Player Matchup

Kumbhakarna
Kumbhakarna
Platinum IV
VanguardGhost
Kumbhakarna
Platinum IV
Level 147
God Stats
27W - 52L
1,418 SR
Queue Stats
449W - 505L
1,533 MMR
Solo
Erlang Shen
Erlang Shen
Silver V
xIcyNova
Erlang Shen
Silver V
Level 108
God Stats
2W - 0L
1,694 SR
Queue Stats
9W - 14L
1,259 MMR
Party 1
Chang'e
Chang'e
Silver V
xStampii
Chang'e
Silver V
Level 109
God Stats
2W - 0L
1,666 SR
Queue Stats
9W - 14L
1,259 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,592 SR
1,350 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 88
1,535 SR
1,337 MMR
Guan Yu
Guan Yu
Silver I
BBehemothh
Guan Yu
Silver I
Level 106
God Stats
4W - 5L
1,517 SR
Queue Stats
202W - 235L
1,219 MMR
Solo
Fafnir
Fafnir
Gold V
BigFudge03
Fafnir
Gold V
Level 113
God Stats
5W - 5L
1,542 SR
Queue Stats
30W - 33L
1,461 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
IllegalSalsa
Baron Samedi
Gold II
Level 44
God Stats
3W - 5L
1,546 SR
Queue Stats
37W - 41L
1,332 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
VanguardGhost
Kumbhakarna
20
2 / 7 / 9
16,234
706
14,103
37,669
59,877
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Erlang Shen
xIcyNova
Erlang Shen
20
6 / 7 / 5
16,711
727
24,918
34,942
28,621
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
xStampii
Chang'e
20
6 / 10 / 5
18,073
786
35,352
33,345
18,255
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
BacchusPoseidonKukulkanCupidGilgamesh

VS

Bans
BastetShivaMedusaAh Muzen CabChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BBehemothh
Guan Yu
20
9 / 4 / 9
16,744
728
33,900
39,064
41,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
BigFudge03
Fafnir
20
9 / 3 / 10
16,964
738
19,028
37,683
78,612
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
IllegalSalsa
Baron Samedi
20
6 / 7 / 12
16,343
711
29,366
25,740
16,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
55
14
Kills
24
24
Deaths
14
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BBehemothh
Guan Yu
9
4
9
3.38
L
Fafnir
BigFudge03
Fafnir
9
3
10
4.67
L
Baron Samedi
IllegalSalsa
Baron Samedi
6
7
12
1.71
W
Kumbhakarna
VanguardGhost
Kumbhakarna
2
7
9
0.93
W
Erlang Shen
xIcyNova
Erlang Shen
6
7
5
1.21
W
Chang'e
xStampii
Chang'e
6
10
5
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,373
Damage
82,294
105,956
Taken
102,487
106,753
Mitigated
137,022
25,715
Healing
33,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BBehemothh
Guan Yu
33,900
5,971
2,669
9,223
39,064
41,868
970
17,047
22,017
0
90,910
L
Fafnir
BigFudge03
Fafnir
19,028
7,568
1,891
8,272
37,683
78,612
1,151
16,283
21,400
45,759
0
L
Baron Samedi
IllegalSalsa
Baron Samedi
29,366
2,344
4,965
6,109
25,740
16,542
1,136
16,782
8,958
102,690
0
W
Kumbhakarna
VanguardGhost
Kumbhakarna
14,103
2,163
723
7,033
37,669
59,877
305
17,504
19,205
37,634
0
W
Erlang Shen
xIcyNova
Erlang Shen
24,918
11,368
0
5,768
34,942
28,621
583
13,501
20,670
292
67,336
W
Chang'e
xStampii
Chang'e
35,352
469
3,503
8,688
33,345
18,255
1,610
17,468
15,131
91,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,018
Gold Earned
50,051
197
Minions Killed
228
0
Camps Cleared
0
1,144,220
Distance Traveled
1,102,657
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
16,744
728
68
3
0
407,112
0
L
Fafnir
16,964
738
29
1
0
381,201
0
L
Baron Samedi
16,343
711
131
6
0
314,344
0
W
Kumbhakarna
16,234
706
35
2
0
397,894
4
W
Erlang Shen
16,711
727
40
2
0
408,763
0
W
Chang'e
18,073
786
122
5
0
337,563
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role