Player Matchup

Neith
Neith
Jumps pR
Neith
Level 107
God Stats
18W - 9L
1,663 SR
Queue Stats
216W - 247L
1,444 Elo+
Solo
Yemoja
Yemoja
Spinach God
Yemoja
Level 120
God Stats
10W - 15L
1,515 SR
Queue Stats
212W - 187L
1,609 Elo+
Party 1
Tyr
Tyr
iPushU
Tyr
Level 119
God Stats
31W - 38L
1,436 SR
Queue Stats
605W - 538L
1,517 Elo+
Party 1
Team Averages
Level 115
1,538 SR
1,523 Elo+

VS

Team Averages
Level 109
1,757 SR
1,535 Elo+
Ah Muzen Cab
Ah Muzen Cab
ACE Blademaster
Ah Muzen Cab
Level 111
God Stats
19W - 12L
1,823 SR
Queue Stats
121W - 114L
1,573 Elo+
Party 2
Kuzenbo
Kuzenbo
Muddypenny 1
Kuzenbo
Level 88
God Stats
2W - 0L
1,705 SR
Queue Stats
21W - 29L
1,405 Elo+
Party 2
Sylvanus
Sylvanus
Schmiidty5
Sylvanus
Level 128
God Stats
2W - 2L
1,744 SR
Queue Stats
83W - 75L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jumps pR
Neith
20
2 / 5 / 4
14,152
615
30,599
25,420
13,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
20
0 / 3 / 5
13,448
585
17,541
35,449
44,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyr
iPushU
Tyr
20
5 / 1 / 2
14,797
643
18,165
30,414
36,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ACE Blademaster
Ah Muzen Cab
20
3 / 3 / 5
15,581
677
33,807
21,558
13,153
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
Muddypenny 1
Kuzenbo
20
2 / 2 / 6
14,980
651
23,179
34,832
80,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Schmiidty5
Sylvanus
20
4 / 2 / 5
15,910
692
25,481
23,449
17,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
7
Kills
9
9
Deaths
7
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ACE Blademaster
Ah Muzen Cab
3
3
5
1.83
L
Neith
Jumps pR
Neith
2
5
4
0.8
W
Kuzenbo
Muddypenny 1
Kuzenbo
2
2
6
2.5
W
Sylvanus
Schmiidty5
Sylvanus
4
2
5
3.25
L
Yemoja
0
3
5
0.83
L
Tyr
iPushU
Tyr
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,305
Damage
82,467
91,283
Taken
79,839
94,529
Mitigated
110,653
28,757
Healing
35,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ACE Blademaster
Ah Muzen Cab
33,807
12,693
0
4,375
21,558
13,153
1,604
5,053
15,761
0
130,460
L
Neith
Jumps pR
Neith
30,599
12,375
0
7,168
25,420
13,371
261
15,086
10,334
0
118,511
W
Kuzenbo
Muddypenny 1
Kuzenbo
23,179
7,126
0
8,086
34,832
80,134
321
5,944
27,923
47,399
0
W
Sylvanus
Schmiidty5
Sylvanus
25,481
8,401
10,743
12,074
23,449
17,366
616
4,514
18,283
81,342
11,392
L
Yemoja
17,541
1,850
5,697
7,477
35,449
44,609
0
16,157
19,292
60,299
0
L
Tyr
iPushU
Tyr
18,165
1,206
674
7,741
30,414
36,549
0
14,884
15,530
0
55,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,397
Gold Earned
46,471
353
Minions Killed
294
0
Camps Cleared
0
1,225,740
Distance Traveled
1,288,288
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
15,581
677
142
6
0
435,735
0
L
Neith
14,152
615
177
8
0
352,357
0
W
Kuzenbo
14,980
651
35
2
0
457,510
1
W
Sylvanus
15,910
692
117
5
0
395,043
1
L
Yemoja
13,448
585
79
3
0
384,979
8
L
Tyr
14,797
643
97
4
0
488,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role