Player Matchup

Bacchus
Bacchus
Floppy2
Bacchus
Level 157
God Stats
49W - 21L
1,720 SR
Queue Stats
286W - 171L
1,689 Elo+
Party 2
He Bo
He Bo
MArLb0r0MaN
He Bo
Level 31
God Stats
2W - 3L
1,730 SR
Queue Stats
46W - 50L
1,659 Elo+
Party 2
Ullr
Ullr
TheQuirkyGiraffe
Ullr
Level 29
God Stats
7W - 0L
2,047 SR
Queue Stats
184W - 42L
1,797 Elo+
Party 2
Team Averages
Level 72
1,833 SR
1,715 Elo+

VS

Team Averages
Level 42
1,526 SR
1,500 Elo+
Ah Puch
Ah Puch
DividedxNation
Ah Puch
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
JU4NELIAS
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,531 Elo+
Party 1
Olorun
Olorun
Money4me
Olorun
Level 64
God Stats
1W - 2L
1,577 SR
Queue Stats
52W - 75L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Floppy2
Bacchus
13
2 / 1 / 15
8,801
880
5,532
9,248
9,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
4 / 1 / 13
8,431
843
9,042
6,146
2,779
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
11 / 0 / 6
9,455
946
16,242
8,721
4,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,004
700
6,080
11,801
4,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
JU4NELIAS
Cthulhu
10
0 / 5 / 0
6,730
673
3,807
13,153
9,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Olorun
Money4me
Olorun
7
0 / 7 / 1
5,867
587
2,350
10,550
4,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
17
Kills
1
2
Deaths
17
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Bacchus
Floppy2
Bacchus
2
1
15
9.5
L
Cthulhu
JU4NELIAS
Cthulhu
0
5
0
0
W
4
1
13
10.5
L
Olorun
Money4me
Olorun
0
7
1
0.07
W
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,816
Damage
12,237
24,115
Taken
35,504
16,846
Mitigated
18,707
8,807
Healing
2,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,080
767
0
338
11,801
4,558
0
4,302
7,499
25,456
0
W
Bacchus
Floppy2
Bacchus
5,532
960
199
3,091
9,248
9,830
547
3,659
5,061
16,380
0
L
Cthulhu
JU4NELIAS
Cthulhu
3,807
510
0
881
13,153
9,734
0
7,184
5,969
11,321
0
W
9,042
988
126
2,103
6,146
2,779
880
3,119
3,027
26,008
0
L
Olorun
Money4me
Olorun
2,350
634
393
881
10,550
4,415
0
3,113
7,437
7,907
2,468
W
16,242
9,242
0
3,288
8,721
4,237
1,710
5,264
3,457
0
61,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,687
Gold Earned
19,601
140
Minions Killed
79
0
Camps Cleared
0
582,145
Distance Traveled
389,229
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,004
700
46
5
0
158,028
1
W
Bacchus
8,801
880
20
2
0
199,938
3
L
Cthulhu
6,730
673
15
2
0
151,290
0
W
He Bo
8,431
843
34
3
0
193,847
1
L
Olorun
5,867
587
18
2
0
79,911
1
W
Ullr
9,455
946
86
9
0
188,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role