Player Matchup

Xing Tian
Xing Tian
Gold V
FilletWeld
Xing Tian
Gold V
Level 159
God Stats
1W - 1L
1,518 SR
Queue Stats
98W - 101L
1,410 MMR
Solo
Odin
Odin
Bronze IV
MadMax1611
Odin
Bronze IV
Level 42
God Stats
0W - 1L
1,289 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Agni
Agni
Gold V
bedoyraja
Agni
Gold V
Level 145
God Stats
4W - 5L
1,747 SR
Queue Stats
348W - 348L
1,371 MMR
Solo
Susano
Susano
Gold V
sellnTHOUGHTIES
Susano
Gold V
Level 160
God Stats
0W - 1L
1,269 SR
Queue Stats
154W - 164L
1,439 MMR
Solo
Ullr
Ullr
Gold V
wyattjcjester27
Ullr
Gold V
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,413 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,465 SR
1,407 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,596 SR
1,420 MMR
King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
EddyTargaryen
Izanami
Silver I
Level 121
God Stats
52W - 45L
1,565 SR
Queue Stats
233W - 236L
1,249 MMR
Party 1
Pele
Pele
Silver III
Panzuhhh-
Pele
Silver III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,430 MMR
Solo
Maui
Maui
Bronze II
PapaBaldwin
Maui
Bronze II
Level 138
God Stats
2W - 0L
1,538 SR
Queue Stats
52W - 42L
1,432 MMR
Solo
Kukulkan
Kukulkan
Gold V
danyNS11
Kukulkan
Gold V
Level 106
God Stats
7W - 3L
1,878 SR
Queue Stats
49W - 50L
1,486 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FilletWeld
Xing Tian
9
0 / 1 / 1
6,177
475
4,206
10,578
8,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 3 / 0
6,048
465
1,488
4,896
3,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
11
1 / 3 / 0
6,820
525
4,159
5,578
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 0
6,129
471
1,579
10,330
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 0
6,158
474
3,024
7,306
2,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
LancelotXbalanqueYu HuangHades

VS

Bans
CabrakanAthenaArachneNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
3 / 0 / 2
8,010
616
3,841
8,544
7,065
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
13
1 / 0 / 1
7,107
547
5,906
6,559
2,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pele
13
5 / 1 / 3
7,743
596
4,650
8,547
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 0 / 2
6,686
514
2,250
7,211
5,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
danyNS11
Kukulkan
12
1 / 0 / 3
7,027
541
4,710
4,006
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
10
10
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
2
4
W
Izanami
1
0
1
1.5
L
Xing Tian
FilletWeld
Xing Tian
0
1
1
0.5
L
0
3
0
0
W
Pele
5
1
3
6.5
W
0
0
2
1
L
Agni
1
3
0
0.33
W
Kukulkan
danyNS11
Kukulkan
1
0
3
2.5
L
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,456
Damage
21,357
38,688
Taken
34,867
19,726
Mitigated
19,916
11,246
Healing
11,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,841
293
0
3,561
8,544
7,065
15
1,070
7,178
0
55,639
W
Izanami
5,906
4,281
0
4,148
6,559
2,329
0
1,183
5,376
0
68,976
L
Xing Tian
FilletWeld
Xing Tian
4,206
486
0
1,631
10,578
8,323
0
2,353
8,225
19,769
0
L
1,488
93
0
334
4,896
3,159
0
128
4,768
0
29,635
W
Pele
4,650
1,349
0
1,162
8,547
3,316
0
1,613
6,804
0
61,485
W
2,250
381
0
2,275
7,211
5,436
56
1,837
5,302
16,040
4,031
L
Agni
4,159
277
0
968
5,578
2,074
0
1,957
3,621
50,851
0
W
Kukulkan
danyNS11
Kukulkan
4,710
437
0
717
4,006
1,770
0
2,439
1,409
53,793
0
L
1,579
358
0
4,650
10,330
3,937
0
900
9,040
0
43,407
L
3,024
1,631
0
3,663
7,306
2,233
0
961
6,345
0
46,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,332
Gold Earned
36,573
380
Minions Killed
473
0
Camps Cleared
0
1,224,828
Distance Traveled
1,318,570
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,010
616
115
9
0
269,470
2
W
Izanami
7,107
547
126
10
0
229,635
5
L
Xing Tian
6,177
475
33
3
0
265,128
4
L
Odin
6,048
465
62
5
0
217,158
4
W
Pele
7,743
596
104
8
0
296,910
5
W
Maui
6,686
514
30
2
0
250,667
3
L
Agni
6,820
525
111
9
0
242,674
6
W
Kukulkan
7,027
541
98
8
0
271,888
1
L
Susano
6,129
471
82
6
0
282,940
3
L
Ullr
6,158
474
92
7
0
216,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role