Player Matchup

Ymir
Ymir
 
Ymir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DGarcia4416
Bakasura
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,291 Elo+
Party 1
Baron Samedi
Baron Samedi
Zhurong06
Baron Samedi
Level 160
God Stats
50W - 39L
1,632 SR
Queue Stats
355W - 390L
1,486 Elo+
Solo
Odin
Odin
old hercules526
Odin
Level 66
God Stats
4W - 4L
2,022 SR
Queue Stats
126W - 128L
1,505 Elo+
Solo
Ishtar
Ishtar
red-pyro14
Ishtar
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,465 Elo+
Party 1
Team Averages
Level 119
1,631 SR
1,449 Elo+

VS

Team Averages
Level 132
1,443 SR
1,484 Elo+
Maui
Maui
CeroteBigoton
Maui
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Olorun
Olorun
MSgt Grizzly
Olorun
Level 145
God Stats
1W - 0L
1,563 SR
Queue Stats
33W - 52L
1,435 Elo+
Solo
Nu Wa
Nu Wa
SebasTiccy
Nu Wa
Level 147
God Stats
181W - 142L
1,525 SR
Queue Stats
267W - 252L
1,489 Elo+
Solo
Awilix
Awilix
aacgeske
Awilix
Level 109
God Stats
1W - 6L
1,299 SR
Queue Stats
184W - 195L
1,462 Elo+
Solo
King Arthur
King Arthur
stevens2222
King Arthur
Level 128
God Stats
6W - 8L
1,326 SR
Queue Stats
103W - 109L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
2 / 4 / 1
10,631
664
9,276
24,777
25,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
DGarcia4416
Bakasura
16
1 / 4 / 2
9,419
589
5,252
16,105
8,149
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Zhurong06
Baron Samedi
18
3 / 4 / 2
10,739
671
17,240
17,532
7,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 4 / 4
9,878
617
10,976
20,207
8,312
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
red-pyro14
Ishtar
16
1 / 1 / 3
9,628
602
6,547
11,043
4,286
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 8
12,285
768
7,827
14,814
21,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Olorun
20
4 / 2 / 4
12,447
778
14,718
17,343
10,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nu Wa
20
5 / 0 / 9
12,813
801
31,374
11,324
5,655
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
aacgeske
Awilix
18
3 / 5 / 4
11,902
744
9,149
15,594
8,920
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
stevens2222
King Arthur
18
2 / 0 / 7
11,299
706
12,389
13,431
16,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
7
Kills
17
17
Deaths
7
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
4
1
0.63
W
3
0
8
7
L
Bakasura
DGarcia4416
Bakasura
1
4
2
0.5
W
Olorun
4
2
4
3
W
Nu Wa
5
0
9
9.5
L
Baron Samedi
Zhurong06
Baron Samedi
3
4
2
1
W
Awilix
aacgeske
Awilix
3
5
4
1
L
0
4
4
0.5
L
Ishtar
red-pyro14
Ishtar
1
1
3
2.5
W
King Arthur
stevens2222
King Arthur
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,291
Damage
75,457
89,664
Taken
72,506
53,602
Mitigated
62,127
10,310
Healing
19,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
9,276
1,295
0
732
24,777
25,154
248
13,257
10,557
36,573
0
W
7,827
2,247
0
2,223
14,814
21,133
520
7,383
7,421
25,169
0
L
Bakasura
DGarcia4416
Bakasura
5,252
3,044
0
1,155
16,105
8,149
168
8,933
6,799
0
19,998
W
Olorun
14,718
7,400
1,673
8,060
17,343
10,317
3,828
5,673
11,525
70,872
5,844
W
Nu Wa
31,374
11,653
796
4,267
11,324
5,655
4,091
3,705
7,264
73,736
0
L
Baron Samedi
Zhurong06
Baron Samedi
17,240
562
1,872
3,493
17,532
7,701
0
12,300
4,965
70,313
0
W
Awilix
aacgeske
Awilix
9,149
2,894
0
110
15,594
8,920
3,704
6,302
9,012
0
52,234
L
10,976
2,131
92
735
20,207
8,312
0
12,114
7,484
0
53,872
L
Ishtar
red-pyro14
Ishtar
6,547
4,257
0
2,231
11,043
4,286
0
6,958
3,901
0
33,208
W
King Arthur
stevens2222
King Arthur
12,389
325
0
2,132
13,431
16,102
75
3,453
8,817
6,380
23,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,295
Gold Earned
60,746
333
Minions Killed
353
0
Camps Cleared
0
1,389,854
Distance Traveled
1,600,858
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,631
664
54
3
0
270,606
7
W
Maui
12,285
768
52
3
0
314,723
0
L
Bakasura
9,419
589
42
3
0
278,431
0
W
Olorun
12,447
778
100
6
0
294,349
2
W
Nu Wa
12,813
801
84
5
0
319,034
0
L
Baron Samedi
10,739
671
104
7
0
246,323
3
W
Awilix
11,902
744
73
5
0
320,357
0
L
Odin
9,878
617
69
4
0
303,662
0
L
Ishtar
9,628
602
64
4
0
290,832
0
W
King Arthur
11,299
706
44
3
0
352,395
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role