Player Matchup

Pele
Pele
Bagozinho
Pele
Level 66
God Stats
4W - 5L
1,532 SR
Queue Stats
20W - 40L
1,310 Elo+
Party 1
Zhong Kui
Zhong Kui
D4rkGL
Zhong Kui
Level 23
God Stats
2W - 2L
1,397 SR
Queue Stats
16W - 17L
1,425 Elo+
Party 1
Freya
Freya
rrochaz
Freya
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 46L
1,320 Elo+
Party 1
Team Averages
Level 39
1,477 SR
1,352 Elo+

VS

Team Averages
Level 59
1,463 SR
1,443 Elo+
Tiamat
Tiamat
CrymsonFalco
Tiamat
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cerberus
Cerberus
DerpCraft6
Cerberus
Level 27
God Stats
0W - 2L
1,400 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
Jokerdice
Izanami
Level 102
God Stats
21W - 42L
1,487 SR
Queue Stats
45W - 107L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
3 / 3 / 12
11,506
767
15,821
16,306
7,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
D4rkGL
Zhong Kui
16
6 / 4 / 11
11,703
780
13,831
13,401
20,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Freya
rrochaz
Freya
17
10 / 2 / 8
12,594
840
13,984
14,812
6,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
5 / 4 / 3
11,297
753
13,593
14,673
9,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
DerpCraft6
Cerberus
15
3 / 8 / 5
10,915
728
10,902
20,906
10,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Jokerdice
Izanami
16
1 / 8 / 7
11,038
736
10,723
14,645
6,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
19
Kills
9
9
Deaths
20
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Pele
3
3
12
3
L
Tiamat
5
4
3
1.63
W
Zhong Kui
D4rkGL
Zhong Kui
6
4
11
2.88
L
Cerberus
DerpCraft6
Cerberus
3
8
5
0.69
L
Izanami
Jokerdice
Izanami
1
8
7
0.56
W
Freya
rrochaz
Freya
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,636
Damage
35,218
44,519
Taken
50,224
34,649
Mitigated
26,706
14,152
Healing
9,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
15,821
2,696
595
3,513
16,306
7,715
519
8,140
8,166
0
65,236
L
Tiamat
13,593
1,040
93
3,004
14,673
9,900
228
9,298
5,142
48,223
0
W
Zhong Kui
D4rkGL
Zhong Kui
13,831
1,545
0
1,767
13,401
20,703
680
7,652
5,749
32,998
0
L
Cerberus
DerpCraft6
Cerberus
10,902
1,414
48
6,047
20,906
10,715
0
10,804
9,646
29,338
0
L
Izanami
Jokerdice
Izanami
10,723
6,586
0
281
14,645
6,091
1,944
6,153
8,186
0
39,296
W
Freya
rrochaz
Freya
13,984
5,146
0
8,277
14,812
6,231
286
8,782
6,030
43,685
5,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,803
Gold Earned
33,250
185
Minions Killed
180
0
Camps Cleared
0
779,049
Distance Traveled
740,060
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,506
767
90
6
0
276,304
0
L
Tiamat
11,297
753
65
4
0
278,893
2
W
Zhong Kui
11,703
780
37
2
0
225,196
4
L
Cerberus
10,915
728
44
3
0
239,708
1
L
Izanami
11,038
736
71
5
0
221,459
2
W
Freya
12,594
840
58
4
0
277,549
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role