Player Matchup

Sol
Sol
 
Sol
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Certainish
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,531 Elo+
Party 2
Ratatoskr
Ratatoskr
Squirr1e
Ratatoskr
Level 4
God Stats
1W - 2L
1,268 SR
Queue Stats
1W - 3L
1,174 Elo+
Party 2
Skadi
Skadi
sploxil
Skadi
Level 4
God Stats
2W - 5L
1,268 SR
Queue Stats
2W - 6L
1,174 Elo+
Party 2
Team Averages
Level 39
1,407 SR
1,376 Elo+

VS

Team Averages
Level 70
1,559 SR
1,546 Elo+
Sol
Sol
AddyPoldark
Sol
Level 124
God Stats
10W - 7L
1,587 SR
Queue Stats
63W - 57L
1,478 Elo+
Solo
Cabrakan
Cabrakan
DoomTurtle247
Cabrakan
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,516 Elo+
Party 3
Hou Yi
Hou Yi
TAT414
Hou Yi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,516 Elo+
Party 3
Susano
Susano
Waseembalawi
Susano
Level 126
God Stats
25W - 13L
1,650 SR
Queue Stats
376W - 306L
1,631 Elo+
Party 1
Horus
Horus
bigdamge
Horus
Level 38
God Stats
18W - 16L
1,559 SR
Queue Stats
137W - 83L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 3 / 0
7,589
584
7,703
12,556
3,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
 
Aphrodite
11
0 / 4 / 1
6,299
485
4,261
8,189
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Certainish
Cthulhu
9
0 / 4 / 1
5,977
460
5,468
12,429
8,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ratatoskr
Squirr1e
Ratatoskr
9
0 / 6 / 0
5,445
419
674
11,183
3,850
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Skadi
sploxil
Skadi
9
0 / 4 / 0
5,657
435
5,490
7,184
2,163
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 4
8,072
621
6,748
5,614
2,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
DoomTurtle247
Cabrakan
12
0 / 0 / 7
7,126
548
3,582
11,162
11,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
TAT414
Hou Yi
12
4 / 0 / 4
6,885
530
8,317
5,367
2,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Susano
14
9 / 0 / 4
8,684
668
8,218
10,694
4,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
bigdamge
Horus
14
3 / 1 / 3
8,160
628
9,679
10,757
7,964
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
21
21
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
0
0.33
L
Aphrodite
 
Aphrodite
0
4
1
0.13
W
5
0
4
7
L
Cthulhu
Certainish
Cthulhu
0
4
1
0.13
W
Cabrakan
DoomTurtle247
Cabrakan
0
0
7
3.5
L
Ratatoskr
Squirr1e
Ratatoskr
0
6
0
0
W
Hou Yi
TAT414
Hou Yi
4
0
4
6
W
Susano
9
0
4
11
W
Horus
bigdamge
Horus
3
1
3
4.5
L
Skadi
sploxil
Skadi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,596
Damage
36,544
51,541
Taken
43,594
21,647
Mitigated
29,328
14,585
Healing
18,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,703
2,559
0
6,605
12,556
3,847
0
0
12,556
58,916
7,625
L
Aphrodite
 
Aphrodite
4,261
386
872
3,566
8,189
3,295
0
3,221
4,968
38,556
0
W
6,748
2,576
0
3,364
5,614
2,439
2,614
2,900
2,714
42,990
5,253
L
Cthulhu
Certainish
Cthulhu
5,468
324
310
1,628
12,429
8,492
0
3,136
9,293
22,332
0
W
Cabrakan
DoomTurtle247
Cabrakan
3,582
575
0
2,445
11,162
11,743
81
2,933
8,229
18,842
0
L
Ratatoskr
Squirr1e
Ratatoskr
674
115
0
1,384
11,183
3,850
0
2,011
9,172
0
35,945
W
Hou Yi
TAT414
Hou Yi
8,317
4,078
0
2,863
5,367
2,521
548
2,053
3,314
0
46,987
W
Susano
8,218
3,413
0
5,108
10,694
4,661
0
3,355
7,339
0
57,407
W
Horus
bigdamge
Horus
9,679
4,168
191
4,475
10,757
7,964
0
5,231
5,526
0
61,176
L
Skadi
sploxil
Skadi
5,490
2,354
0
220
7,184
2,163
938
1,217
5,967
0
37,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,967
Gold Earned
38,927
331
Minions Killed
385
0
Camps Cleared
0
1,237,957
Distance Traveled
1,309,848
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,589
584
116
9
0
230,549
0
L
Aphrodite
6,299
485
75
6
0
255,069
4
W
Sol
8,072
621
74
6
0
237,522
8
L
Cthulhu
5,977
460
25
2
0
255,473
2
W
Cabrakan
7,126
548
19
1
0
253,147
1
L
Ratatoskr
5,445
419
52
4
0
266,191
1
W
Hou Yi
6,885
530
84
6
0
219,421
0
W
Susano
8,684
668
102
8
0
325,666
6
W
Horus
8,160
628
106
8
0
274,092
0
L
Skadi
5,657
435
63
5
0
230,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role