6,520
8,559
3,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
5 / 3 / 6
10,882
573
7,475
19,889
8,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Poor_Frenchy-_-
Zhong Kui
18
8 / 1 / 3
12,402
653
12,572
14,235
10,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 2 / 6
9,860
519
4,362
19,057
15,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Poseidon
xJungleScrub
Poseidon
18
7 / 0 / 2
11,628
612
11,565
9,994
4,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ApolloLancelotAthenaThor

VS

Bans
HadesCharybdisTyrMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 3
8,022
422
4,332
16,544
6,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
15
2 / 4 / 3
9,786
515
9,594
10,323
4,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 5 / 0
8,250
434
4,654
11,552
4,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Maithew1292
Sylvanus
12
0 / 1 / 0
7,058
371
3,573
11,487
9,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 7 / 0
9,139
481
6,057
13,308
8,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
22
Kills
4
6
Deaths
22
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
0
5
3
0.3
W
5
3
6
2.67
L
Merlin
2
4
3
0.88
L
1
5
0
0.2
L
Sylvanus
Maithew1292
Sylvanus
0
1
0
0
W
Zhong Kui
Poor_Frenchy-_-
Zhong Kui
8
1
3
9.5
W
0
2
6
1.5
L
1
7
0
0.14
W
Poseidon
xJungleScrub
Poseidon
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,494
Damage
28,210
71,734
Taken
63,214
42,646
Mitigated
32,667
27,362
Healing
15,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,520
2,747
0
2,842
8,559
3,558
6,103
3,367
5,192
0
92,619
L
4,332
1,105
0
6,102
16,544
6,581
0
6,189
10,355
0
47,444
W
7,475
1,437
54
6,517
19,889
8,553
485
3,983
15,906
0
74,915
L
Merlin
9,594
601
0
560
10,323
4,129
0
2,748
7,575
82,073
0
L
4,654
1,312
43
1,850
11,552
4,391
985
4,938
6,614
64,913
0
L
Sylvanus
Maithew1292
Sylvanus
3,573
2,274
1,746
2,406
11,487
9,004
400
5,130
6,357
15,482
5,844
W
Zhong Kui
Poor_Frenchy-_-
Zhong Kui
12,572
2,260
0
8,094
14,235
10,944
2,549
1,702
12,533
73,215
9,745
W
4,362
383
3,454
4,955
19,057
15,571
503
6,617
12,440
28,310
2,083
L
6,057
1,781
0
2,695
13,308
8,562
0
7,957
5,351
0
59,150
W
Poseidon
xJungleScrub
Poseidon
11,565
1,077
0
1,446
9,994
4,020
426
1,639
8,355
126,913
1,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,598
Gold Earned
42,255
631
Minions Killed
495
0
Camps Cleared
0
1,823,334
Distance Traveled
1,633,004
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,826
570
150
8
0
346,107
9
L
Bastet
8,022
422
90
5
0
410,356
5
W
Da Ji
10,882
573
106
6
0
379,289
2
L
Merlin
9,786
515
151
8
0
340,077
8
L
Nu Wa
8,250
434
95
5
0
290,492
6
L
Sylvanus
7,058
371
52
3
0
315,112
2
W
Zhong Kui
12,402
653
142
7
0
343,275
4
W
Atlas
9,860
519
40
2
0
357,106
6
L
Loki
9,139
481
107
6
0
276,967
2
W
Poseidon
11,628
612
193
10
0
397,557
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role