Player Matchup

Cerberus
Cerberus
I Tojo I
Cerberus
Level 155
God Stats
4W - 9L
1,398 SR
Queue Stats
406W - 434L
1,480 Elo+
Party 1
Da Ji
Da Ji
Ripsnhoots
Da Ji
Level 21
God Stats
0W - 2L
1,800 SR
Queue Stats
33W - 40L
1,497 Elo+
Solo
Loki
Loki
STR1KEone
Loki
Level 148
God Stats
10W - 4L
1,802 SR
Queue Stats
440W - 489L
1,504 Elo+
Party 1
Horus
Horus
Sleek47
Horus
Level 127
God Stats
2W - 4L
1,437 SR
Queue Stats
404W - 450L
1,535 Elo+
Party 1
Gilgamesh
Gilgamesh
THE TA0
Gilgamesh
Level 101
God Stats
23W - 6L
1,798 SR
Queue Stats
247W - 258L
1,457 Elo+
Party 1
Team Averages
Level 110
1,647 SR
1,495 Elo+

VS

Team Averages
Level 44
1,515 SR
1,562 Elo+
Hou Yi
Hou Yi
DMin19830517
Hou Yi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,512 Elo+
Solo
Ares
Ares
Davv1119
Ares
Level 23
God Stats
1W - 2L
1,300 SR
Queue Stats
45W - 65L
1,436 Elo+
Party 3
Ra
Ra
DoubleVDaVV
Ra
Level 127
God Stats
1W - 1L
1,542 SR
Queue Stats
212W - 228L
1,455 Elo+
Party 3
Nox
Nox
MiamMiamMami
Nox
Level 29
God Stats
5W - 4L
1,731 SR
Queue Stats
160W - 58L
1,706 Elo+
Party 2
Mulan
Mulan
MrJamesCharles
Mulan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 10L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
I Tojo I
Cerberus
14
0 / 1 / 5
7,470
747
8,374
11,560
12,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
12
2 / 4 / 2
7,037
704
7,010
10,761
6,432
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
14
3 / 4 / 1
7,630
763
12,093
9,769
5,779
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Sleek47
Horus
12
0 / 2 / 3
6,932
693
3,654
12,325
15,209
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
THE TA0
Gilgamesh
11
0 / 5 / 2
6,782
678
4,646
11,423
9,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
3 / 2 / 10
7,826
783
4,607
6,851
3,315
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
13
0 / 1 / 15
7,258
726
5,854
9,915
13,421
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 1 / 11
8,488
849
10,808
7,152
3,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
6 / 0 / 10
8,563
856
12,040
4,400
2,434
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 1 / 12
7,976
798
14,386
12,117
8,144
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
74
5
Kills
16
16
Deaths
5
13
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
3
2
10
4
W
Ares
0
1
15
7.5
W
4
1
11
9.5
L
Cerberus
I Tojo I
Cerberus
0
1
5
2.5
W
6
0
10
11
W
3
1
12
9
L
Da Ji
2
4
2
0.75
L
Loki
3
4
1
0.88
L
Horus
Sleek47
Horus
0
2
3
0.75
L
Gilgamesh
THE TA0
Gilgamesh
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,777
Damage
47,695
55,838
Taken
40,435
50,268
Mitigated
30,911
18,561
Healing
20,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
4,607
1,996
0
0
6,851
3,315
396
1,231
5,620
0
9,780
W
Ares
5,854
453
241
1,008
9,915
13,421
556
2,467
7,448
7,153
0
W
10,808
630
9,552
3,391
7,152
3,597
381
2,987
4,165
30,138
0
L
Cerberus
I Tojo I
Cerberus
8,374
140
1,088
3,704
11,560
12,954
0
6,851
4,709
13,436
0
W
12,040
1,537
465
381
4,400
2,434
923
496
3,904
23,244
0
W
14,386
2,541
872
4,589
12,117
8,144
531
1,193
10,924
0
21,714
L
Da Ji
7,010
906
489
1,717
10,761
6,432
0
5,405
5,356
0
11,337
L
Loki
12,093
1,162
1,078
742
9,769
5,779
0
4,353
5,416
0
28,331
L
Horus
Sleek47
Horus
3,654
2,025
3,466
4,004
12,325
15,209
0
6,794
5,531
0
6,716
L
Gilgamesh
THE TA0
Gilgamesh
4,646
875
1,417
856
11,423
9,894
0
5,299
6,124
0
16,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,851
Gold Earned
40,111
72
Minions Killed
98
0
Camps Cleared
0
985,959
Distance Traveled
960,700
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,826
783
13
1
0
174,807
0
W
Ares
7,258
726
2
0
0
195,037
0
W
Ra
8,488
849
38
4
0
193,834
0
L
Cerberus
7,470
747
10
1
0
213,940
1
W
Nox
8,563
856
31
3
0
200,384
3
W
Mulan
7,976
798
14
1
0
196,638
3
L
Da Ji
7,037
704
13
1
0
178,592
4
L
Loki
7,630
763
31
3
0
205,412
3
L
Horus
6,932
693
9
1
0
210,657
0
L
Gilgamesh
6,782
678
9
1
0
177,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role