Player Matchup

Amaterasu
Amaterasu
Akudama_Wanderer
Amaterasu
Level 122
God Stats
15W - 19L
1,523 SR
Queue Stats
422W - 384L
1,468 Elo+
Party 2
Nemesis
Nemesis
Sloppy_Gremlin
Nemesis
Level 86
God Stats
12W - 3L
1,742 SR
Queue Stats
168W - 143L
1,455 Elo+
Party 2
Ymir
Ymir
Strombolex
Ymir
Level 14
God Stats
32W - 30L
1,275 SR
Queue Stats
135W - 117L
1,427 Elo+
Party 2
Baron Samedi
Baron Samedi
Thieving_Otter
Baron Samedi
Level 126
God Stats
25W - 16L
1,545 SR
Queue Stats
574W - 569L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
WorldsWorstMid
Danzaburou
Level 65
God Stats
12W - 12L
1,457 SR
Queue Stats
421W - 391L
1,476 Elo+
Party 2
Team Averages
Level 83
1,509 SR
1,460 Elo+

VS

Team Averages
Level 96
1,377 SR
1,336 Elo+
Merlin
Merlin
Coonker
Merlin
Level 147
God Stats
10W - 9L
1,569 SR
Queue Stats
145W - 128L
1,518 Elo+
Party 1
Hun Batz
Hun Batz
HourlyBeet33132
Hun Batz
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 112L
1,397 Elo+
Solo
Chaac
Chaac
Omatashi
Chaac
Level 154
God Stats
1W - 2L
1,442 SR
Queue Stats
143W - 116L
1,525 Elo+
Party 1
Medusa
Medusa
Thegunner63
Medusa
Level 18
God Stats
1W - 6L
1,075 SR
Queue Stats
6W - 24L
1,072 Elo+
Party 3
Baron Samedi
Baron Samedi
dripstick97
Baron Samedi
Level 37
God Stats
10W - 23L
1,299 SR
Queue Stats
16W - 30L
1,171 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
19
2 / 1 / 1
11,182
559
11,652
25,017
21,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 2 / 6
9,844
492
9,978
17,223
7,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 8
8,757
438
1,904
18,905
18,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
Thieving_Otter
Baron Samedi
18
7 / 0 / 3
10,806
540
13,324
14,994
7,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
WorldsWorstMid
Danzaburou
17
7 / 1 / 6
10,579
529
19,614
17,868
8,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Coonker
Merlin
16
2 / 3 / 0
10,611
531
13,235
11,994
5,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
11
0 / 6 / 1
7,828
391
4,623
17,283
6,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
Omatashi
Chaac
17
1 / 0 / 2
10,588
529
19,564
20,097
18,437
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
15
3 / 4 / 0
9,361
468
12,173
12,202
4,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
dripstick97
Baron Samedi
12
0 / 8 / 2
7,734
387
10,348
16,161
6,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
21
Kills
6
6
Deaths
21
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
2
1
1
2.5
L
Merlin
Coonker
Merlin
2
3
0
0.67
L
Hun Batz
0
6
1
0.08
L
Chaac
Omatashi
Chaac
1
0
2
2
W
4
2
6
3.5
W
1
2
8
2.5
L
Medusa
3
4
0
0.75
W
Baron Samedi
Thieving_Otter
Baron Samedi
7
0
3
8.5
W
Danzaburou
WorldsWorstMid
Danzaburou
7
1
6
10
L
Baron Samedi
dripstick97
Baron Samedi
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,472
Damage
59,943
94,007
Taken
77,737
63,003
Mitigated
41,407
41,761
Healing
26,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
11,652
7,107
0
15,368
25,017
21,680
0
1,642
23,339
0
113,365
L
Merlin
Coonker
Merlin
13,235
394
381
2,721
11,994
5,388
1,031
4,108
7,886
97,384
0
L
Hun Batz
4,623
1,855
0
3,154
17,283
6,909
241
3,221
14,062
0
38,715
L
Chaac
Omatashi
Chaac
19,564
5,638
0
14,060
20,097
18,437
1,104
150
19,947
0
96,794
W
9,978
4,879
0
2,337
17,223
7,006
0
4,034
12,973
0
96,668
W
1,904
351
0
2,652
18,905
18,395
0
7,743
11,005
25,520
1,446
L
Medusa
12,173
4,061
246
2,699
12,202
4,381
1,728
907
11,295
0
79,451
W
Baron Samedi
Thieving_Otter
Baron Samedi
13,324
766
666
7,057
14,994
7,917
1,212
5,635
8,938
89,469
0
W
Danzaburou
WorldsWorstMid
Danzaburou
19,614
10,258
0
13,681
17,868
8,005
47
3,621
14,169
0
111,846
L
Baron Samedi
dripstick97
Baron Samedi
10,348
1,908
892
2,686
16,161
6,292
99
6,725
9,436
39,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,168
Gold Earned
46,122
683
Minions Killed
607
0
Camps Cleared
0
1,965,298
Distance Traveled
1,757,923
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,182
559
207
10
0
391,304
1
L
Merlin
10,611
531
177
9
0
334,254
2
L
Hun Batz
7,828
391
73
4
0
359,201
4
L
Chaac
10,588
529
176
9
0
371,932
1
W
Nemesis
9,844
492
134
7
0
443,990
0
W
Ymir
8,757
438
40
2
0
370,851
1
L
Medusa
9,361
468
110
6
0
377,842
2
W
Baron Samedi
10,806
540
151
8
0
383,949
0
W
Danzaburou
10,579
529
151
8
0
375,204
0
L
Baron Samedi
7,734
387
71
4
0
314,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role