Player Matchup

Ishtar
Ishtar
Alphamax-_-
Ishtar
Level 79
God Stats
8W - 3L
2,013 SR
Queue Stats
94W - 98L
1,418 Elo+
Solo
Hercules
Hercules
Fixxxer5035
Hercules
Level 128
God Stats
6W - 5L
1,551 SR
Queue Stats
313W - 376L
1,318 Elo+
Solo
Bellona
Bellona
GrandOlWizard
Bellona
Level 31
God Stats
4W - 4L
1,299 SR
Queue Stats
11W - 14L
1,500 Elo+
Solo
Awilix
Awilix
MisterTrex777
Awilix
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 176L
1,360 Elo+
Solo
Ra
Ra
sebass30221
Ra
Level 82
God Stats
8W - 14L
1,380 SR
Queue Stats
142W - 128L
1,456 Elo+
Solo
Team Averages
Level 80
1,549 SR
1,410 Elo+

VS

Team Averages
Level 50
1,594 SR
1,415 Elo+
Anubis
Anubis
 
Anubis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Back_Bender24
Terra
Level 41
God Stats
11W - 4L
1,743 SR
Queue Stats
106W - 110L
1,437 Elo+
Solo
Izanami
Izanami
Dodok2p
Izanami
Level 31
God Stats
3W - 2L
1,549 SR
Queue Stats
86W - 105L
1,382 Elo+
Party 1
Chaac
Chaac
Former Squeaker
Chaac
Level 44
God Stats
17W - 6L
1,680 SR
Queue Stats
27W - 17L
1,452 Elo+
Solo
Thor
Thor
TBC x Dreamz680
Thor
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 84L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
7
1 / 1 / 0
4,019
574
3,930
3,252
869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Fixxxer5035
Hercules
7
0 / 1 / 1
3,893
556
1,616
4,930
3,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
1
0 / 0 / 0
1,410
201
0
0
0
6
0 / 4 / 0
3,821
546
4,207
5,818
1,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 0
4,069
581
2,889
4,378
1,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
1 / 0 / 2
5,039
720
3,017
4,351
1,981
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 0 / 0
4,580
654
950
4,687
2,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
Dodok2p
Izanami
6
0 / 1 / 1
3,959
566
1,514
4,146
950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
4 / 0 / 0
5,049
721
3,463
5,500
2,369
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
2 / 0 / 1
4,410
630
1,621
6,067
1,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
8
8
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
2
2
L
Ishtar
1
1
0
1
W
1
0
0
1
W
Izanami
Dodok2p
Izanami
0
1
1
0.5
L
Hercules
Fixxxer5035
Hercules
0
1
1
0.5
W
4
0
0
4
L
Bellona
0
0
0
0
L
0
4
0
0
W
2
0
1
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,642
Damage
10,565
18,378
Taken
24,751
7,863
Mitigated
9,569
3,663
Healing
9,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,017
438
0
3,040
4,351
1,981
0
1,357
2,634
30,524
0
L
Ishtar
3,930
2,364
0
1,497
3,252
869
0
414
2,838
0
19,044
W
950
447
433
2,114
4,687
2,380
0
376
4,231
9,139
0
W
Izanami
Dodok2p
Izanami
1,514
1,173
0
1,531
4,146
950
0
287
3,859
0
31,278
L
Hercules
Fixxxer5035
Hercules
1,616
624
0
817
4,930
3,452
0
1,433
3,497
0
15,498
W
3,463
791
0
2,339
5,500
2,369
0
0
5,500
0
22,822
L
Bellona
0
0
0
0
0
0
0
0
0
0
0
L
4,207
2,314
0
500
5,818
1,795
0
36
5,782
0
16,637
W
1,621
795
0
199
6,067
1,889
0
394
5,638
0
20,706
L
2,889
234
0
849
4,378
1,747
0
2,084
2,294
27,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,212
Gold Earned
23,037
123
Minions Killed
223
0
Camps Cleared
0
536,529
Distance Traveled
670,415
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,039
720
63
9
0
114,746
0
L
Ishtar
4,019
574
25
4
0
126,373
2
W
Terra
4,580
654
12
2
0
144,253
2
W
Izanami
3,959
566
59
8
0
126,177
1
L
Hercules
3,893
556
26
4
0
129,861
1
W
Chaac
5,049
721
53
8
0
155,841
5
L
Bellona
1,410
201
0
0
0
0
0
L
Awilix
3,821
546
25
4
0
149,498
0
W
Thor
4,410
630
36
5
0
129,398
0
L
Ra
4,069
581
47
7
0
130,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role