Player Matchup

Danzaburou
Danzaburou
Ashizl
Danzaburou
Level 129
God Stats
8W - 9L
1,501 SR
Queue Stats
129W - 129L
1,546 Elo+
Party 1
Nox
Nox
ChainedCerberus
Nox
Level 135
God Stats
35W - 23L
1,635 SR
Queue Stats
104W - 103L
1,586 Elo+
Party 3
Anubis
Anubis
DeathDealerWolf
Anubis
Level 155
God Stats
14W - 11L
1,606 SR
Queue Stats
399W - 384L
1,541 Elo+
Party 3
Fenrir
Fenrir
M0000000
Fenrir
Level 70
God Stats
3W - 1L
1,716 SR
Queue Stats
95W - 96L
1,538 Elo+
Party 1
Mulan
Mulan
Multiplexity
Mulan
Level 154
God Stats
18W - 9L
1,590 SR
Queue Stats
284W - 280L
1,541 Elo+
Party 3
Team Averages
Level 129
1,610 SR
1,551 Elo+

VS

Team Averages
Level 138
1,585 SR
1,552 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Bigt1621
Ares
Level 128
God Stats
2W - 1L
1,825 SR
Queue Stats
48W - 42L
1,565 Elo+
Party 2
Tyr
Tyr
Fenixem
Tyr
Level 123
God Stats
0W - 3L
1,213 SR
Queue Stats
55W - 51L
1,614 Elo+
Solo
Lancelot
Lancelot
FossilizedNara
Lancelot
Level 155
God Stats
17W - 16L
1,650 SR
Queue Stats
212W - 201L
1,530 Elo+
Party 2
Yu Huang
Yu Huang
ReportCarryBoi
Yu Huang
Level 157
God Stats
4W - 8L
1,740 SR
Queue Stats
145W - 148L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ashizl
Danzaburou
14
7 / 0 / 1
8,891
684
10,198
6,999
2,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 3 / 1
6,607
508
4,232
5,110
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 3 / 1
7,052
542
4,202
9,161
3,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
M0000000
Fenrir
10
3 / 4 / 2
6,589
507
4,142
11,157
4,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
3 / 0 / 6
7,618
586
7,708
10,304
7,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 2 / 0
6,131
472
3,150
7,531
2,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
9
0 / 5 / 2
5,722
440
3,393
13,738
9,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tyr
12
3 / 2 / 1
7,435
572
5,851
11,841
6,724
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
12
5 / 2 / 2
7,342
565
8,212
10,510
4,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
11
2 / 3 / 2
6,666
513
4,729
5,962
2,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
14
Kills
10
10
Deaths
14
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
W
Danzaburou
Ashizl
Danzaburou
7
0
1
7.5
L
Ares
0
5
2
0.2
W
1
3
1
0.5
W
0
3
1
0.17
L
Tyr
3
2
1
1.75
L
Lancelot
5
2
2
3
W
Fenrir
M0000000
Fenrir
3
4
2
1
W
3
0
6
6
L
Yu Huang
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,482
Damage
25,335
42,731
Taken
49,582
20,795
Mitigated
25,720
18,461
Healing
12,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,150
1,963
0
3,325
7,531
2,068
0
0
7,531
0
53,248
W
Danzaburou
Ashizl
Danzaburou
10,198
4,969
0
4,133
6,999
2,732
138
1,686
5,313
0
76,962
L
Ares
3,393
339
557
2,551
13,738
9,591
0
2,107
11,631
21,870
0
W
4,232
345
0
625
5,110
1,874
869
2,284
2,826
50,461
0
W
4,202
690
0
5,146
9,161
3,950
0
0
9,161
54,186
0
L
Tyr
5,851
1,177
0
4,705
11,841
6,724
0
3,623
8,218
0
47,826
L
Lancelot
8,212
2,176
0
415
10,510
4,629
0
1,740
8,770
0
55,141
W
Fenrir
M0000000
Fenrir
4,142
567
0
3,922
11,157
4,891
0
1,076
10,081
0
31,603
W
7,708
1,828
526
4,109
10,304
7,348
25
3,076
7,228
0
27,209
L
Yu Huang
4,729
274
0
500
5,962
2,708
0
964
4,998
47,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,757
Gold Earned
33,296
408
Minions Killed
414
0
Camps Cleared
0
1,220,426
Distance Traveled
1,240,334
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,131
472
105
8
0
240,461
3
W
Danzaburou
8,891
684
117
9
0
244,944
2
L
Ares
5,722
440
38
3
0
225,920
5
W
Nox
6,607
508
82
6
0
229,564
3
W
Anubis
7,052
542
104
8
0
210,960
4
L
Tyr
7,435
572
84
6
0
273,043
5
L
Lancelot
7,342
565
93
7
0
299,153
2
W
Fenrir
6,589
507
62
5
0
277,778
0
W
Mulan
7,618
586
43
3
0
257,180
3
L
Yu Huang
6,666
513
94
7
0
201,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role