Player Matchup

Aphrodite
Aphrodite
ElGordoMata8808
Aphrodite
Level 104
God Stats
4W - 9L
1,215 SR
Queue Stats
597W - 664L
1,348 Elo+
Solo
Jormungandr
Jormungandr
Hippie Smk
Jormungandr
Level 100
God Stats
15W - 19L
1,404 SR
Queue Stats
74W - 110L
1,213 Elo+
Solo
Sol
Sol
ModLegion
Sol
Level 75
God Stats
21W - 9L
1,461 SR
Queue Stats
105W - 100L
1,288 Elo+
Solo
Terra
Terra
deedanSTLOISs
Terra
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 40L
1,239 Elo+
Solo
Charybdis
Charybdis
pending_forever1
Charybdis
Level 119
God Stats
20W - 28L
1,430 SR
Queue Stats
333W - 325L
1,292 Elo+
Solo
Team Averages
Level 95
1,402 SR
1,276 Elo+

VS

Team Averages
Level 66
1,354 SR
1,307 Elo+
Gilgamesh
Gilgamesh
BeardedAngel315
Gilgamesh
Level 47
God Stats
2W - 4L
1,059 SR
Queue Stats
112W - 123L
1,268 Elo+
Party 1
Merlin
Merlin
ImSpeedYaDig
Merlin
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 32L
1,457 Elo+
Solo
Loki
Loki
chacal666181
Loki
Level 107
God Stats
2W - 1L
1,148 SR
Queue Stats
69W - 64L
1,287 Elo+
Party 1
Danzaburou
Danzaburou
maiconlt__thomaz
Danzaburou
Level 46
God Stats
27W - 26L
1,431 SR
Queue Stats
37W - 58L
1,231 Elo+
Solo
Bacchus
Bacchus
vulgir
Bacchus
Level 85
God Stats
23W - 13L
1,632 SR
Queue Stats
206W - 221L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ElGordoMata8808
Aphrodite
16
1 / 5 / 6
11,283
451
7,483
22,535
12,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
Hippie Smk
Jormungandr
11
1 / 5 / 0
9,103
364
6,464
13,420
7,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
13 / 9 / 3
14,103
564
27,524
29,197
13,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 7 / 1
9,153
366
2,448
22,991
22,298
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charybdis
16
1 / 6 / 1
10,600
424
13,709
21,410
7,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BeardedAngel315
Gilgamesh
19
4 / 1 / 7
12,259
490
13,646
17,305
9,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
18
5 / 9 / 8
11,842
474
15,064
17,031
8,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 3 / 8
14,374
575
24,732
17,773
8,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
maiconlt__thomaz
Danzaburou
19
4 / 3 / 7
12,009
480
11,441
19,715
8,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
vulgir
Bacchus
18
6 / 1 / 12
12,647
506
15,436
24,232
19,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
16
Kills
32
32
Deaths
17
11
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BeardedAngel315
Gilgamesh
4
1
7
7.5
L
Aphrodite
ElGordoMata8808
Aphrodite
1
5
6
0.8
L
Jormungandr
Hippie Smk
Jormungandr
1
5
0
0.2
W
Merlin
5
9
8
1
L
13
9
3
1.61
W
13
3
8
5.67
L
0
7
1
0.07
W
Danzaburou
maiconlt__thomaz
Danzaburou
4
3
7
2.5
L
Charybdis
1
6
1
0.25
W
Bacchus
vulgir
Bacchus
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,628
Damage
80,319
109,553
Taken
96,056
63,491
Mitigated
55,261
40,164
Healing
29,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BeardedAngel315
Gilgamesh
13,646
3,262
0
8,903
17,305
9,574
936
6,802
10,503
0
84,641
L
Aphrodite
ElGordoMata8808
Aphrodite
7,483
946
7,809
9,549
22,535
12,527
868
6,449
16,086
45,854
206
L
Jormungandr
Hippie Smk
Jormungandr
6,464
2,529
0
1,910
13,420
7,274
0
2,194
11,226
47,346
0
W
Merlin
15,064
2,241
105
3,688
17,031
8,569
780
9,102
7,929
82,323
0
L
27,524
8,634
0
9,934
29,197
13,425
3,815
10,918
18,279
94,980
10,513
W
24,732
8,529
0
1,470
17,773
8,740
895
6,991
10,782
0
111,281
L
2,448
514
1,523
3,520
22,991
22,298
923
6,511
16,480
32,377
0
W
Danzaburou
maiconlt__thomaz
Danzaburou
11,441
5,415
0
6,564
19,715
8,816
3,883
7,853
11,862
0
107,090
L
Charybdis
13,709
6,985
0
5,919
21,410
7,967
1,236
5,341
16,069
0
87,218
W
Bacchus
vulgir
Bacchus
15,436
1,596
0
9,210
24,232
19,562
1,205
10,681
13,551
57,945
4,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,242
Gold Earned
63,131
498
Minions Killed
597
0
Camps Cleared
0
1,824,699
Distance Traveled
2,203,280
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,259
490
145
6
0
509,901
1
L
Aphrodite
11,283
451
74
3
0
419,757
6
L
Jormungandr
9,103
364
87
3
0
218,650
2
W
Merlin
11,842
474
97
4
0
355,097
0
L
Sol
14,103
564
148
6
0
366,756
0
W
Loki
14,374
575
141
6
0
502,215
0
L
Terra
9,153
366
35
1
0
403,744
0
W
Danzaburou
12,009
480
137
5
0
385,750
1
L
Charybdis
10,600
424
154
6
0
415,792
10
W
Bacchus
12,647
506
77
3
0
450,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role