Player Matchup

Tiamat
Tiamat
BADP0P0
Tiamat
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 76L
1,528 Elo+
Party 2
Pele
Pele
PegCityTTV
Pele
Level 64
God Stats
3W - 4L
1,613 SR
Queue Stats
170W - 194L
1,459 Elo+
Solo
Izanami
Izanami
WeDontNeedAA
Izanami
Level 83
God Stats
0W - 1L
1,729 SR
Queue Stats
2W - 4L
1,442 Elo+
Solo
Ra
Ra
gavin1234567893
Ra
Level 56
God Stats
0W - 2L
1,306 SR
Queue Stats
92W - 84L
1,517 Elo+
Party 2
Mulan
Mulan
stretchy_streak
Mulan
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 102L
1,445 Elo+
Solo
Team Averages
Level 70
1,529 SR
1,478 Elo+

VS

Team Averages
Level 96
1,507 SR
1,460 Elo+
Sol
Sol
Kme-112
Sol
Level 104
God Stats
29W - 36L
1,540 SR
Queue Stats
286W - 267L
1,483 Elo+
Solo
Tiamat
Tiamat
Olimak3867
Tiamat
Level 49
God Stats
5W - 9L
1,256 SR
Queue Stats
181W - 197L
1,438 Elo+
Solo
Pele
Pele
SkuLLcrusher5899
Pele
Level 86
God Stats
16W - 12L
1,537 SR
Queue Stats
150W - 143L
1,476 Elo+
Party 1
Kumbhakarna
Kumbhakarna
W1P3OUT JR
Kumbhakarna
Level 149
God Stats
4W - 1L
1,728 SR
Queue Stats
94W - 112L
1,461 Elo+
Party 1
Artemis
Artemis
re5fan160
Artemis
Level 92
God Stats
1W - 2L
1,477 SR
Queue Stats
26W - 30L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BADP0P0
Tiamat
11
1 / 5 / 1
6,640
415
7,713
14,869
8,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 5 / 0
7,357
460
6,362
14,214
5,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
WeDontNeedAA
Izanami
11
0 / 4 / 1
7,058
441
5,774
13,096
4,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 3 / 1
8,181
511
8,310
12,233
5,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
4 / 0 / 1
9,861
616
11,144
11,987
7,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
9 / 2 / 3
9,151
572
17,266
15,673
7,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Olimak3867
Tiamat
12
0 / 5 / 0
6,673
417
3,025
10,780
5,969
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

14
4 / 1 / 5
8,401
525
10,777
14,490
5,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kumbhakarna
W1P3OUT JR
Kumbhakarna
12
0 / 0 / 10
7,501
469
3,736
12,085
10,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
re5fan160
Artemis
14
3 / 0 / 1
8,274
517
10,042
11,036
4,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
8
Kills
16
17
Deaths
8
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BADP0P0
Tiamat
1
5
1
0.3
W
Sol
9
2
3
5.25
W
Tiamat
Olimak3867
Tiamat
0
5
0
0
L
2
5
0
0.4
W
4
1
5
6.5
W
Kumbhakarna
W1P3OUT JR
Kumbhakarna
0
0
10
5
L
Izanami
WeDontNeedAA
Izanami
0
4
1
0.13
L
1
3
1
0.5
W
Artemis
re5fan160
Artemis
3
0
1
3.5
L
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,303
Damage
44,846
66,399
Taken
64,064
30,406
Mitigated
33,471
25,279
Healing
27,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BADP0P0
Tiamat
7,713
887
0
3,663
14,869
8,073
0
7,134
7,735
25,869
1,369
W
Sol
17,266
6,229
0
9,703
15,673
7,516
3,854
8,415
7,258
71,722
9,309
W
Tiamat
Olimak3867
Tiamat
3,025
336
0
2,334
10,780
5,969
0
0
10,780
40,439
0
L
6,362
1,309
0
5,599
14,214
5,080
0
2,079
12,135
0
52,671
W
10,777
3,202
0
4,179
14,490
5,725
468
1,673
12,817
0
76,279
W
Kumbhakarna
W1P3OUT JR
Kumbhakarna
3,736
175
652
2,771
12,085
10,096
56
3,138
8,947
19,149
2,479
L
Izanami
WeDontNeedAA
Izanami
5,774
4,618
0
1,860
13,096
4,236
0
1,284
11,812
0
48,859
L
8,310
1,596
704
5,445
12,233
5,932
0
7,868
4,365
69,977
0
W
Artemis
re5fan160
Artemis
10,042
4,209
0
7,490
11,036
4,165
2,872
2,371
8,665
0
61,359
L
11,144
1,610
0
8,008
11,987
7,085
0
3,164
8,823
0
78,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,097
Gold Earned
40,000
485
Minions Killed
445
0
Camps Cleared
0
1,461,408
Distance Traveled
1,496,101
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,640
415
27
2
0
261,590
4
W
Sol
9,151
572
110
7
0
288,235
1
W
Tiamat
6,673
417
64
4
0
249,007
4
L
Pele
7,357
460
86
5
0
316,094
3
W
Pele
8,401
525
118
7
0
360,896
2
W
Kumbhakarna
7,501
469
32
2
0
323,778
2
L
Izanami
7,058
441
96
6
0
286,551
2
L
Ra
8,181
511
126
8
0
285,695
2
W
Artemis
8,274
517
121
8
0
274,185
1
L
Mulan
9,861
616
150
9
0
311,478
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role