Player Matchup

Mercury
Mercury
 
Mercury
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Yemoja
Yemoja
Ekariita
Yemoja
Level 5
God Stats
1W - 3L
1,332 SR
Queue Stats
1W - 3L
1,268 Elo+
Party 2
Zeus
Zeus
Ericsomething55
Zeus
Level 86
God Stats
10W - 15L
1,436 SR
Queue Stats
65W - 71L
1,481 Elo+
Party 4
Bakasura
Bakasura
MisterMutt
Bakasura
Level 60
God Stats
10W - 15L
1,482 SR
Queue Stats
55W - 56L
1,468 Elo+
Party 4
Sol
Sol
PanaTico09
Sol
Level 125
God Stats
0W - 2L
1,164 SR
Queue Stats
3W - 14L
1,180 Elo+
Party 2
Team Averages
Level 65
1,383 SR
1,379 Elo+

VS

Team Averages
Level 57
1,467 SR
1,456 Elo+
Vulcan
Vulcan
BunkeredWand
Vulcan
Level 67
God Stats
3W - 2L
1,400 SR
Queue Stats
247W - 268L
1,457 Elo+
Party 3
Heimdallr
Heimdallr
Volunti
Heimdallr
Level 61
God Stats
8W - 11L
1,363 SR
Queue Stats
138W - 172L
1,389 Elo+
Party 1
Cthulhu
Cthulhu
anonuir
Cthulhu
Level 44
God Stats
16W - 11L
1,517 SR
Queue Stats
83W - 105L
1,422 Elo+
Party 1
Nemesis
Nemesis
arathuir
Nemesis
Level 68
God Stats
17W - 12L
1,555 SR
Queue Stats
280W - 293L
1,505 Elo+
Party 1
Guan Yu
Guan Yu
senagod69
Guan Yu
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 7L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
4 / 2 / 0
8,263
459
3,566
12,145
4,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Ekariita
Yemoja
12
1 / 0 / 1
8,672
482
3,296
8,663
7,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
2 / 7 / 3
8,256
459
15,764
15,628
6,856
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
MisterMutt
Bakasura
10
1 / 2 / 1
7,486
416
4,315
9,029
3,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
2 / 2 / 1
9,068
504
12,434
13,533
5,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
2 / 4 / 3
9,206
511
8,387
9,319
4,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
Volunti
Heimdallr
15
0 / 2 / 4
9,153
509
5,498
12,086
5,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
anonuir
Cthulhu
14
0 / 0 / 5
8,978
499
5,875
18,143
14,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
arathuir
Nemesis
18
10 / 1 / 1
11,503
639
12,142
12,904
5,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
senagod69
Guan Yu
14
0 / 3 / 4
8,614
479
4,873
10,937
8,188
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
10
Kills
12
13
Deaths
10
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
2
0
2
W
Vulcan
2
4
3
0.88
L
Yemoja
Ekariita
Yemoja
1
0
1
1.5
L
2
7
3
0.5
L
Bakasura
MisterMutt
Bakasura
1
2
1
0.75
L
2
2
1
1.25
W
Heimdallr
Volunti
Heimdallr
0
2
4
1
W
Cthulhu
anonuir
Cthulhu
0
0
5
2.5
W
Nemesis
arathuir
Nemesis
10
1
1
10.5
W
Guan Yu
senagod69
Guan Yu
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,375
Damage
36,775
58,998
Taken
63,389
28,243
Mitigated
38,680
21,527
Healing
17,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,566
737
0
1,234
12,145
4,663
145
1,512
10,633
0
52,151
W
Vulcan
8,387
1,975
0
592
9,319
4,482
0
5,135
4,184
74,134
0
L
Yemoja
Ekariita
Yemoja
3,296
582
4,601
2,059
8,663
7,883
36
3,448
5,215
14,416
0
L
15,764
2,730
0
4,526
15,628
6,856
984
8,551
7,077
65,197
0
L
Bakasura
MisterMutt
Bakasura
4,315
3,108
0
1,919
9,029
3,096
743
0
9,029
0
26,550
L
12,434
5,051
0
7,188
13,533
5,745
591
1,927
11,606
74,526
10,566
W
Heimdallr
Volunti
Heimdallr
5,498
2,183
0
6,381
12,086
5,636
2,887
5,708
6,378
0
70,990
W
Cthulhu
anonuir
Cthulhu
5,875
172
754
3,670
18,143
14,544
0
14,023
4,120
37,915
0
W
Nemesis
arathuir
Nemesis
12,142
6,367
0
1,823
12,904
5,830
0
2,732
9,927
0
100,564
W
Guan Yu
senagod69
Guan Yu
4,873
1,180
1,413
2,701
10,937
8,188
1,225
3,652
6,735
0
34,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,745
Gold Earned
47,454
407
Minions Killed
459
0
Camps Cleared
0
1,619,598
Distance Traveled
1,768,056
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,263
459
92
5
0
404,470
4
W
Vulcan
9,206
511
103
6
0
353,096
4
L
Yemoja
8,672
482
22
1
0
366,456
2
L
Zeus
8,256
459
103
6
0
305,980
4
L
Bakasura
7,486
416
53
3
0
215,454
1
L
Sol
9,068
504
137
8
0
327,238
4
W
Heimdallr
9,153
509
102
6
0
291,032
3
W
Cthulhu
8,978
499
52
3
0
385,548
0
W
Nemesis
11,503
639
145
8
0
427,369
5
W
Guan Yu
8,614
479
57
3
0
311,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role