Player Matchup

Lancelot
Lancelot
Kumche019
Lancelot
Level 72
God Stats
2W - 1L
1,710 SR
Queue Stats
28W - 17L
1,532 Elo+
Party 1
Nike
Nike
NeoTech
Nike
Level 47
God Stats
2W - 3L
1,208 SR
Queue Stats
19W - 13L
1,511 Elo+
Party 1
Apollo
Apollo
Norskis
Apollo
Level 74
God Stats
2W - 2L
1,288 SR
Queue Stats
72W - 93L
1,368 Elo+
Party 2
Ra
Ra
Scorpion0127
Ra
Level 49
God Stats
8W - 3L
1,549 SR
Queue Stats
45W - 38L
1,495 Elo+
Party 1
Sol
Sol
TOEHOE
Sol
Level 98
God Stats
9W - 5L
1,500 SR
Queue Stats
77W - 91L
1,386 Elo+
Party 2
Team Averages
Level 68
1,451 SR
1,458 Elo+

VS

Team Averages
Level 26
1,399 SR
1,482 Elo+
Arachne
Arachne
Filozof467
Arachne
Level 31
God Stats
0W - 1L
1,733 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
HornyKing
Hun Batz
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,411 Elo+
Solo
Ra
Ra
Tajantas
Ra
Level 5
God Stats
0W - 1L
1,240 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Izanami
Izanami
ozgurrbenn
Izanami
Level 3
God Stats
0W - 1L
1,240 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ymir
Ymir
santafe89
Ymir
Level 8
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Kumche019
Lancelot
14
4 / 2 / 13
9,039
603
7,631
10,100
4,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Nike
NeoTech
Nike
14
9 / 1 / 6
9,814
654
12,141
16,259
10,467
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mace

Mace

+10
Physical Power

Apollo
Norskis
Apollo
14
12 / 2 / 9
9,163
611
11,179
9,972
3,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 0 / 13
9,220
615
8,954
6,750
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Sol
TOEHOE
Sol
13
4 / 2 / 5
8,295
553
7,869
10,318
3,559
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Filozof467
Arachne
11
3 / 8 / 0
7,518
501
3,786
13,549
4,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
HornyKing
Hun Batz
6
0 / 5 / 1
5,168
345
3,468
9,002
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
2 / 5 / 2
7,545
503
7,966
12,852
4,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ozgurrbenn
Izanami
10
1 / 11 / 0
6,285
419
4,204
16,188
4,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
8
0 / 8 / 0
5,670
378
1,188
14,317
8,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
9
36
Kills
6
7
Deaths
37
46
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
Filozof467
Arachne
3
8
0
0.38
L
Hun Batz
HornyKing
Hun Batz
0
5
1
0.1
W
Lancelot
Kumche019
Lancelot
4
2
13
5.25
W
Nike
NeoTech
Nike
9
1
6
12
W
Apollo
Norskis
Apollo
12
2
9
8.25
W
7
0
13
13.5
W
Sol
TOEHOE
Sol
4
2
5
3.25
L
2
5
2
0.6
L
Izanami
ozgurrbenn
Izanami
1
11
0
0.09
L
Ymir
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,774
Damage
20,612
53,399
Taken
65,908
25,125
Mitigated
25,495
20,109
Healing
6,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Filozof467
Arachne
3,786
2,648
0
509
13,549
4,863
344
5,662
7,887
0
15,574
L
Hun Batz
HornyKing
Hun Batz
3,468
1,479
0
2,082
9,002
2,352
0
0
9,002
0
14,481
W
Lancelot
Kumche019
Lancelot
7,631
2,426
0
1,090
10,100
4,634
1,557
886
9,214
0
59,755
W
Nike
NeoTech
Nike
12,141
2,099
0
4,768
16,259
10,467
2,210
3,805
12,454
0
67,703
W
Apollo
Norskis
Apollo
11,179
7,541
0
2,960
9,972
3,907
6,357
999
8,973
0
49,119
W
8,954
929
3,371
2,433
6,750
2,558
4,614
895
5,855
64,836
3,414
W
Sol
TOEHOE
Sol
7,869
1,570
0
5,487
10,318
3,559
3,007
2,569
7,749
53,585
0
L
7,966
1,263
23
1,876
12,852
4,985
0
4,541
8,311
47,360
0
L
Izanami
ozgurrbenn
Izanami
4,204
2,788
0
2,245
16,188
4,738
1,040
4,595
11,593
0
29,332
L
Ymir
1,188
687
0
105
14,317
8,557
488
1,783
12,534
19,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,531
Gold Earned
32,186
496
Minions Killed
210
0
Camps Cleared
0
1,379,360
Distance Traveled
1,151,680
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,518
501
29
2
0
270,630
0
L
Hun Batz
5,168
345
19
1
0
179,330
1
W
Lancelot
9,039
603
113
8
0
313,258
3
W
Nike
9,814
654
113
8
0
228,836
1
W
Apollo
9,163
611
72
5
0
233,027
2
W
Ra
9,220
615
114
8
0
303,524
7
W
Sol
8,295
553
84
6
0
300,715
5
L
Ra
7,545
503
87
6
0
259,455
2
L
Izanami
6,285
419
53
4
0
217,880
0
L
Ymir
5,670
378
22
1
0
224,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role