Player Matchup

Izanami
Izanami
ASuperJohn
Izanami
Level 160
God Stats
44W - 37L
1,558 SR
Queue Stats
366W - 378L
1,441 Elo+
Solo
Janus
Janus
BusterGnutt12
Janus
Level 87
God Stats
1W - 9L
1,167 SR
Queue Stats
95W - 94L
1,382 Elo+
Solo
Neith
Neith
Jello377
Neith
Level 100
God Stats
15W - 16L
1,579 SR
Queue Stats
484W - 536L
1,428 Elo+
Solo
Sylvanus
Sylvanus
Sageofstupidity
Sylvanus
Level 109
God Stats
2W - 3L
1,765 SR
Queue Stats
145W - 157L
1,443 Elo+
Solo
Susano
Susano
luigi1802008
Susano
Level 67
God Stats
5W - 13L
1,141 SR
Queue Stats
137W - 127L
1,392 Elo+
Solo
Team Averages
Level 105
1,442 SR
1,417 Elo+

VS

Team Averages
Level 107
1,470 SR
1,401 Elo+
Geb
Geb
HE4D SET
Geb
Level 89
God Stats
7W - 5L
1,561 SR
Queue Stats
37W - 54L
1,384 Elo+
Solo
King Arthur
King Arthur
KSOMHY
King Arthur
Level 142
God Stats
1W - 6L
1,205 SR
Queue Stats
111W - 129L
1,323 Elo+
Solo
Hou Yi
Hou Yi
PaTTyFree
Hou Yi
Level 145
God Stats
31W - 34L
1,458 SR
Queue Stats
124W - 152L
1,388 Elo+
Solo
Zhong Kui
Zhong Kui
danisalle12
Zhong Kui
Level 95
God Stats
2W - 0L
1,388 SR
Queue Stats
13W - 9L
1,395 Elo+
Party 1
Janus
Janus
yeraclo_gamer
Janus
Level 65
God Stats
6W - 0L
1,736 SR
Queue Stats
52W - 34L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ASuperJohn
Izanami
18
4 / 5 / 1
12,389
590
12,964
19,822
8,956
16
1 / 7 / 3
10,440
497
12,208
14,592
7,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
Jello377
Neith
14
1 / 5 / 4
9,608
458
10,699
14,853
7,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
13
4 / 5 / 0
9,510
453
14,946
22,383
14,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
15
4 / 8 / 1
10,041
478
13,099
19,721
9,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 9
9,644
459
5,888
17,784
14,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

King Arthur
KSOMHY
King Arthur
18
8 / 4 / 6
11,637
554
15,773
19,267
19,254
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
PaTTyFree
Hou Yi
13
0 / 3 / 7
8,311
396
6,470
14,891
5,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
danisalle12
Zhong Kui
18
5 / 4 / 7
11,198
533
14,143
19,277
14,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
17 / 1 / 4
12,372
589
17,302
16,875
7,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
63
14
Kills
30
30
Deaths
14
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Izanami
ASuperJohn
Izanami
4
5
1
0.9
L
1
7
3
0.36
W
0
2
9
2.25
L
Neith
Jello377
Neith
1
5
4
0.6
W
King Arthur
KSOMHY
King Arthur
8
4
6
2.75
W
Hou Yi
PaTTyFree
Hou Yi
0
3
7
1.17
L
Sylvanus
4
5
0
0.8
W
Zhong Kui
danisalle12
Zhong Kui
5
4
7
2.13
L
Susano
4
8
1
0.56
W
17
1
4
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,916
Damage
59,576
91,371
Taken
88,094
48,440
Mitigated
61,765
24,883
Healing
15,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ASuperJohn
Izanami
12,964
8,866
0
5,507
19,822
8,956
3,477
5,437
14,385
0
120,100
L
12,208
815
0
761
14,592
7,009
0
9,155
5,437
87,432
0
W
5,888
870
0
1,337
17,784
14,882
88
6,346
11,438
39,323
0
L
Neith
Jello377
Neith
10,699
5,109
0
3,297
14,853
7,823
2,070
3,681
11,172
0
59,322
W
King Arthur
KSOMHY
King Arthur
15,773
4,167
0
0
19,267
19,254
676
4,263
15,004
0
88,162
W
Hou Yi
PaTTyFree
Hou Yi
6,470
3,484
0
2,548
14,891
5,461
1,843
6,018
8,873
0
41,902
L
Sylvanus
14,946
3,287
1,927
8,651
22,383
14,877
741
8,782
13,601
55,550
0
W
Zhong Kui
danisalle12
Zhong Kui
14,143
1,174
0
5,549
19,277
14,646
2,496
6,857
12,420
82,393
0
L
Susano
13,099
3,682
0
4,740
19,721
9,775
0
10,278
9,443
0
74,301
W
17,302
1,981
220
6,179
16,875
7,522
0
3,670
13,205
92,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,988
Gold Earned
53,162
560
Minions Killed
505
0
Camps Cleared
0
1,660,749
Distance Traveled
2,057,731
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,389
590
182
9
0
318,708
1
L
Janus
10,440
497
130
6
0
369,867
4
W
Geb
9,644
459
46
2
0
420,903
3
L
Neith
9,608
458
81
4
0
269,484
0
W
King Arthur
11,637
554
136
6
0
396,871
2
W
Hou Yi
8,311
396
61
3
0
387,344
2
L
Sylvanus
9,510
453
68
3
0
302,327
0
W
Zhong Kui
11,198
533
129
6
0
394,021
3
L
Susano
10,041
478
99
5
0
400,363
1
W
Janus
12,372
589
133
6
0
458,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role