Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
HouseOfPeace
Zhong Kui
Level 155
God Stats
6W - 15L
1,351 SR
Queue Stats
691W - 713L
1,572 Elo+
Solo
Amaterasu
Amaterasu
PrinceAzmodeouz
Amaterasu
Level 158
God Stats
2W - 4L
1,246 SR
Queue Stats
446W - 442L
1,551 Elo+
Solo
Hercules
Hercules
SgtCinamonSwirl
Hercules
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,262 Elo+
Solo
Team Averages
Level 142
1,419 SR
1,477 Elo+

VS

Team Averages
Level 148
1,409 SR
1,498 Elo+
Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
FITIWAVE
Sobek
Level 157
God Stats
0W - 4L
1,117 SR
Queue Stats
159W - 159L
1,562 Elo+
Solo
Amaterasu
Amaterasu
cazadorlex
Amaterasu
Level 155
God Stats
3W - 2L
1,674 SR
Queue Stats
217W - 227L
1,443 Elo+
Solo
Kuzenbo
Kuzenbo
zeyeee
Kuzenbo
Level 149
God Stats
0W - 2L
1,256 SR
Queue Stats
70W - 86L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 0 / 3
5,762
1,152
3,506
4,104
3,587
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Scylla
 
Scylla
8
0 / 1 / 3
4,834
967
2,774
2,109
1,077
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
HouseOfPeace
Zhong Kui
9
1 / 2 / 2
5,094
1,019
4,356
4,242
3,026
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
PrinceAzmodeouz
Amaterasu
11
1 / 1 / 3
5,690
1,138
2,262
8,390
6,220
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hercules
10
2 / 0 / 2
5,185
1,037
2,309
5,764
3,161
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
0 / 1 / 3
5,588
1,118
6,117
2,593
1,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
 
Serqet
9
1 / 1 / 2
5,103
1,021
3,644
2,460
2,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
FITIWAVE
Sobek
7
0 / 1 / 1
4,723
945
1,199
4,557
4,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
cazadorlex
Amaterasu
9
0 / 1 / 4
4,948
990
1,783
4,869
2,742
Kuzenbo
zeyeee
Kuzenbo
9
2 / 1 / 0
5,411
1,082
2,961
3,304
3,434
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
5
Kills
3
4
Deaths
5
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
3
2.5
W
Scylla
 
Scylla
0
1
3
1.5
L
Hera
 
Hera
0
1
3
1.5
L
Serqet
 
Serqet
1
1
2
2
L
Sobek
FITIWAVE
Sobek
0
1
1
0.5
W
Zhong Kui
HouseOfPeace
Zhong Kui
1
2
2
1
W
Amaterasu
PrinceAzmodeouz
Amaterasu
1
1
3
2.5
W
Hercules
2
0
2
3
L
Amaterasu
cazadorlex
Amaterasu
0
1
4
2
L
Kuzenbo
zeyeee
Kuzenbo
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,207
Damage
15,704
24,609
Taken
17,783
17,071
Mitigated
14,491
11,074
Healing
6,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,506
106
699
1,439
4,104
3,587
150
1,951
2,153
13,429
0
W
Scylla
 
Scylla
2,774
379
300
285
2,109
1,077
0
1,462
647
5,700
0
L
Hera
 
Hera
6,117
1,781
665
747
2,593
1,475
0
1,293
1,288
16,874
0
L
Serqet
 
Serqet
3,644
955
307
470
2,460
2,045
0
1,556
844
0
4,248
L
Sobek
FITIWAVE
Sobek
1,199
42
304
1,094
4,557
4,795
0
2,445
2,048
3,433
0
W
Zhong Kui
HouseOfPeace
Zhong Kui
4,356
347
0
816
4,242
3,026
378
1,672
2,483
10,843
0
W
Amaterasu
PrinceAzmodeouz
Amaterasu
2,262
926
1,053
4,117
8,390
6,220
19
2,654
5,562
0
4,136
W
Hercules
2,309
449
136
2,229
5,764
3,161
40
2,538
3,226
0
3,277
L
Amaterasu
cazadorlex
Amaterasu
1,783
624
504
2,158
4,869
2,742
0
2,849
1,979
0
3,418
L
Kuzenbo
zeyeee
Kuzenbo
2,961
1,001
0
405
3,304
3,434
0
2,255
988
4,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,565
Gold Earned
25,773
55
Minions Killed
39
0
Camps Cleared
0
507,139
Distance Traveled
470,372
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,762
1,152
17
3
0
98,696
3
W
Scylla
4,834
967
13
3
0
72,370
2
L
Hera
5,588
1,118
21
4
0
113,771
2
L
Serqet
5,103
1,021
5
1
0
108,738
0
L
Sobek
4,723
945
3
1
0
67,155
0
W
Zhong Kui
5,094
1,019
16
3
0
87,908
0
W
Amaterasu
5,690
1,138
3
1
0
131,048
0
W
Hercules
5,185
1,037
6
1
0
117,117
0
L
Amaterasu
4,948
990
6
1
0
80,755
0
L
Kuzenbo
5,411
1,082
4
1
0
99,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role