Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Brưz
Hercules
Level 160
God Stats
4W - 4L
1,612 SR
Queue Stats
23W - 17L
1,586 Elo+
Party 1
He Bo
He Bo
KaneTempest
He Bo
Level 156
God Stats
4W - 3L
1,577 SR
Queue Stats
405W - 304L
1,652 Elo+
Solo
Tiamat
Tiamat
KuzenboHasAWagon
Tiamat
Level 156
God Stats
0W - 2L
1,428 SR
Queue Stats
90W - 43L
1,734 Elo+
Party 1
Rama
Rama
Shuvaa30
Rama
Level 146
God Stats
3W - 1L
1,308 SR
Queue Stats
94W - 75L
1,672 Elo+
Party 1
Team Averages
Level 150
1,485 SR
1,629 Elo+

VS

Team Averages
Level 133
1,574 SR
1,738 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
NullChaos
Sylvanus
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 12L
1,920 Elo+
Party 2
Nemesis
Nemesis
SusanOwO
Nemesis
Level 68
God Stats
5W - 5L
1,496 SR
Queue Stats
289W - 159L
1,682 Elo+
Party 2
Thoth
Thoth
Z0rd10nAL
Thoth
Level 138
God Stats
19W - 4L
1,775 SR
Queue Stats
423W - 250L
1,837 Elo+
Party 2
Neith
Neith
macaronì
Neith
Level 148
God Stats
6W - 5L
1,601 SR
Queue Stats
185W - 109L
1,749 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 3 / 4
8,002
533
15,737
16,141
13,908
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Brưz
Hercules
11
1 / 5 / 4
6,081
405
4,225
14,805
9,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
6 / 3 / 3
8,253
550
9,597
11,041
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 3 / 1
7,383
492
4,765
8,377
5,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rama
12
0 / 2 / 0
7,215
481
4,052
10,866
3,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
2 / 4 / 1
8,161
544
9,125
20,647
20,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
NullChaos
Sylvanus
11
4 / 2 / 7
7,984
532
6,339
12,345
14,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
SusanOwO
Nemesis
14
5 / 3 / 6
8,547
570
11,516
13,179
6,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thoth
Z0rd10nAL
Thoth
15
2 / 1 / 4
8,420
561
9,255
7,502
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
macaronì
Neith
15
3 / 0 / 3
8,859
591
6,309
4,804
2,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
10
Kills
16
16
Deaths
10
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
3
4
1.33
W
Erlang Shen
 
Erlang Shen
2
4
1
0.63
L
Hercules
Brưz
Hercules
1
5
4
0.6
L
6
3
3
2.5
L
1
3
1
0.5
W
Sylvanus
NullChaos
Sylvanus
4
2
7
3.75
L
Rama
0
2
0
0
W
Nemesis
SusanOwO
Nemesis
5
3
6
2.67
W
Thoth
Z0rd10nAL
Thoth
2
1
4
4
W
Neith
macaronì
Neith
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,376
Damage
42,544
61,230
Taken
58,477
35,539
Mitigated
46,768
16,339
Healing
21,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
15,737
3,723
0
4,466
16,141
13,908
0
1,037
15,104
268
60,722
W
Erlang Shen
 
Erlang Shen
9,125
5,426
0
10,617
20,647
20,701
0
2,573
18,074
0
62,544
L
Hercules
Brưz
Hercules
4,225
1,886
0
1,645
14,805
9,859
0
6,592
8,213
0
17,971
L
9,597
1,046
0
3,562
11,041
3,026
0
3,254
7,787
56,284
0
L
4,765
838
0
1,134
8,377
5,265
122
3,400
4,977
56,248
0
W
Sylvanus
NullChaos
Sylvanus
6,339
1,538
562
2,891
12,345
14,196
0
3,369
8,976
23,778
4,195
L
Rama
4,052
3,563
0
5,532
10,866
3,481
0
449
10,417
0
66,228
W
Nemesis
SusanOwO
Nemesis
11,516
6,450
0
1,618
13,179
6,210
0
5,447
7,732
0
69,538
W
Thoth
Z0rd10nAL
Thoth
9,255
426
0
2,819
7,502
3,202
0
3,241
4,261
80,370
0
W
Neith
macaronì
Neith
6,309
1,670
0
2,658
4,804
2,459
216
0
4,804
0
86,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,934
Gold Earned
41,971
431
Minions Killed
544
0
Camps Cleared
0
1,392,471
Distance Traveled
1,476,774
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,002
533
79
5
0
295,684
7
W
Erlang Shen
8,161
544
105
7
0
279,897
1
L
Hercules
6,081
405
21
1
0
269,763
3
L
He Bo
8,253
550
93
6
0
299,077
4
L
Tiamat
7,383
492
118
8
0
275,160
4
W
Sylvanus
7,984
532
36
2
0
283,497
7
L
Rama
7,215
481
120
8
0
252,787
8
W
Nemesis
8,547
570
101
7
0
336,174
2
W
Thoth
8,420
561
154
10
0
303,282
6
W
Neith
8,859
591
148
10
0
273,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role