Player Matchup

Merlin
Merlin
 
Merlin
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Vhpp
Pele
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 2
Bacchus
Bacchus
jinjoston
Bacchus
Level 92
God Stats
0W - 1L
1,135 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 2
Team Averages
Level 74
1,378 SR
1,345 Elo+

VS

Team Averages
Level 87
1,663 SR
1,624 Elo+
Nike
Nike
D-KryptoKnight
Nike
Level 124
God Stats
5W - 2L
1,689 SR
Queue Stats
139W - 73L
1,749 Elo+
Party 1
Cerberus
Cerberus
JeetSenpai
Cerberus
Level 24
God Stats
5W - 1L
1,799 SR
Queue Stats
73W - 28L
1,713 Elo+
Party 1
Artemis
Artemis
MichaelChipz
Artemis
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 4 / 1
6,185
619
4,293
6,612
2,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Pele
Vhpp
Pele
10
0 / 3 / 2
6,073
607
3,010
8,844
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
jinjoston
Bacchus
11
2 / 0 / 0
6,520
652
2,582
7,372
4,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 3
7,552
755
8,523
7,065
5,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
JeetSenpai
Cerberus
14
1 / 0 / 6
8,427
843
5,776
10,693
9,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
MichaelChipz
Artemis
12
3 / 1 / 2
7,303
730
6,093
5,023
2,190
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
7
7
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
1
0.13
W
3
1
3
4.5
W
Cerberus
JeetSenpai
Cerberus
1
0
6
4
W
Artemis
MichaelChipz
Artemis
3
1
2
4
L
Pele
Vhpp
Pele
0
3
2
0.33
L
Bacchus
jinjoston
Bacchus
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,885
Damage
20,392
22,828
Taken
22,781
10,271
Mitigated
17,935
2,037
Healing
7,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,293
338
0
0
6,612
2,608
0
2,674
3,741
24,672
0
W
8,523
650
0
1,111
7,065
5,772
16
1,225
5,840
0
25,875
W
Cerberus
JeetSenpai
Cerberus
5,776
320
110
4,235
10,693
9,973
0
2,802
7,891
36,897
0
W
Artemis
MichaelChipz
Artemis
6,093
2,879
0
1,849
5,023
2,190
467
2,922
2,101
0
25,082
L
Pele
Vhpp
Pele
3,010
655
0
922
8,844
2,917
0
1,466
7,035
0
15,372
L
Bacchus
jinjoston
Bacchus
2,582
378
504
611
7,372
4,746
0
1,674
5,387
7,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,778
Gold Earned
23,282
84
Minions Killed
147
0
Camps Cleared
0
489,635
Distance Traveled
564,067
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,185
619
51
5
0
144,859
2
W
Nike
7,552
755
45
5
0
203,164
2
W
Cerberus
8,427
843
63
6
0
199,731
1
W
Artemis
7,303
730
39
4
0
161,172
2
L
Pele
6,073
607
22
2
0
169,600
2
L
Bacchus
6,520
652
11
1
0
175,176
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role