Player Matchup

Izanami
Izanami
 
Izanami
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
LoiraLoka
Bacchus
Level 160
God Stats
1W - 1L
1,300 SR
Queue Stats
179W - 183L
1,484 Elo+
Party 1
Guan Yu
Guan Yu
Marcosdanielv
Guan Yu
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 139L
1,467 Elo+
Solo
Kumbhakarna
Kumbhakarna
fofinhooo
Kumbhakarna
Level 60
God Stats
1W - 0L
1,798 SR
Queue Stats
44W - 42L
1,527 Elo+
Solo
Raijin
Raijin
samguinaria
Raijin
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 36L
1,470 Elo+
Party 1
Team Averages
Level 135
1,520 SR
1,490 Elo+

VS

Team Averages
Level 149
1,562 SR
1,489 Elo+
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
ElChanchencio
Nox
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,204 Elo+
Party 2
Sol
Sol
ElCristoYisus
Sol
Level 154
God Stats
1W - 2L
1,393 SR
Queue Stats
51W - 28L
1,500 Elo+
Party 2
Scylla
Scylla
Silebeat
Scylla
Level 160
God Stats
2W - 1L
1,855 SR
Queue Stats
64W - 38L
1,592 Elo+
Party 2
Ra
Ra
TheYenga
Ra
Level 142
God Stats
3W - 2L
1,560 SR
Queue Stats
81W - 47L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
8 / 1 / 9
10,139
922
17,447
10,523
5,874
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
LoiraLoka
Bacchus
13
1 / 4 / 6
8,074
734
4,112
13,886
15,390
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Guan Yu
16
2 / 1 / 15
9,094
827
5,132
15,714
19,608
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kumbhakarna
fofinhooo
Kumbhakarna
16
1 / 1 / 14
10,046
913
3,994
15,873
19,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Raijin
15
6 / 3 / 7
9,410
855
12,133
12,562
6,578
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
1 / 3 / 5
7,145
650
5,079
10,999
8,803
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 3 / 6
7,666
697
5,170
7,420
3,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 5 / 6
8,037
731
9,766
11,732
4,502
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
Silebeat
Scylla
15
3 / 3 / 5
8,206
746
14,522
7,887
3,575
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 4 / 7
7,923
720
9,408
8,937
3,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
39
18
Kills
10
10
Deaths
18
51
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
1
9
12.5
L
Odin
 
Odin
1
3
5
1.17
L
1
3
6
1.33
L
3
5
6
1.2
W
Bacchus
LoiraLoka
Bacchus
1
4
6
1
W
Guan Yu
2
1
15
9.5
L
Scylla
Silebeat
Scylla
3
3
5
1.83
L
2
4
7
1.38
W
Kumbhakarna
fofinhooo
Kumbhakarna
1
1
14
8
W
Raijin
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,818
Damage
43,945
68,558
Taken
46,975
67,079
Mitigated
24,739
39,441
Healing
17,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
17,447
12,148
1,760
2,694
10,523
5,874
4,166
7,372
3,151
36
42,217
L
Odin
 
Odin
5,079
1,640
366
2,587
10,999
8,803
0
2,868
8,131
0
7,505
L
5,170
730
310
1,239
7,420
3,941
0
4,361
3,059
11,878
0
L
9,766
3,027
253
3,450
11,732
4,502
1,087
4,577
7,155
22,576
0
W
Bacchus
LoiraLoka
Bacchus
4,112
166
1,661
1,120
13,886
15,390
632
5,522
8,364
12,438
0
W
Guan Yu
5,132
524
14,703
8,575
15,714
19,608
1,254
6,690
9,024
108
12,539
L
Scylla
Silebeat
Scylla
14,522
2,139
288
572
7,887
3,575
0
4,937
2,950
21,887
0
L
9,408
372
5,414
2,902
8,937
3,918
452
3,640
5,297
28,378
0
W
Kumbhakarna
fofinhooo
Kumbhakarna
3,994
195
829
2,556
15,873
19,629
88
9,340
6,533
10,142
0
W
Raijin
12,133
607
3,692
1,851
12,562
6,578
1,573
9,942
2,620
29,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,763
Gold Earned
38,977
138
Minions Killed
108
0
Camps Cleared
0
1,087,916
Distance Traveled
984,299
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,139
922
59
5
0
216,668
0
L
Odin
7,145
650
5
0
0
197,340
0
L
Nox
7,666
697
25
2
0
189,566
0
L
Sol
8,037
731
17
2
0
187,654
0
W
Bacchus
8,074
734
12
1
0
202,346
0
W
Guan Yu
9,094
827
13
1
0
253,037
3
L
Scylla
8,206
746
19
2
0
202,178
3
L
Ra
7,923
720
42
4
0
207,561
0
W
Kumbhakarna
10,046
913
12
1
0
223,856
0
W
Raijin
9,410
855
42
4
0
192,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role