Player Matchup

Sun Wukong
Sun Wukong
Animosity707
Sun Wukong
Level 155
God Stats
2W - 1L
1,864 SR
Queue Stats
185W - 171L
1,526 Elo+
Solo
Yemoja
Yemoja
Kaylen123
Yemoja
Level 160
God Stats
5W - 1L
1,551 SR
Queue Stats
103W - 115L
1,496 Elo+
Solo
Xbalanque
Xbalanque
PolIy__
Xbalanque
Level 158
God Stats
24W - 35L
1,459 SR
Queue Stats
1,280W - 1,347L
1,574 Elo+
Solo
Da Ji
Da Ji
SadistSalsa
Da Ji
Level 157
God Stats
4W - 3L
1,683 SR
Queue Stats
65W - 54L
1,624 Elo+
Party 1
Baron Samedi
Baron Samedi
WaitwhatQQ
Baron Samedi
Level 159
God Stats
11W - 7L
1,524 SR
Queue Stats
243W - 179L
1,553 Elo+
Party 1
Team Averages
Level 158
1,616 SR
1,555 Elo+

VS

Team Averages
Level 98
1,605 SR
1,531 Elo+
Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
AplumpSeal
Bacchus
Level 15
God Stats
1W - 1L
1,736 SR
Queue Stats
10W - 9L
1,426 Elo+
Party 3
He Bo
He Bo
TangOrangeJuice
He Bo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,648 Elo+
Party 3
Danzaburou
Danzaburou
Zaxeh
Danzaburou
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 16L
1,501 Elo+
Party 3
Cliodhna
Cliodhna
xXCOGxJoK3R3Xx
Cliodhna
Level 160
God Stats
0W - 1L
1,790 SR
Queue Stats
43W - 36L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Animosity707
Sun Wukong
17
3 / 1 / 8
10,643
1,064
13,195
18,663
19,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yemoja
Kaylen123
Yemoja
18
3 / 0 / 14
12,543
1,254
6,836
13,841
22,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Xbalanque
PolIy__
Xbalanque
17
4 / 2 / 12
11,041
1,104
24,749
11,114
4,645
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
9 / 5 / 7
12,648
1,265
20,338
15,645
7,879
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
WaitwhatQQ
Baron Samedi
17
3 / 0 / 14
11,367
1,137
17,518
10,591
5,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

254

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
4 / 3 / 2
11,097
1,110
19,804
16,008
10,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
AplumpSeal
Bacchus
16
0 / 6 / 6
11,029
1,103
9,379
20,633
31,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 6 / 5
9,838
984
12,708
15,297
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Zaxeh
Danzaburou
16
1 / 6 / 6
10,671
1,067
12,250
17,054
6,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
16
3 / 1 / 3
10,872
1,087
11,481
17,414
6,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
30
22
Kills
8
8
Deaths
22
55
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
4
3
2
1.67
W
Sun Wukong
Animosity707
Sun Wukong
3
1
8
7
L
Bacchus
AplumpSeal
Bacchus
0
6
6
0.5
W
Yemoja
Kaylen123
Yemoja
3
0
14
10
W
Xbalanque
PolIy__
Xbalanque
4
2
12
5
W
9
5
7
2.5
L
0
6
5
0.42
W
Baron Samedi
WaitwhatQQ
Baron Samedi
3
0
14
10
L
Danzaburou
Zaxeh
Danzaburou
1
6
6
0.67
L
Cliodhna
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,636
Damage
65,622
69,854
Taken
86,406
60,383
Mitigated
59,069
20,680
Healing
8,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
19,804
7,439
0
2,425
16,008
10,119
0
4,517
11,351
0
42,801
W
Sun Wukong
Animosity707
Sun Wukong
13,195
1,883
0
2,693
18,663
19,864
0
6,202
12,187
0
29,590
L
Bacchus
AplumpSeal
Bacchus
9,379
1,606
0
1,576
20,633
31,654
0
7,205
12,838
17,363
0
W
Yemoja
Kaylen123
Yemoja
6,836
1,920
5,737
2,766
13,841
22,029
0
5,495
8,268
13,379
0
W
Xbalanque
PolIy__
Xbalanque
24,749
5,966
0
0
11,114
4,645
0
1,978
8,860
0
36,320
W
20,338
5,170
0
1,498
15,645
7,879
0
4,589
10,658
0
32,604
L
12,708
408
253
993
15,297
3,882
0
2,531
12,676
27,776
0
W
Baron Samedi
WaitwhatQQ
Baron Samedi
17,518
1,278
5,032
2,954
10,591
5,966
0
3,823
6,679
51,902
0
L
Danzaburou
Zaxeh
Danzaburou
12,250
6,556
0
1,606
17,054
6,879
0
5,904
10,977
0
35,364
L
Cliodhna
11,481
1,435
0
2,004
17,414
6,535
0
4,197
12,989
0
26,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,242
Gold Earned
53,507
200
Minions Killed
197
9
Camps Cleared
7
1,015,415
Distance Traveled
1,089,804
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,097
1,110
35
4
2
236,484
3
W
Sun Wukong
10,643
1,064
33
3
0
217,314
0
L
Bacchus
11,029
1,103
19
2
0
206,180
1
W
Yemoja
12,543
1,254
9
1
0
183,772
0
W
Xbalanque
11,041
1,104
26
3
0
215,231
0
W
Da Ji
12,648
1,265
26
3
7
187,009
0
L
He Bo
9,838
984
31
3
4
205,534
0
W
Baron Samedi
11,367
1,137
106
11
2
212,089
1
L
Danzaburou
10,671
1,067
77
8
1
191,914
0
L
Cliodhna
10,872
1,087
35
4
0
249,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role