Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
MKGisGODliness
Vamana
Level 155
God Stats
5W - 8L
1,469 SR
Queue Stats
1,120W - 1,211L
1,528 Elo+
Solo
Achilles
Achilles
Oxiledeon
Achilles
Level 160
God Stats
7W - 8L
1,432 SR
Queue Stats
202W - 208L
1,554 Elo+
Party 2
Zeus
Zeus
netsuun
Zeus
Level 109
God Stats
3W - 4L
1,385 SR
Queue Stats
279W - 304L
1,493 Elo+
Solo
Sol
Sol
ιѕαвєℓℓα
Sol
Level 160
God Stats
5W - 4L
1,605 SR
Queue Stats
215W - 223L
1,545 Elo+
Party 2
Team Averages
Level 149
1,478 SR
1,524 Elo+

VS

Team Averages
Level 121
1,405 SR
1,611 Elo+
Ao Kuang
Ao Kuang
ASadBoiiii
Ao Kuang
Level 160
God Stats
0W - 4L
1,029 SR
Queue Stats
298W - 176L
1,651 Elo+
Party 1
Geb
Geb
ChachouiX
Geb
Level 46
God Stats
2W - 2L
1,672 SR
Queue Stats
108W - 102L
1,566 Elo+
Solo
Hercules
Hercules
Vultorusleader
Hercules
Level 109
God Stats
4W - 4L
1,503 SR
Queue Stats
406W - 262L
1,646 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
davion505
Ah Muzen Cab
Level 160
God Stats
25W - 5L
1,790 SR
Queue Stats
538W - 344L
1,648 Elo+
Party 1
Ullr
Ullr
ovi9444
Ullr
Level 129
God Stats
0W - 5L
1,030 SR
Queue Stats
61W - 72L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 5 / 11
9,975
713
11,710
12,619
7,389
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 7 / 20
10,593
757
10,778
20,916
30,408
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Oxiledeon
Achilles
19
14 / 4 / 14
12,814
915
20,685
22,196
36,521
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zeus
netsuun
Zeus
19
3 / 3 / 19
11,126
795
20,687
9,318
4,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
8 / 1 / 14
11,799
843
17,723
11,893
5,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ASadBoiiii
Ao Kuang
18
5 / 6 / 5
10,846
775
14,566
20,084
11,369
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 5 / 4
10,872
777
7,971
17,693
20,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
14
0 / 6 / 7
8,901
636
8,619
17,718
21,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
davion505
Ah Muzen Cab
17
1 / 5 / 6
9,766
698
12,933
16,745
8,431
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ullr
ovi9444
Ullr
14
1 / 9 / 3
8,948
639
6,332
17,292
8,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
35
31
Kills
10
20
Deaths
31
78
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
5
11
1.7
L
Ao Kuang
ASadBoiiii
Ao Kuang
5
6
5
1.25
L
3
5
4
1
W
3
7
20
1.86
W
Achilles
Oxiledeon
Achilles
14
4
14
5.25
L
Hercules
0
6
7
0.58
L
Ah Muzen Cab
davion505
Ah Muzen Cab
1
5
6
0.8
W
Zeus
netsuun
Zeus
3
3
19
4.17
L
Ullr
ovi9444
Ullr
1
9
3
0.28
W
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,583
Damage
50,421
76,942
Taken
89,532
83,531
Mitigated
70,108
30,416
Healing
20,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,710
687
2,258
1,652
12,619
7,389
2,801
4,897
7,678
21,883
0
L
Ao Kuang
ASadBoiiii
Ao Kuang
14,566
2,911
237
6,689
20,084
11,369
2,248
12,438
7,646
26,276
0
L
7,971
499
1,234
2,333
17,693
20,798
606
9,300
8,393
15,642
0
W
10,778
5,128
1,868
5,717
20,916
30,408
834
4,672
15,763
0
24,487
W
Achilles
Oxiledeon
Achilles
20,685
1,851
1,272
7,272
22,196
36,521
475
4,862
16,491
0
31,176
L
Hercules
8,619
625
0
2,831
17,718
21,145
0
8,626
9,092
0
10,479
L
Ah Muzen Cab
davion505
Ah Muzen Cab
12,933
3,461
1,467
2,856
16,745
8,431
972
10,908
5,837
0
41,263
W
Zeus
netsuun
Zeus
20,687
1,924
282
2,066
9,318
4,080
1,446
4,488
4,792
41,345
0
L
Ullr
ovi9444
Ullr
6,332
2,650
1,648
1,563
17,292
8,365
906
8,848
8,444
0
13,455
W
17,723
3,935
1,341
6,688
11,893
5,133
3,247
3,618
8,275
39,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,307
Gold Earned
49,333
205
Minions Killed
119
0
Camps Cleared
0
1,287,193
Distance Traveled
1,235,580
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,975
713
32
2
0
239,733
1
L
Ao Kuang
10,846
775
39
3
0
274,007
0
L
Geb
10,872
777
12
1
0
254,834
0
W
Vamana
10,593
757
27
2
0
223,425
0
W
Achilles
12,814
915
24
2
0
275,090
2
L
Hercules
8,901
636
8
1
0
245,130
2
L
Ah Muzen Cab
9,766
698
49
4
0
253,262
3
W
Zeus
11,126
795
64
5
0
249,272
0
L
Ullr
8,948
639
11
1
0
208,347
0
W
Sol
11,799
843
58
4
0
299,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role