Player Matchup

Horus
Horus
Bizarre_Nuke
Horus
Level 150
God Stats
3W - 2L
1,572 SR
Queue Stats
300W - 261L
1,652 Elo+
Party 1
Pele
Pele
Bluecat2007
Pele
Level 60
God Stats
8W - 6L
1,644 SR
Queue Stats
161W - 105L
1,570 Elo+
Party 3
Achilles
Achilles
CanoeThatFloats
Achilles
Level 16
God Stats
2W - 0L
1,377 SR
Queue Stats
5W - 4L
1,456 Elo+
Party 3
Scylla
Scylla
DarthNuke
Scylla
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
110W - 53L
1,702 Elo+
Party 1
Loki
Loki
Kaegat
Loki
Level 115
God Stats
2W - 1L
1,666 SR
Queue Stats
2W - 2L
1,504 Elo+
Party 3
Team Averages
Level 73
1,552 SR
1,577 Elo+

VS

Team Averages
Level 58
1,414 SR
1,408 Elo+
Neith
Neith
BastetsLitterbox
Neith
Level 6
God Stats
0W - 5L
1,194 SR
Queue Stats
0W - 7L
1,156 Elo+
Party 2
Ao Kuang
Ao Kuang
CometSora
Ao Kuang
Level 97
God Stats
6W - 4L
1,684 SR
Queue Stats
388W - 400L
1,540 Elo+
Party 2
Merlin
Merlin
ImTheLastShadow
Merlin
Level 128
God Stats
6W - 18L
1,348 SR
Queue Stats
542W - 530L
1,522 Elo+
Party 2
Amaterasu
Amaterasu
TITANMAKER9000
Amaterasu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
l--a-q-u-a--l
Bellona
Level 40
God Stats
11W - 13L
1,345 SR
Queue Stats
20W - 33L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 2
8,314
640
5,885
10,670
5,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

13
4 / 0 / 5
7,649
588
8,271
8,535
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Achilles
12
3 / 1 / 1
7,019
540
4,720
7,283
4,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
DarthNuke
Scylla
14
5 / 1 / 2
8,241
634
7,407
4,819
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Loki
Kaegat
Loki
12
2 / 0 / 9
7,708
593
8,944
9,761
7,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,108
393
3,135
8,190
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ao Kuang
CometSora
Ao Kuang
10
2 / 4 / 1
6,341
488
6,780
14,471
5,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 5 / 0
6,967
536
4,842
8,729
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
TITANMAKER9000
Amaterasu
8
0 / 4 / 0
5,167
397
1,171
7,565
3,561
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
10
0 / 4 / 0
6,067
467
2,721
9,672
7,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
22
Kills
4
4
Deaths
22
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
8
2
2
4.5
W
4
0
5
6.5
W
Achilles
3
1
1
3.5
L
Ao Kuang
CometSora
Ao Kuang
2
4
1
0.63
W
Scylla
DarthNuke
Scylla
5
1
2
6
L
2
5
0
0.4
W
Loki
Kaegat
Loki
2
0
9
6.5
L
Amaterasu
TITANMAKER9000
Amaterasu
0
4
0
0
L
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,227
Damage
18,649
41,068
Taken
48,627
23,469
Mitigated
22,565
11,585
Healing
9,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,135
1,182
0
1,376
8,190
3,055
235
2,494
5,696
0
27,341
W
5,885
2,781
246
4,135
10,670
5,873
539
5,242
5,428
0
55,504
W
8,271
1,653
0
1,365
8,535
3,648
49
2,151
6,384
0
60,105
W
Achilles
4,720
860
0
1,358
7,283
4,928
257
664
6,619
0
33,294
L
Ao Kuang
CometSora
Ao Kuang
6,780
2,239
0
3,819
14,471
5,047
0
909
13,472
33,120
0
W
Scylla
DarthNuke
Scylla
7,407
1,401
0
750
4,819
1,683
41
745
4,074
66,739
0
L
4,842
345
0
980
8,729
3,047
0
0
8,729
52,671
0
W
Loki
Kaegat
Loki
8,944
1,928
92
3,639
9,761
7,337
615
2,820
6,660
0
26,515
L
Amaterasu
TITANMAKER9000
Amaterasu
1,171
480
398
404
7,565
3,561
112
4,004
3,561
0
9,709
L
Bellona
2,721
1,233
0
2,695
9,672
7,855
948
0
9,031
0
34,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,931
Gold Earned
29,650
397
Minions Killed
279
0
Camps Cleared
0
1,305,985
Distance Traveled
1,135,585
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,108
393
49
4
0
224,294
0
W
Horus
8,314
640
91
7
0
256,662
5
W
Pele
7,649
588
92
7
0
298,901
0
W
Achilles
7,019
540
65
5
0
254,114
0
L
Ao Kuang
6,341
488
61
5
0
248,539
1
W
Scylla
8,241
634
120
9
0
222,335
5
L
Merlin
6,967
536
85
7
0
204,881
6
W
Loki
7,708
593
29
2
0
273,973
3
L
Amaterasu
5,167
397
18
1
0
249,796
0
L
Bellona
6,067
467
66
5
0
208,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role