Player Matchup

Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Henrique_GMachry
Da Ji
Level 148
God Stats
1W - 1L
1,291 SR
Queue Stats
217W - 222L
1,490 Elo+
Solo
Guan Yu
Guan Yu
OracleToga
Guan Yu
Level 124
God Stats
6W - 5L
1,530 SR
Queue Stats
33W - 26L
1,509 Elo+
Solo
Danzaburou
Danzaburou
andre_calejan
Danzaburou
Level 107
God Stats
28W - 16L
1,664 SR
Queue Stats
237W - 236L
1,504 Elo+
Solo
Hel
Hel
xlBLaCKgUylx
Hel
Level 157
God Stats
13W - 23L
1,433 SR
Queue Stats
564W - 560L
1,419 Elo+
Solo
Team Averages
Level 132
1,484 SR
1,485 Elo+

VS

Team Averages
Level 104
1,410 SR
1,472 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
AcruxShadowz
Lancelot
Level 131
God Stats
1W - 8L
1,184 SR
Queue Stats
312W - 316L
1,445 Elo+
Party 1
Achilles
Achilles
MadameMime
Achilles
Level 109
God Stats
0W - 2L
1,229 SR
Queue Stats
147W - 160L
1,478 Elo+
Solo
Artio
Artio
MrHouseV
Artio
Level 127
God Stats
5W - 7L
1,517 SR
Queue Stats
314W - 302L
1,460 Elo+
Party 1
Nu Wa
Nu Wa
kevins172003
Nu Wa
Level 68
God Stats
56W - 47L
1,619 SR
Queue Stats
135W - 145L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
4 / 1 / 0
11,349
567
7,314
9,881
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
0 / 2 / 4
10,706
535
9,965
21,584
9,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
OracleToga
Guan Yu
17
4 / 1 / 2
11,402
570
20,047
18,878
22,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
andre_calejan
Danzaburou
15
4 / 1 / 1
10,677
534
14,792
15,176
6,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 0 / 2
9,451
473
4,417
8,730
6,437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 4 / 1
8,542
427
4,450
12,376
4,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
AcruxShadowz
Lancelot
16
2 / 1 / 0
9,787
489
8,705
16,008
7,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
MadameMime
Achilles
15
1 / 5 / 1
8,661
433
9,203
22,585
19,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
MrHouseV
Artio
13
0 / 0 / 2
8,097
405
5,021
16,306
16,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
2 / 2 / 1
8,583
429
11,675
8,642
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
12
Kills
5
5
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
0
4
L
Danzaburou
 
Danzaburou
0
4
1
0.13
L
Lancelot
AcruxShadowz
Lancelot
2
1
0
2
W
0
2
4
1
L
Achilles
MadameMime
Achilles
1
5
1
0.3
L
Artio
MrHouseV
Artio
0
0
2
1
W
Guan Yu
OracleToga
Guan Yu
4
1
2
5
W
Danzaburou
andre_calejan
Danzaburou
4
1
1
4.5
L
2
2
1
1.25
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,535
Damage
39,054
74,249
Taken
75,917
48,199
Mitigated
50,378
36,805
Healing
19,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,314
938
0
2,905
9,881
3,646
953
3,794
5,755
110,885
0
L
Danzaburou
 
Danzaburou
4,450
985
0
2,593
12,376
4,887
61
1,372
11,004
0
55,360
L
Lancelot
AcruxShadowz
Lancelot
8,705
1,034
0
1,024
16,008
7,301
0
1,705
14,138
0
93,018
W
9,965
2,255
0
9,160
21,584
9,748
88
2,540
18,776
0
110,536
L
Achilles
MadameMime
Achilles
9,203
1,760
0
7,339
22,585
19,157
0
1,712
19,258
0
60,392
L
Artio
MrHouseV
Artio
5,021
699
1,778
5,675
16,306
16,126
0
2,149
13,853
26,320
0
W
Guan Yu
OracleToga
Guan Yu
20,047
2,218
489
6,404
18,878
22,305
494
2,467
14,844
0
90,497
W
Danzaburou
andre_calejan
Danzaburou
14,792
5,063
0
6,764
15,176
6,063
1,421
3,696
11,252
0
94,950
L
11,675
1,795
0
1,080
8,642
2,907
0
4,448
4,194
68,565
0
W
4,417
987
6,092
4,991
8,730
6,437
0
3,708
4,755
33,990
1,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,585
Gold Earned
43,670
702
Minions Killed
486
0
Camps Cleared
0
1,981,849
Distance Traveled
1,925,884
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,349
567
194
10
0
394,870
1
L
Danzaburou
8,542
427
85
4
0
369,552
9
L
Lancelot
9,787
489
149
7
0
477,246
3
W
Da Ji
10,706
535
163
8
0
402,482
5
L
Achilles
8,661
433
102
5
0
345,633
2
L
Artio
8,097
405
46
2
0
366,273
4
W
Guan Yu
11,402
570
152
8
0
401,119
1
W
Danzaburou
10,677
534
132
7
0
398,142
3
L
Nu Wa
8,583
429
104
5
0
367,180
4
W
Hel
9,451
473
61
3
0
385,236
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role