Player Matchup

Anhur
Anhur
Gringooor
Anhur
Level 102
God Stats
1W - 0L
1,412 SR
Queue Stats
23W - 13L
1,646 Elo+
Party 1
Nike
Nike
Laucha97
Nike
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,630 Elo+
Party 1
Tiamat
Tiamat
Lucasdespo
Tiamat
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,518 Elo+
Party 1
Scylla
Scylla
Viñus
Scylla
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,581 Elo+
Party 1
Artio
Artio
shaPeem
Artio
Level 70
God Stats
1W - 0L
1,178 SR
Queue Stats
16W - 11L
1,618 Elo+
Party 1
Team Averages
Level 79
1,418 SR
1,599 Elo+

VS

Team Averages
Level 116
1,453 SR
1,513 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Brunogsn
Fenrir
Level 158
God Stats
0W - 3L
1,197 SR
Queue Stats
263W - 258L
1,550 Elo+
Solo
Kuzenbo
Kuzenbo
MaestroPiero
Kuzenbo
Level 136
God Stats
8W - 7L
1,566 SR
Queue Stats
351W - 423L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gringooor
Anhur
16
5 / 5 / 9
9,559
869
11,525
12,880
6,998
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nike
16
6 / 2 / 6
9,621
875
13,445
13,371
16,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Lucasdespo
Tiamat
15
1 / 1 / 11
8,354
759
8,386
6,950
5,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
Viñus
Scylla
16
2 / 2 / 5
9,152
832
9,000
6,073
3,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
shaPeem
Artio
15
1 / 4 / 13
9,194
836
3,982
16,748
21,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
7 / 3 / 2
9,071
825
13,099
13,024
10,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
 
Janus
15
2 / 3 / 5
8,069
734
12,371
8,826
4,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
 
Cliodhna
5
0 / 0 / 0
5,704
519
0
0
0
Fenrir
Brunogsn
Fenrir
12
1 / 5 / 7
7,252
659
4,538
10,869
13,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
MaestroPiero
Kuzenbo
15
4 / 4 / 8
8,783
798
7,864
19,685
28,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
36
15
Kills
14
14
Deaths
15
44
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
7
3
2
2.67
L
Janus
 
Janus
2
3
5
1.5
L
Cliodhna
 
Cliodhna
0
0
0
0
L
Fenrir
Brunogsn
Fenrir
1
5
7
0.9
W
Anhur
Gringooor
Anhur
5
5
9
1.9
W
Nike
6
2
6
4.5
W
Tiamat
Lucasdespo
Tiamat
1
1
11
6.5
L
Kuzenbo
MaestroPiero
Kuzenbo
4
4
8
2
W
Scylla
Viñus
Scylla
2
2
5
2.25
W
Artio
shaPeem
Artio
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,338
Damage
37,872
56,022
Taken
52,404
54,435
Mitigated
56,171
21,200
Healing
17,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
13,099
785
2,950
5,148
13,024
10,759
180
5,521
7,181
27,187
0
L
Janus
 
Janus
12,371
875
1,264
2,119
8,826
4,113
195
1,965
6,498
29,539
0
L
Cliodhna
 
Cliodhna
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
Brunogsn
Fenrir
4,538
916
301
288
10,869
13,179
114
4,814
5,927
953
6,030
W
Anhur
Gringooor
Anhur
11,525
5,403
506
2,450
12,880
6,998
1,679
8,053
4,827
0
19,258
W
Nike
13,445
732
934
3,665
13,371
16,955
70
8,479
4,892
0
21,116
W
Tiamat
Lucasdespo
Tiamat
8,386
691
2,032
2,698
6,950
5,463
327
4,286
2,664
20,822
0
L
Kuzenbo
MaestroPiero
Kuzenbo
7,864
2,416
728
4,863
19,685
28,120
312
9,068
10,233
12,350
0
W
Scylla
Viñus
Scylla
9,000
1,161
0
492
6,073
3,152
1,766
4,126
1,947
27,426
0
W
Artio
shaPeem
Artio
3,982
541
3,290
5,133
16,748
21,867
84
8,941
7,807
10,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,880
Gold Earned
38,879
125
Minions Killed
88
0
Camps Cleared
0
1,057,668
Distance Traveled
790,350
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,071
825
37
3
0
197,445
0
L
Janus
8,069
734
32
3
0
192,326
0
L
Cliodhna
5,704
519
0
0
0
7,266
0
L
Fenrir
7,252
659
6
1
0
179,381
4
W
Anhur
9,559
869
26
2
0
180,040
0
W
Nike
9,621
875
21
2
0
209,589
3
W
Tiamat
8,354
759
13
1
0
240,868
1
L
Kuzenbo
8,783
798
13
1
0
213,932
3
W
Scylla
9,152
832
55
5
0
211,441
0
W
Artio
9,194
836
10
1
0
215,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role