Player Matchup

Mulan
Mulan
Bilgot
Mulan
Level 145
God Stats
0W - 1L
1,677 SR
Queue Stats
47W - 31L
1,679 Elo+
Party 1
Freya
Freya
Kundíšlem
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 23L
1,759 Elo+
Party 1
Artemis
Artemis
Prciceq
Artemis
Level 68
God Stats
6W - 3L
1,713 SR
Queue Stats
50W - 37L
1,679 Elo+
Party 1
Ne Zha
Ne Zha
Suiter
Ne Zha
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 25L
1,679 Elo+
Party 1
Baron Samedi
Baron Samedi
brunchilda1981
Baron Samedi
Level 27
God Stats
2W - 4L
1,578 SR
Queue Stats
97W - 136L
1,456 Elo+
Solo
Team Averages
Level 83
1,593 SR
1,650 Elo+

VS

Team Averages
Level 76
1,566 SR
1,516 Elo+
Merlin
Merlin
Danniz92
Merlin
Level 124
God Stats
25W - 31L
1,487 SR
Queue Stats
351W - 384L
1,545 Elo+
Solo
Mercury
Mercury
Katumusta
Mercury
Level 4
God Stats
2W - 0L
1,700 SR
Queue Stats
10W - 12L
1,621 Elo+
Solo
Fafnir
Fafnir
Krogan04
Fafnir
Level 68
God Stats
6W - 7L
1,348 SR
Queue Stats
104W - 106L
1,494 Elo+
Solo
Gilgamesh
Gilgamesh
OdzZz
Gilgamesh
Level 28
God Stats
7W - 0L
1,889 SR
Queue Stats
29W - 20L
1,555 Elo+
Solo
Xbalanque
Xbalanque
Raido73
Xbalanque
Level 156
God Stats
8W - 5L
1,405 SR
Queue Stats
47W - 57L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Bilgot
Mulan
17
2 / 8 / 13
11,422
672
8,905
24,270
32,323
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
14 / 8 / 6
12,905
759
31,995
26,279
14,323
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
Prciceq
Artemis
17
3 / 5 / 12
11,172
657
12,005
15,416
7,361
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Suiter
Ne Zha
20
6 / 6 / 15
12,928
760
18,816
21,888
11,599
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
brunchilda1981
Baron Samedi
18
0 / 1 / 17
11,368
669
10,917
8,515
4,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Danniz92
Merlin
20
4 / 4 / 8
12,832
755
14,315
10,099
4,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Katumusta
Mercury
20
18 / 2 / 6
15,466
910
32,449
22,579
12,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
Krogan04
Fafnir
18
1 / 4 / 14
11,991
705
5,004
18,447
21,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gilgamesh
OdzZz
Gilgamesh
19
2 / 7 / 14
12,128
713
14,592
24,411
27,750
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
Raido73
Xbalanque
17
0 / 9 / 9
10,860
639
7,736
21,160
9,199
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
76
25
Kills
25
28
Deaths
26
63
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Mulan
Bilgot
Mulan
2
8
13
1.06
W
Merlin
Danniz92
Merlin
4
4
8
2
W
Mercury
Katumusta
Mercury
18
2
6
10.5
W
Fafnir
Krogan04
Fafnir
1
4
14
2
L
14
8
6
2.13
W
Gilgamesh
OdzZz
Gilgamesh
2
7
14
1.29
L
Artemis
Prciceq
Artemis
3
5
12
1.8
W
Xbalanque
Raido73
Xbalanque
0
9
9
0.5
L
Ne Zha
Suiter
Ne Zha
6
6
15
2.25
L
Baron Samedi
brunchilda1981
Baron Samedi
0
1
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,638
Damage
74,096
96,368
Taken
96,696
69,974
Mitigated
76,041
14,739
Healing
13,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Bilgot
Mulan
8,905
1,007
0
820
24,270
32,323
565
4,753
19,517
0
23,466
W
Merlin
Danniz92
Merlin
14,315
340
126
2,014
10,099
4,708
1,014
3,968
6,095
67,539
0
W
Mercury
Katumusta
Mercury
32,449
22,037
0
4,641
22,579
12,725
1,580
8,320
14,178
54
73,443
W
Fafnir
Krogan04
Fafnir
5,004
652
0
3,014
18,447
21,659
55
7,743
10,440
14,412
0
L
31,995
9,272
0
4,890
26,279
14,323
1,170
4,833
21,446
55,226
0
W
Gilgamesh
OdzZz
Gilgamesh
14,592
2,683
0
333
24,411
27,750
0
12,161
11,986
199
30,009
L
Artemis
Prciceq
Artemis
12,005
5,467
0
1,798
15,416
7,361
467
3,283
12,133
0
28,265
W
Xbalanque
Raido73
Xbalanque
7,736
3,089
0
3,698
21,160
9,199
906
10,147
10,893
0
30,775
L
Ne Zha
Suiter
Ne Zha
18,816
5,530
0
1,872
21,888
11,599
0
3,559
18,329
0
73,615
L
Baron Samedi
brunchilda1981
Baron Samedi
10,917
785
3,050
2,309
8,515
4,368
1,480
3,144
5,371
46,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,795
Gold Earned
63,277
271
Minions Killed
274
0
Camps Cleared
0
1,486,981
Distance Traveled
1,679,912
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,422
672
28
2
0
298,090
0
W
Merlin
12,832
755
95
6
0
318,947
5
W
Mercury
15,466
910
92
5
0
398,031
1
W
Fafnir
11,991
705
9
1
0
290,775
5
L
Freya
12,905
759
49
3
0
288,060
0
W
Gilgamesh
12,128
713
41
2
0
372,643
2
L
Artemis
11,172
657
35
2
0
284,544
0
W
Xbalanque
10,860
639
37
2
0
299,516
1
L
Ne Zha
12,928
760
88
5
0
321,516
1
L
Baron Samedi
11,368
669
71
4
0
294,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role