Player Matchup

Cthulhu
Cthulhu
A1D1R1I1A1N
Cthulhu
Level 107
God Stats
7W - 3L
1,648 SR
Queue Stats
178W - 153L
1,537 Elo+
Party 2
Shiva
Shiva
Fireaion
Shiva
Level 67
God Stats
6W - 4L
1,558 SR
Queue Stats
55W - 51L
1,461 Elo+
Party 2
Nu Wa
Nu Wa
Frendo3
Nu Wa
Level 107
God Stats
4W - 1L
1,745 SR
Queue Stats
53W - 42L
1,563 Elo+
Party 1
Ne Zha
Ne Zha
NightsKnight
Ne Zha
Level 109
God Stats
4W - 3L
1,701 SR
Queue Stats
66W - 37L
1,663 Elo+
Party 1
Ishtar
Ishtar
Spirgelini
Ishtar
Level 116
God Stats
4W - 4L
1,327 SR
Queue Stats
71W - 64L
1,613 Elo+
Party 1
Team Averages
Level 101
1,596 SR
1,567 Elo+

VS

Team Averages
Level 111
1,516 SR
1,474 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ChampionOfZorn
Fenrir
Level 160
God Stats
1W - 2L
1,397 SR
Queue Stats
127W - 126L
1,548 Elo+
Solo
Sylvanus
Sylvanus
R2 xXx D2
Sylvanus
Level 146
God Stats
5W - 7L
1,518 SR
Queue Stats
255W - 260L
1,556 Elo+
Solo
Merlin
Merlin
Ritterally
Merlin
Level 84
God Stats
11W - 11L
1,667 SR
Queue Stats
82W - 108L
1,524 Elo+
Solo
Achilles
Achilles
vSupr3me_God
Achilles
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
A1D1R1I1A1N
Cthulhu
14
2 / 0 / 15
7,865
787
11,060
8,026
6,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Fireaion
Shiva
14
3 / 3 / 12
7,734
773
13,569
13,347
8,866
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Frendo3
Nu Wa
16
4 / 1 / 10
8,509
851
13,052
4,090
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
16
6 / 1 / 9
8,925
893
13,313
7,090
3,133
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Spirgelini
Ishtar
15
6 / 0 / 8
8,242
824
6,408
7,741
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 4 / 4
6,935
694
5,310
10,371
4,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

11
1 / 4 / 1
6,625
663
2,887
8,356
3,972
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sylvanus
R2 xXx D2
Sylvanus
13
1 / 5 / 3
7,179
718
5,574
20,410
13,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Ritterally
Merlin
13
2 / 3 / 2
7,027
703
6,565
10,803
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
vSupr3me_God
Achilles
12
0 / 5 / 2
6,409
641
3,927
14,029
8,167
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
16
21
Kills
4
5
Deaths
21
54
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
4
0.5
W
Cthulhu
A1D1R1I1A1N
Cthulhu
2
0
15
9.5
L
1
4
1
0.38
W
Shiva
Fireaion
Shiva
3
3
12
3
W
Nu Wa
Frendo3
Nu Wa
4
1
10
9
W
Ne Zha
6
1
9
10.5
L
Sylvanus
R2 xXx D2
Sylvanus
1
5
3
0.5
L
Merlin
Ritterally
Merlin
2
3
2
1
W
Ishtar
Spirgelini
Ishtar
6
0
8
10
L
Achilles
vSupr3me_God
Achilles
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,402
Damage
24,263
40,294
Taken
63,969
23,185
Mitigated
34,016
8,820
Healing
16,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,310
1,288
0
997
10,371
4,025
495
3,844
6,285
0
18,084
W
Cthulhu
A1D1R1I1A1N
Cthulhu
11,060
491
1,701
821
8,026
6,413
404
2,673
5,353
21,378
0
L
2,887
218
0
637
8,356
3,972
0
3,062
5,130
0
11,015
W
Shiva
Fireaion
Shiva
13,569
2,707
353
1,157
13,347
8,866
521
4,408
8,939
0
24,517
W
Nu Wa
Frendo3
Nu Wa
13,052
3,309
0
450
4,090
1,567
864
1,045
3,045
39,141
0
W
Ne Zha
13,313
2,220
0
1,736
7,090
3,133
213
2,318
4,772
0
35,034
L
Sylvanus
R2 xXx D2
Sylvanus
5,574
324
4,630
6,218
20,410
13,535
0
6,061
13,945
13,143
0
L
Merlin
Ritterally
Merlin
6,565
381
0
1,958
10,803
4,317
0
3,503
7,066
26,589
0
W
Ishtar
Spirgelini
Ishtar
6,408
3,505
0
2,602
7,741
3,206
2,196
1,695
6,046
0
20,494
L
Achilles
vSupr3me_God
Achilles
3,927
987
0
1,825
14,029
8,167
0
6,314
7,431
0
16,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,275
Gold Earned
34,175
218
Minions Killed
128
0
Camps Cleared
0
1,053,497
Distance Traveled
840,146
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,935
694
30
3
0
198,796
0
W
Cthulhu
7,865
787
31
3
0
232,721
1
L
Fenrir
6,625
663
18
2
0
100,129
0
W
Shiva
7,734
773
31
3
0
214,695
2
W
Nu Wa
8,509
851
60
6
0
202,418
0
W
Ne Zha
8,925
893
63
6
0
221,157
4
L
Sylvanus
7,179
718
16
2
0
187,622
2
L
Merlin
7,027
703
42
4
0
187,273
1
W
Ishtar
8,242
824
33
3
0
182,506
0
L
Achilles
6,409
641
22
2
0
166,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role