Player Matchup

Arachne
Arachne
Diamond II
 
Arachne
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Masters
ADMIRALBANKAI
Osiris
Masters
Level 160
God Stats
14W - 13L
1,679 SR
Queue Stats
334W - 275L
2,962 MMR
Solo
Baron Samedi
Baron Samedi
Masters
Thee Gekko
Baron Samedi
Masters
Level 64
God Stats
2W - 3L
1,831 SR
Queue Stats
177W - 174L
2,664 MMR
Solo
Sylvanus
Sylvanus
Diamond I
Vip Avoid
Sylvanus
Diamond I
Level 45
God Stats
7W - 5L
1,500 SR
Queue Stats
59W - 36L
2,519 MMR
Solo
Medusa
Medusa
Diamond I
tempishadowsoul
Medusa
Diamond I
Level 160
God Stats
23W - 26L
1,653 SR
Queue Stats
532W - 526L
2,376 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 117
1,633 SR
2,404 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 127
1,690 SR
2,415 MMR
Odin
Odin
Diamond III
 
Odin
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
ADAPTOG
Fenrir
Masters
Level 160
God Stats
8W - 3L
1,860 SR
Queue Stats
236W - 207L
3,030 MMR
Solo
Janus
Janus
Diamond IV
JJwildlion
Janus
Diamond IV
Level 119
God Stats
5W - 3L
1,549 SR
Queue Stats
234W - 226L
2,211 MMR
Solo
Cernunnos
Cernunnos
Diamond I
Kørømø
Cernunnos
Diamond I
Level 69
God Stats
5W - 0L
2,027 SR
Queue Stats
187W - 162L
2,646 MMR
Solo
Cthulhu
Cthulhu
Masters
LDAK Asura
Cthulhu
Masters
Level 129
God Stats
13W - 8L
1,514 SR
Queue Stats
104W - 70L
2,689 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 0 / 1
6,016
547
3,953
8,419
2,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 1 / 1
5,985
544
6,523
10,103
5,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Thee Gekko
Baron Samedi
10
1 / 0 / 0
5,870
534
2,756
4,903
2,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Vip Avoid
Sylvanus
6
0 / 3 / 0
4,327
393
1,945
4,761
1,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
5,232
476
3,869
7,874
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CliodhnaKaliPoseidonAtlas

VS

Bans
ThorSusanoThanatosHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
2 / 0 / 2
5,574
507
2,211
5,107
2,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
ADAPTOG
Fenrir
10
2 / 1 / 2
6,058
551
5,490
7,639
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
10
0 / 1 / 1
5,830
530
3,606
4,065
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Kørømø
Cernunnos
11
3 / 1 / 2
6,529
594
5,903
8,728
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
LDAK Asura
Cthulhu
10
0 / 1 / 0
5,830
530
4,616
9,028
6,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
4
Kills
7
7
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
0
1
2.5
W
Odin
 
Odin
2
0
2
3
W
Fenrir
ADAPTOG
Fenrir
2
1
2
3
L
1
1
1
1.5
W
Janus
0
1
1
0.5
W
Cernunnos
Kørømø
Cernunnos
3
1
2
4
W
Cthulhu
LDAK Asura
Cthulhu
0
1
0
0
L
Baron Samedi
Thee Gekko
Baron Samedi
1
0
0
1
L
Sylvanus
Vip Avoid
Sylvanus
0
3
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,046
Damage
21,826
36,060
Taken
34,567
14,889
Mitigated
17,231
13,764
Healing
13,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,953
2,610
0
3,177
8,419
2,929
0
0
8,419
0
41,559
W
Odin
 
Odin
2,211
108
0
1,602
5,107
2,753
0
1,133
3,974
0
13,962
W
Fenrir
ADAPTOG
Fenrir
5,490
1,757
0
1,614
7,639
3,042
0
136
7,503
0
42,791
L
6,523
2,218
0
5,930
10,103
5,434
0
4,616
5,487
0
39,871
W
Janus
3,606
250
0
1,062
4,065
1,610
0
2,092
1,973
45,156
0
W
Cernunnos
Kørømø
Cernunnos
5,903
1,931
0
4,544
8,728
3,110
0
792
7,936
0
50,501
W
Cthulhu
LDAK Asura
Cthulhu
4,616
1,469
0
4,768
9,028
6,716
0
0
9,028
39,162
0
L
Baron Samedi
Thee Gekko
Baron Samedi
2,756
198
0
1,769
4,903
2,207
0
2,676
2,024
43,264
0
L
Sylvanus
Vip Avoid
Sylvanus
1,945
875
325
1,190
4,761
1,996
0
677
4,034
11,634
3,812
L
3,869
1,770
0
1,373
7,874
2,323
104
0
7,874
0
29,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,430
Gold Earned
29,821
317
Minions Killed
327
0
Camps Cleared
0
939,217
Distance Traveled
1,028,640
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,016
547
74
7
0
241,979
0
W
Odin
5,574
507
23
2
0
217,997
2
W
Fenrir
6,058
551
75
7
0
226,908
1
L
Osiris
5,985
544
72
7
0
216,039
4
W
Janus
5,830
530
82
7
0
191,167
3
W
Cernunnos
6,529
594
89
8
0
192,157
0
W
Cthulhu
5,830
530
58
5
0
200,411
1
L
Baron Samedi
5,870
534
85
8
0
204,754
3
L
Sylvanus
4,327
393
37
3
0
87,689
0
L
Medusa
5,232
476
49
4
0
188,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role