Player Matchup

Chaac
Chaac
Concession
Chaac
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,425 Elo+
Party 1
Da Ji
Da Ji
Naming
Da Ji
Level 109
God Stats
4W - 1L
1,281 SR
Queue Stats
19W - 5L
1,603 Elo+
Party 1
Cupid
Cupid
Photography
Cupid
Level 122
God Stats
8W - 2L
1,912 SR
Queue Stats
23W - 8L
1,578 Elo+
Party 1
Janus
Janus
UniverseInsideMe
Janus
Level 160
God Stats
6W - 2L
1,778 SR
Queue Stats
283W - 282L
1,544 Elo+
Party 2
Sobek
Sobek
Zîlt
Sobek
Level 150
God Stats
3W - 3L
1,723 SR
Queue Stats
314W - 326L
1,539 Elo+
Party 2
Team Averages
Level 133
1,639 SR
1,538 Elo+

VS

Team Averages
Level 128
1,568 SR
1,518 Elo+
Hercules
Hercules
 
Hercules
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BabyGarcDooDoo
Izanami
Level 121
God Stats
7W - 3L
1,847 SR
Queue Stats
510W - 489L
1,559 Elo+
Solo
Cliodhna
Cliodhna
Daniel364
Cliodhna
Level 128
God Stats
3W - 3L
1,412 SR
Queue Stats
340W - 365L
1,491 Elo+
Solo
Geb
Geb
Jericohm
Geb
Level 118
God Stats
26W - 22L
1,590 SR
Queue Stats
199W - 188L
1,519 Elo+
Party 3
The Morrigan
The Morrigan
Spartanpiola23
The Morrigan
Level 126
God Stats
20W - 27L
1,490 SR
Queue Stats
284W - 293L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
0 / 2 / 1
7,269
519
5,335
13,627
7,853
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
Naming
Da Ji
11
5 / 1 / 2
7,187
513
8,424
10,932
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 0 / 2
7,674
548
11,267
11,390
3,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
5 / 0 / 3
7,643
546
5,372
4,421
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
Zîlt
Sobek
10
0 / 0 / 8
6,674
477
5,457
11,673
9,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
2 / 1 / 0
8,391
599
8,256
11,866
9,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
0 / 3 / 0
6,586
470
8,345
10,763
3,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cliodhna
Daniel364
Cliodhna
10
0 / 3 / 2
6,398
457
5,675
12,573
4,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 5 / 1
6,199
443
5,283
14,103
9,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
Spartanpiola23
The Morrigan
12
1 / 3 / 0
7,357
526
2,811
6,607
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
15
Kills
3
3
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
1
0
2
L
0
3
0
0
W
Chaac
0
2
1
0.25
L
Cliodhna
Daniel364
Cliodhna
0
3
2
0.33
L
0
5
1
0.1
W
Da Ji
Naming
Da Ji
5
1
2
6
W
5
0
2
6
L
The Morrigan
Spartanpiola23
The Morrigan
1
3
0
0.33
W
5
0
3
6.5
W
Sobek
Zîlt
Sobek
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,855
Damage
30,370
52,043
Taken
55,912
27,417
Mitigated
29,853
24,945
Healing
21,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,256
3,189
0
6,771
11,866
9,980
0
0
11,866
0
69,980
L
8,345
6,700
0
3,695
10,763
3,340
38
1,880
8,849
0
58,155
W
Chaac
5,335
1,141
0
4,515
13,627
7,853
624
0
12,908
0
53,638
L
Cliodhna
Daniel364
Cliodhna
5,675
1,218
0
4,766
12,573
4,352
0
2,568
9,865
0
44,867
L
5,283
869
1,604
3,162
14,103
9,511
0
4,418
9,539
14,324
3,259
W
Da Ji
Naming
Da Ji
8,424
2,503
0
3,616
10,932
4,590
0
1,217
9,715
0
41,019
W
11,267
7,199
1,010
8,148
11,390
3,831
0
2,009
9,381
0
64,379
L
The Morrigan
Spartanpiola23
The Morrigan
2,811
459
0
1,620
6,607
2,670
0
1,633
4,964
59,589
1,067
W
5,372
782
0
2,107
4,421
1,892
25
745
3,631
64,647
0
W
Sobek
Zîlt
Sobek
5,457
1,052
0
5,549
11,673
9,251
0
2,139
9,486
22,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,447
Gold Earned
34,931
415
Minions Killed
463
0
Camps Cleared
0
1,427,408
Distance Traveled
1,302,402
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,391
599
132
9
0
269,260
4
L
Izanami
6,586
470
98
7
0
229,578
3
W
Chaac
7,269
519
100
7
0
264,431
3
L
Cliodhna
6,398
457
86
6
0
265,658
1
L
Geb
6,199
443
25
2
0
281,873
2
W
Da Ji
7,187
513
64
5
0
316,796
4
W
Cupid
7,674
548
112
8
0
234,179
6
L
The Morrigan
7,357
526
122
9
0
256,033
5
W
Janus
7,643
546
120
9
0
300,909
3
W
Sobek
6,674
477
19
1
0
311,093
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role