Player Matchup

Hun Batz
Hun Batz
Gold III
 
Hun Batz
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Silver I
ColbyHockey7
Ishtar
Silver I
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 94L
1,277 MMR
Solo
Poseidon
Poseidon
Gold V
Liable Bluud
Poseidon
Gold V
Level 65
God Stats
15W - 5L
1,699 SR
Queue Stats
139W - 137L
1,299 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Vidalzyn
Sun Wukong
Silver II
Level 119
God Stats
7W - 4L
1,461 SR
Queue Stats
50W - 47L
1,267 MMR
Solo
Atlas
Atlas
Gold IV
ロベルト
Atlas
Gold IV
Level 80
God Stats
2W - 1L
1,477 SR
Queue Stats
83W - 90L
1,329 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,527 SR
1,334 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,408 SR
1,292 MMR
Kumbhakarna
Kumbhakarna
Gold V
MicCh1cken
Kumbhakarna
Gold V
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
57W - 65L
1,306 MMR
Solo
Cupid
Cupid
Silver III
Phailton
Cupid
Silver III
Level 67
God Stats
0W - 2L
1,176 SR
Queue Stats
18W - 35L
1,324 MMR
Solo
Thor
Thor
Silver II
Topphead
Thor
Silver II
Level 140
God Stats
4W - 7L
1,509 SR
Queue Stats
23W - 32L
1,237 MMR
Solo
Odin
Odin
Silver II
haribo1237
Odin
Silver II
Level 120
God Stats
0W - 1L
1,452 SR
Queue Stats
117W - 120L
1,245 MMR
Solo
Merlin
Merlin
Silver II
kennyrtripp93
Merlin
Silver II
Level 109
God Stats
6W - 8L
1,403 SR
Queue Stats
13W - 23L
1,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 0 / 1
4,881
610
2,036
4,896
1,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
9
1 / 1 / 0
4,719
590
2,595
4,570
1,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Poseidon
Liable Bluud
Poseidon
9
0 / 1 / 1
4,803
600
775
3,121
940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Vidalzyn
Sun Wukong
9
1 / 1 / 1
5,141
643
4,980
5,504
2,775
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 0 / 0
4,423
553
2,659
3,914
2,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
Baba YagaSusanoArachne

VS

Bans
JanusCernunnosGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
MicCh1cken
Kumbhakarna
1
0 / 0 / 0
1,557
195
0
0
0
Cupid
Phailton
Cupid
8
1 / 1 / 0
4,423
553
1,433
5,131
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
8
1 / 1 / 1
4,656
582
2,012
5,651
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 0 / 0
4,740
593
3,409
6,400
4,909
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 1 / 1
4,920
615
1,734
2,972
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
3
3
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
0
1
1.5
W
Ishtar
1
1
0
1
W
Poseidon
Liable Bluud
Poseidon
0
1
1
0.5
L
Kumbhakarna
MicCh1cken
Kumbhakarna
0
0
0
0
L
Cupid
Phailton
Cupid
1
1
0
1
L
Thor
1
1
1
1.5
W
Sun Wukong
Vidalzyn
Sun Wukong
1
1
1
1.5
L
1
0
0
1
L
0
1
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,045
Damage
8,588
22,005
Taken
20,154
9,159
Mitigated
9,470
6,399
Healing
5,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,036
554
0
750
4,896
1,640
0
157
4,739
0
32,492
W
Ishtar
2,595
1,675
0
1,688
4,570
1,550
0
0
4,570
0
30,039
W
Poseidon
Liable Bluud
Poseidon
775
135
0
594
3,121
940
0
912
2,209
34,450
0
L
Kumbhakarna
MicCh1cken
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
L
Cupid
Phailton
Cupid
1,433
866
134
2,884
5,131
1,380
451
564
4,567
0
22,532
L
Thor
2,012
459
0
2,073
5,651
2,105
0
1,739
3,912
0
20,981
W
Sun Wukong
Vidalzyn
Sun Wukong
4,980
1,663
0
1,689
5,504
2,775
0
0
5,504
0
31,517
L
3,409
1,190
0
500
6,400
4,909
96
282
6,118
0
25,942
L
1,734
137
0
269
2,972
1,076
0
849
2,123
32,675
0
W
2,659
1,154
0
1,678
3,914
2,254
0
665
3,249
13,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,967
Gold Earned
20,296
262
Minions Killed
189
0
Camps Cleared
0
799,759
Distance Traveled
616,080
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,881
610
63
8
0
185,185
1
W
Ishtar
4,719
590
54
7
0
138,351
1
W
Poseidon
4,803
600
72
9
0
155,801
1
L
Kumbhakarna
1,557
195
0
0
0
0
0
L
Cupid
4,423
553
38
5
0
148,290
1
L
Thor
4,656
582
47
6
0
169,013
3
W
Sun Wukong
5,141
643
55
7
0
164,612
1
L
Odin
4,740
593
42
5
0
141,562
0
L
Merlin
4,920
615
62
8
0
157,215
2
W
Atlas
4,423
553
18
2
0
155,810
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role