Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Siimpatiic
Zeus
Level 120
God Stats
5W - 10L
1,203 SR
Queue Stats
228W - 220L
1,467 Elo+
Party 1
Olorun
Olorun
TAMKAAZE
Olorun
Level 156
God Stats
2W - 2L
1,382 SR
Queue Stats
166W - 174L
1,503 Elo+
Solo
Nu Wa
Nu Wa
XP_Zed
Nu Wa
Level 67
God Stats
4W - 3L
1,497 SR
Queue Stats
97W - 92L
1,469 Elo+
Party 1
Bakasura
Bakasura
Xiko71
Bakasura
Level 123
God Stats
45W - 39L
1,606 SR
Queue Stats
268W - 294L
1,476 Elo+
Solo
Team Averages
Level 124
1,438 SR
1,483 Elo+

VS

Team Averages
Level 115
1,473 SR
1,483 Elo+
Ra
Ra
 
Ra
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Aspect_Niclay
Cernunnos
Level 102
God Stats
26W - 27L
1,468 SR
Queue Stats
175W - 172L
1,447 Elo+
Solo
Cerberus
Cerberus
DanzCapricornz
Cerberus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,478 Elo+
Solo
Fenrir
Fenrir
GpGh Big Popa T
Fenrir
Level 105
God Stats
11W - 8L
1,599 SR
Queue Stats
102W - 109L
1,525 Elo+
Solo
King Arthur
King Arthur
Silvanuz
King Arthur
Level 155
God Stats
0W - 1L
1,298 SR
Queue Stats
222W - 253L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
3 / 0 / 11
10,791
1,079
10,962
10,764
12,774
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

17
3 / 2 / 14
10,983
1,098
14,135
4,786
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
TAMKAAZE
Olorun
16
4 / 3 / 11
10,996
1,100
11,553
10,625
4,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nu Wa
XP_Zed
Nu Wa
16
4 / 2 / 10
10,691
1,069
8,877
5,954
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Xiko71
Bakasura
17
6 / 1 / 10
12,010
1,201
18,868
13,066
7,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

322

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
1 / 8 / 5
10,150
1,015
13,218
16,582
6,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
Aspect_Niclay
Cernunnos
16
1 / 4 / 5
10,615
1,062
9,592
15,935
5,853
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cerberus
14
0 / 0 / 0
8,430
843
0
412
173
15
5 / 5 / 1
10,957
1,096
9,220
26,240
12,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Silvanuz
King Arthur
14
1 / 3 / 3
9,571
957
4,286
8,991
4,841
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
22
20
Kills
8
8
Deaths
20
56
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
11
8.5
L
Ra
 
Ra
1
8
5
0.44
L
Cernunnos
Aspect_Niclay
Cernunnos
1
4
5
0.88
L
Cerberus
0
0
0
0
L
5
5
1
1.1
W
3
2
14
5
L
King Arthur
Silvanuz
King Arthur
1
3
3
0.83
W
Olorun
TAMKAAZE
Olorun
4
3
11
3.17
W
Nu Wa
XP_Zed
Nu Wa
4
2
10
4.5
W
Bakasura
Xiko71
Bakasura
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,395
Damage
36,316
45,195
Taken
68,160
28,970
Mitigated
29,351
11,472
Healing
4,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,962
410
0
2,366
10,764
12,774
0
2,369
8,123
28,256
0
L
Ra
 
Ra
13,218
490
368
1,113
16,582
6,353
0
10,142
5,160
36,604
0
L
Cernunnos
Aspect_Niclay
Cernunnos
9,592
4,608
0
1,728
15,935
5,853
0
11,439
3,966
0
37,822
L
Cerberus
0
0
0
0
412
173
0
412
0
0
0
L
9,220
3,775
0
1,763
26,240
12,131
0
17,504
6,742
0
16,283
W
14,135
1,393
0
0
4,786
1,863
0
1,713
2,988
30,470
0
L
King Arthur
Silvanuz
King Arthur
4,286
614
0
0
8,991
4,841
0
6,030
2,465
0
17,014
W
Olorun
TAMKAAZE
Olorun
11,553
7,719
739
3,185
10,625
4,223
0
4,125
6,087
26,466
0
W
Nu Wa
XP_Zed
Nu Wa
8,877
3,872
0
322
5,954
2,561
0
2,469
3,395
23,176
0
W
Bakasura
Xiko71
Bakasura
18,868
11,444
0
4,860
13,066
7,549
0
2,542
8,812
0
32,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,471
Gold Earned
49,723
208
Minions Killed
156
10
Camps Cleared
4
955,353
Distance Traveled
633,852
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,791
1,079
41
4
2
205,845
0
L
Ra
10,150
1,015
59
6
0
155,228
2
L
Cernunnos
10,615
1,062
52
5
1
173,701
0
L
Cerberus
8,430
843
0
0
0
0
0
L
Fenrir
10,957
1,096
17
2
3
217,000
0
W
Zeus
10,983
1,098
42
4
1
176,078
1
L
King Arthur
9,571
957
28
3
0
87,923
0
W
Olorun
10,996
1,100
42
4
2
159,418
2
W
Nu Wa
10,691
1,069
31
3
0
182,391
0
W
Bakasura
12,010
1,201
52
5
5
231,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role