Player Matchup

Chaac
Chaac
Platinum II
 
Chaac
Platinum II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Diamond II
 
Kali
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond V
 
Jing Wei
Diamond V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond I
R1uK
Raijin
Diamond I
Level 159
God Stats
10W - 11L
1,597 SR
Queue Stats
481W - 468L
2,509 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,519 SR
1,702 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,592 SR
2,331 MMR
Rama
Rama
Silver II
 
Rama
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond I
Brunorom
Lancelot
Diamond I
Level 160
God Stats
7W - 6L
1,641 SR
Queue Stats
161W - 94L
2,625 MMR
Party 1
Janus
Janus
Masters
ELGORDOCULIAO
Janus
Masters
Level 151
God Stats
2W - 3L
1,537 SR
Queue Stats
761W - 736L
2,462 MMR
Solo
Da Ji
Da Ji
Diamond IV
Picoways
Da Ji
Diamond IV
Level 160
God Stats
35W - 14L
1,747 SR
Queue Stats
400W - 315L
2,644 MMR
Party 1
Tyr
Tyr
Diamond II
vladimirsekaa
Tyr
Diamond II
Level 122
God Stats
148W - 159L
1,535 SR
Queue Stats
583W - 578L
2,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
2 / 0 / 0
3,696
739
2,506
3,202
1,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
 
Chang'e
5
0 / 2 / 0
3,481
696
1,181
3,660
789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kali
 
Kali
5
1 / 1 / 0
3,303
661
1,119
3,442
1,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
 
Jing Wei
1
0 / 0 / 0
2,439
488
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
R1uK
Raijin
6
0 / 1 / 1
3,436
687
1,278
2,179
617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SusanoGebYu Huang

VS

Bans
SobekKhepriLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 1 / 0
3,340
668
533
2,876
691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
Brunorom
Lancelot
6
0 / 0 / 0
3,558
712
1,853
2,770
1,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 1 / 2
3,577
715
1,834
1,965
628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Picoways
Da Ji
7
4 / 0 / 0
4,301
860
2,566
3,060
1,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

4
0 / 1 / 0
3,262
652
624
3,004
1,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
4
4
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
0
0
2
L
Chang'e
 
Chang'e
0
2
0
0
L
Kali
 
Kali
1
1
0
1
L
Jing Wei
 
Jing Wei
0
0
0
0
W
Rama
 
Rama
0
1
0
0
W
Lancelot
Brunorom
Lancelot
0
0
0
0
W
0
1
2
1
W
Da Ji
Picoways
Da Ji
4
0
0
4
L
Raijin
R1uK
Raijin
0
1
1
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,084
Damage
7,410
12,483
Taken
13,675
4,292
Mitigated
5,088
4,533
Healing
5,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,506
848
0
1,612
3,202
1,783
0
0
3,202
0
18,474
L
Chang'e
 
Chang'e
1,181
154
0
1,410
3,660
789
0
0
3,454
18,208
0
L
Kali
 
Kali
1,119
784
0
1,011
3,442
1,103
0
856
2,469
0
10,272
L
Jing Wei
 
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
Rama
 
Rama
533
466
0
1,441
2,876
691
0
0
2,798
0
17,867
W
Lancelot
Brunorom
Lancelot
1,853
878
0
1,345
2,770
1,356
0
1,181
1,589
0
20,418
W
1,834
535
0
500
1,965
628
0
745
1,152
18,542
0
W
Da Ji
Picoways
Da Ji
2,566
1,231
0
1,281
3,060
1,264
0
435
2,595
0
18,912
L
Raijin
R1uK
Raijin
1,278
234
0
500
2,179
617
0
832
1,283
17,352
0
W
624
247
0
1,129
3,004
1,149
0
0
2,854
0
8,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,355
Gold Earned
18,038
138
Minions Killed
164
0
Camps Cleared
0
411,661
Distance Traveled
521,652
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,696
739
31
6
0
99,904
0
L
Chang'e
3,481
696
41
8
0
90,408
3
L
Kali
3,303
661
22
4
0
119,338
1
L
Jing Wei
2,439
488
0
0
0
11,738
0
W
Rama
3,340
668
35
7
0
91,105
1
W
Lancelot
3,558
712
35
7
0
111,930
1
W
Janus
3,577
715
34
7
0
109,783
1
W
Da Ji
4,301
860
44
9
0
112,920
1
L
Raijin
3,436
687
44
9
0
90,273
2
W
Tyr
3,262
652
16
3
0
95,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role