Player Matchup

Ares
Ares
ReD_KB_2498
Ares
Level 62
God Stats
6W - 5L
1,534 SR
Queue Stats
139W - 161L
1,466 Elo+
Party 2
Osiris
Osiris
UnbeatenToast35
Osiris
Level 85
God Stats
1W - 0L
1,715 SR
Queue Stats
24W - 13L
1,568 Elo+
Solo
Kukulkan
Kukulkan
bish22957
Kukulkan
Level 88
God Stats
19W - 25L
1,401 SR
Queue Stats
405W - 440L
1,440 Elo+
Party 2
Anhur
Anhur
chc217
Anhur
Level 61
God Stats
7W - 6L
1,822 SR
Queue Stats
120W - 157L
1,426 Elo+
Party 2
Ao Kuang
Ao Kuang
moreplzf913
Ao Kuang
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 76L
1,398 Elo+
Solo
Team Averages
Level 84
1,595 SR
1,460 Elo+

VS

Team Averages
Level 132
1,518 SR
1,431 Elo+
Medusa
Medusa
AssassinX800X
Medusa
Level 129
God Stats
6W - 4L
1,622 SR
Queue Stats
169W - 166L
1,416 Elo+
Party 1
Ravana
Ravana
MobilizedEagle4
Ravana
Level 145
God Stats
0W - 3L
1,407 SR
Queue Stats
250W - 252L
1,392 Elo+
Solo
Tsukuyomi
Tsukuyomi
SenkoSan8521
Tsukuyomi
Level 128
God Stats
4W - 2L
1,675 SR
Queue Stats
42W - 37L
1,474 Elo+
Solo
Freya
Freya
SirLust
Freya
Level 149
God Stats
2W - 4L
1,388 SR
Queue Stats
273W - 273L
1,439 Elo+
Solo
Sylvanus
Sylvanus
Wacko75
Sylvanus
Level 109
God Stats
8W - 7L
1,499 SR
Queue Stats
163W - 158L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 7
9,433
449
6,098
16,181
15,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 1 / 2
10,124
482
4,411
8,632
8,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
bish22957
Kukulkan
19
6 / 2 / 2
12,068
575
6,102
7,538
3,938
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
chc217
Anhur
15
2 / 5 / 2
9,617
458
7,007
17,532
6,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ao Kuang
moreplzf913
Ao Kuang
17
8 / 1 / 3
11,878
566
13,367
15,922
8,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 3
9,488
452
12,294
13,249
5,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
1 / 4 / 0
9,747
464
5,930
11,350
6,784
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
SenkoSan8521
Tsukuyomi
15
4 / 5 / 1
9,599
457
8,100
16,308
7,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Freya
SirLust
Freya
3
0 / 1 / 0
6,107
291
0
1,072
401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
Wacko75
Sylvanus
13
2 / 3 / 7
9,381
447
6,296
14,606
10,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
17
Kills
12
12
Deaths
17
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
5
4
3
1.63
L
1
4
0
0.25
W
0
3
7
1.17
L
Tsukuyomi
SenkoSan8521
Tsukuyomi
4
5
1
0.9
L
Freya
SirLust
Freya
0
1
0
0
W
1
1
2
2
L
Sylvanus
Wacko75
Sylvanus
2
3
7
1.83
W
Kukulkan
bish22957
Kukulkan
6
2
2
3.5
W
Anhur
chc217
Anhur
2
5
2
0.6
W
Ao Kuang
moreplzf913
Ao Kuang
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,985
Damage
32,620
65,805
Taken
56,585
43,696
Mitigated
29,266
21,974
Healing
17,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,294
4,888
320
3,203
13,249
5,015
979
5,793
7,456
0
61,700
L
5,930
1,607
0
3,174
11,350
6,784
605
3,872
7,027
0
72,524
W
6,098
418
0
3,731
16,181
15,824
0
2,378
13,803
28,474
2,335
L
Tsukuyomi
SenkoSan8521
Tsukuyomi
8,100
2,798
0
4,139
16,308
7,035
0
7,593
8,682
0
72,051
L
Freya
SirLust
Freya
0
0
0
150
1,072
401
0
797
275
3,841
0
W
4,411
2,138
0
1,719
8,632
8,851
702
0
8,632
0
54,993
L
Sylvanus
Wacko75
Sylvanus
6,296
1,835
3,040
3,701
14,606
10,031
491
5,431
9,175
28,370
0
W
Kukulkan
bish22957
Kukulkan
6,102
398
0
533
7,538
3,938
1,932
336
7,202
102,365
0
W
Anhur
chc217
Anhur
7,007
4,016
0
7,166
17,532
6,739
0
2,896
14,636
0
78,999
W
Ao Kuang
moreplzf913
Ao Kuang
13,367
4,767
117
8,708
15,922
8,344
0
1,043
14,879
79,114
18,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,120
Gold Earned
44,322
529
Minions Killed
386
0
Camps Cleared
0
1,909,717
Distance Traveled
1,469,913
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,488
452
92
4
0
334,079
0
L
Ravana
9,747
464
136
6
0
370,702
4
W
Ares
9,433
449
29
1
0
384,725
6
L
Tsukuyomi
9,599
457
107
5
0
416,415
3
L
Freya
6,107
291
10
0
0
64,610
0
W
Osiris
10,124
482
109
5
0
307,557
2
L
Sylvanus
9,381
447
41
2
0
284,107
2
W
Kukulkan
12,068
575
169
8
0
392,267
1
W
Anhur
9,617
458
102
5
0
353,858
1
W
Ao Kuang
11,878
566
120
6
0
471,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role