Player Matchup

Merlin
Merlin
 
Merlin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
AdimiroJunior
Athena
Level 28
God Stats
2W - 2L
1,742 SR
Queue Stats
24W - 34L
1,450 Elo+
Party 1
Nemesis
Nemesis
ZittJooj
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,442 Elo+
Party 1
Team Averages
Level 59
1,581 SR
1,464 Elo+

VS

Team Averages
Level 133
1,436 SR
1,487 Elo+
Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Mirlos
Jing Wei
Level 146
God Stats
2W - 4L
1,295 SR
Queue Stats
67W - 92L
1,524 Elo+
Party 2
Gilgamesh
Gilgamesh
TOMSRHCP
Gilgamesh
Level 146
God Stats
9W - 5L
1,514 SR
Queue Stats
325W - 336L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 2 / 0
7,063
706
7,282
8,082
3,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 5 / 1
6,772
677
3,165
15,923
12,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
ZittJooj
Nemesis
10
0 / 5 / 1
6,929
693
4,409
11,049
7,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 1 / 8
8,261
826
9,713
7,156
4,152
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Mirlos
Jing Wei
14
3 / 1 / 9
8,355
836
11,479
8,871
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
TOMSRHCP
Gilgamesh
14
6 / 0 / 6
8,695
870
8,958
7,323
7,813
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
12
12
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
W
Anubis
 
Anubis
3
1
8
7
L
0
5
1
0.1
W
Jing Wei
Mirlos
Jing Wei
3
1
9
7.5
W
Gilgamesh
TOMSRHCP
Gilgamesh
6
0
6
9
L
Nemesis
ZittJooj
Nemesis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,856
Damage
30,150
35,054
Taken
23,350
23,501
Mitigated
16,118
3,159
Healing
5,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,282
364
0
291
8,082
3,315
66
975
7,107
35,993
0
W
Anubis
 
Anubis
9,713
657
0
2,398
7,156
4,152
1,149
3,898
3,258
43,019
0
L
3,165
668
0
532
15,923
12,958
24
5,418
10,505
6,243
0
W
Jing Wei
Mirlos
Jing Wei
11,479
5,528
0
1,537
8,871
4,153
1,463
3,457
5,414
0
44,880
W
Gilgamesh
TOMSRHCP
Gilgamesh
8,958
2,419
0
1,512
7,323
7,813
600
3,128
4,195
0
20,902
L
Nemesis
ZittJooj
Nemesis
4,409
1,660
991
1,345
11,049
7,228
0
3,347
7,702
0
10,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,764
Gold Earned
25,311
91
Minions Killed
152
0
Camps Cleared
0
590,695
Distance Traveled
623,406
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,063
706
71
7
0
199,261
3
W
Anubis
8,261
826
71
7
0
183,881
3
L
Athena
6,772
677
7
1
0
194,759
1
W
Jing Wei
8,355
836
57
6
0
211,366
2
W
Gilgamesh
8,695
870
24
2
0
228,159
1
L
Nemesis
6,929
693
13
1
0
196,675
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role