Player Matchup

Pele
Pele
 
Pele
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
IVersoNNN
Merlin
Level 100
God Stats
4W - 12L
1,195 SR
Queue Stats
176W - 189L
1,550 Elo+
Solo
Thor
Thor
SleepieGoat
Thor
Level 149
God Stats
8W - 7L
1,611 SR
Queue Stats
471W - 512L
1,447 Elo+
Solo
King Arthur
King Arthur
Zakens
King Arthur
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,490 Elo+
Solo
Mercury
Mercury
Zerochan89
Mercury
Level 109
God Stats
23W - 26L
1,515 SR
Queue Stats
636W - 669L
1,451 Elo+
Solo
Team Averages
Level 116
1,464 SR
1,488 Elo+

VS

Team Averages
Level 107
1,568 SR
1,511 Elo+
Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AldoRonaldo
Atlas
Level 88
God Stats
7W - 2L
1,692 SR
Queue Stats
194W - 198L
1,536 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Maxi1103
Ah Muzen Cab
Level 89
God Stats
2W - 1L
1,588 SR
Queue Stats
133W - 132L
1,512 Elo+
Party 1
Scylla
Scylla
dieblakc
Scylla
Level 84
God Stats
5W - 1L
1,558 SR
Queue Stats
104W - 102L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
0 / 3 / 3
7,448
1,064
7,441
9,153
4,209
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
IVersoNNN
Merlin
13
0 / 2 / 1
7,525
1,075
4,762
4,762
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 2
7,529
1,076
4,638
7,141
2,987
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

King Arthur
Zakens
King Arthur
12
1 / 2 / 0
6,927
990
2,015
5,702
3,698
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Zerochan89
Mercury
13
3 / 0 / 0
7,712
1,102
2,795
5,068
2,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

275

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
2 / 1 / 5
7,692
1,099
4,424
4,460
1,899
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
 
Kukulkan
13
0 / 2 / 7
7,285
1,041
5,698
2,955
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 0 / 8
7,984
1,141
6,349
7,599
6,246
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
Maxi1103
Ah Muzen Cab
13
3 / 0 / 7
7,951
1,136
7,689
3,642
1,567
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
dieblakc
Scylla
13
3 / 2 / 7
8,218
1,174
5,653
4,782
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
10
10
Deaths
5
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
3
3
0.5
W
Mercury
 
Mercury
2
1
5
4.5
W
Kukulkan
 
Kukulkan
0
2
7
1.75
W
2
0
8
6
L
Merlin
IVersoNNN
Merlin
0
2
1
0.25
W
Ah Muzen Cab
Maxi1103
Ah Muzen Cab
3
0
7
6.5
L
1
3
2
0.67
L
King Arthur
Zakens
King Arthur
1
2
0
0.5
L
Mercury
Zerochan89
Mercury
3
0
0
3
W
Scylla
dieblakc
Scylla
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,651
Damage
29,813
31,826
Taken
23,438
15,510
Mitigated
12,744
774
Healing
1,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,441
1,627
0
536
9,153
4,209
0
5,508
3,645
0
18,886
W
Mercury
 
Mercury
4,424
1,684
0
0
4,460
1,899
0
502
3,958
0
12,233
W
Kukulkan
 
Kukulkan
5,698
403
0
0
2,955
1,300
0
655
2,300
26,458
0
W
6,349
2,676
580
522
7,599
6,246
0
1,730
5,869
8,989
0
L
Merlin
IVersoNNN
Merlin
4,762
143
0
0
4,762
2,173
0
1,712
3,050
28,033
0
W
Ah Muzen Cab
Maxi1103
Ah Muzen Cab
7,689
3,199
0
741
3,642
1,567
0
1,115
2,527
0
18,350
L
4,638
474
0
238
7,141
2,987
0
3,644
3,497
0
15,145
L
King Arthur
Zakens
King Arthur
2,015
288
0
0
5,702
3,698
0
3,197
2,505
0
3,559
L
Mercury
Zerochan89
Mercury
2,795
933
0
0
5,068
2,443
0
3,639
1,429
0
12,457
W
Scylla
dieblakc
Scylla
5,653
295
0
0
4,782
1,732
0
760
4,022
22,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,141
Gold Earned
39,130
150
Minions Killed
146
6
Camps Cleared
6
689,053
Distance Traveled
755,555
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,448
1,064
38
5
0
135,297
1
W
Mercury
7,692
1,099
14
2
3
152,240
0
W
Kukulkan
7,285
1,041
60
9
1
147,768
0
W
Atlas
7,984
1,141
3
0
0
162,350
3
L
Merlin
7,525
1,075
59
8
1
149,472
1
W
Ah Muzen Cab
7,951
1,136
32
5
2
145,769
0
L
Thor
7,529
1,076
24
3
4
138,874
3
L
King Arthur
6,927
990
11
2
1
83,172
0
L
Mercury
7,712
1,102
18
3
0
182,238
0
W
Scylla
8,218
1,174
37
5
0
147,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role