Player Matchup

Bastet
Bastet
Androstrack
Bastet
Level 150
God Stats
5W - 5L
1,340 SR
Queue Stats
84W - 78L
1,457 Elo+
Solo
Nu Wa
Nu Wa
Carson4President
Nu Wa
Level 102
God Stats
42W - 34L
1,571 SR
Queue Stats
113W - 130L
1,477 Elo+
Solo
Sol
Sol
Earth Finger
Sol
Level 160
God Stats
7W - 11L
1,410 SR
Queue Stats
492W - 503L
1,417 Elo+
Solo
Thanatos
Thanatos
Spartucus-XIV
Thanatos
Level 103
God Stats
26W - 22L
1,574 SR
Queue Stats
337W - 324L
1,476 Elo+
Party 1
Mulan
Mulan
lllicit-Rozes
Mulan
Level 89
God Stats
214W - 200L
1,574 SR
Queue Stats
235W - 235L
1,495 Elo+
Party 1
Team Averages
Level 121
1,494 SR
1,464 Elo+

VS

Team Averages
Level 112
1,483 SR
1,449 Elo+
Horus
Horus
 
Horus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
ADuckOnQuack07
Poseidon
Level 104
God Stats
5W - 5L
1,461 SR
Queue Stats
226W - 202L
1,512 Elo+
Solo
Nemesis
Nemesis
CthuLuCR4FT
Nemesis
Level 104
God Stats
4W - 3L
1,587 SR
Queue Stats
185W - 175L
1,456 Elo+
Solo
Neith
Neith
DarthNith
Neith
Level 117
God Stats
0W - 1L
1,469 SR
Queue Stats
6W - 11L
1,270 Elo+
Solo
Cabrakan
Cabrakan
joseluisromero77
Cabrakan
Level 109
God Stats
5W - 10L
1,397 SR
Queue Stats
300W - 281L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
2 / 2 / 8
8,778
488
9,548
13,576
5,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 7
9,124
507
8,399
9,152
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 1 / 4
10,455
581
11,470
13,227
5,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Spartucus-XIV
Thanatos
15
5 / 5 / 2
9,929
552
9,638
13,253
7,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 1 / 8
9,684
538
15,638
16,654
11,068
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
1 / 2 / 2
6,941
386
7,231
16,413
14,596
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Poseidon
12
1 / 5 / 0
7,480
416
9,801
12,587
4,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
CthuLuCR4FT
Nemesis
16
4 / 2 / 4
9,594
533
8,133
15,567
6,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
DarthNith
Neith
14
1 / 4 / 3
8,163
454
5,767
10,809
4,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 7 / 2
8,674
482
10,207
20,210
12,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
20
Kills
10
10
Deaths
20
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
2
1
L
Poseidon
1
5
0
0.2
W
Bastet
2
2
8
3
W
2
1
7
5.5
L
Nemesis
CthuLuCR4FT
Nemesis
4
2
4
3
L
Neith
DarthNith
Neith
1
4
3
0.63
W
4
1
4
6
W
Thanatos
Spartucus-XIV
Thanatos
5
5
2
1.2
L
3
7
2
0.57
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,693
Damage
41,139
65,862
Taken
75,586
32,162
Mitigated
43,357
35,990
Healing
19,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,231
2,866
1,070
5,168
16,413
14,596
0
3,476
12,937
0
33,548
L
Poseidon
9,801
2,492
0
1,236
12,587
4,619
0
5,310
7,277
63,273
0
W
Bastet
9,548
1,894
0
6,586
13,576
5,182
1,131
2,521
11,055
0
52,009
W
8,399
2,062
143
2,697
9,152
3,337
159
2,048
7,104
71,799
0
L
Nemesis
CthuLuCR4FT
Nemesis
8,133
3,193
0
5,692
15,567
6,513
0
3,683
11,884
0
76,072
L
Neith
DarthNith
Neith
5,767
1,678
0
2,608
10,809
4,911
400
2,546
8,263
0
63,776
W
11,470
4,044
0
10,076
13,227
5,535
544
5,564
7,663
87,656
16,485
W
Thanatos
Spartucus-XIV
Thanatos
9,638
2,668
0
8,883
13,253
7,040
0
4,448
8,805
0
57,184
L
10,207
1,498
0
3,760
20,210
12,718
0
3,028
17,182
54,294
0
W
15,638
2,925
481
7,124
16,654
11,068
0
5,870
10,784
84
54,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,970
Gold Earned
40,852
534
Minions Killed
483
0
Camps Cleared
0
1,646,337
Distance Traveled
1,623,001
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,941
386
52
3
0
318,793
5
L
Poseidon
7,480
416
85
5
0
323,595
2
W
Bastet
8,778
488
76
4
0
395,879
2
W
Nu Wa
9,124
507
111
6
0
305,144
3
L
Nemesis
9,594
533
128
7
0
384,230
5
L
Neith
8,163
454
118
7
0
311,284
4
W
Sol
10,455
581
159
9
0
322,955
4
W
Thanatos
9,929
552
114
6
0
285,394
1
L
Cabrakan
8,674
482
100
6
0
285,099
0
W
Mulan
9,684
538
74
4
0
336,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role