Player Matchup

Hercules
Hercules
Blood Execution
Hercules
Level 113
God Stats
4W - 8L
1,373 SR
Queue Stats
192W - 205L
1,351 Elo+
Solo
Thanatos
Thanatos
Dhawgy
Thanatos
Level 88
God Stats
8W - 5L
1,344 SR
Queue Stats
508W - 584L
1,398 Elo+
Solo
Hun Batz
Hun Batz
Ecshooter
Hun Batz
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,425 Elo+
Solo
Hel
Hel
KaputConstant9
Hel
Level 155
God Stats
2W - 0L
1,753 SR
Queue Stats
82W - 101L
1,345 Elo+
Solo
Hades
Hades
Str8upsavage12
Hades
Level 123
God Stats
7W - 11L
1,292 SR
Queue Stats
382W - 422L
1,343 Elo+
Solo
Team Averages
Level 118
1,452 SR
1,372 Elo+

VS

Team Averages
Level 101
1,423 SR
1,387 Elo+
Kumbhakarna
Kumbhakarna
DirianLevi
Kumbhakarna
Level 122
God Stats
2W - 1L
1,827 SR
Queue Stats
145W - 159L
1,303 Elo+
Solo
Hel
Hel
Hover369rus
Hel
Level 157
God Stats
9W - 15L
1,333 SR
Queue Stats
563W - 600L
1,401 Elo+
Solo
Sol
Sol
Meenanoona
Sol
Level 100
God Stats
16W - 16L
1,443 SR
Queue Stats
881W - 927L
1,424 Elo+
Solo
Da Ji
Da Ji
caxmss_14
Da Ji
Level 62
God Stats
0W - 2L
1,010 SR
Queue Stats
30W - 31L
1,393 Elo+
Solo
Thoth
Thoth
johanzzonn
Thoth
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 63L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
5 / 1 / 12
12,975
721
13,784
19,842
9,914
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Dhawgy
Thanatos
17
4 / 5 / 10
11,864
659
6,128
12,746
5,927
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
Ecshooter
Hun Batz
20
6 / 2 / 13
13,155
731
16,578
19,853
9,447
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 3 / 12
13,000
722
12,660
15,778
7,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
2 / 4 / 16
11,935
663
24,417
21,619
13,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DirianLevi
Kumbhakarna
18
1 / 5 / 8
11,054
614
7,129
21,418
32,282
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
2 / 8 / 7
11,125
618
18,284
25,673
20,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
6 / 4 / 5
11,730
652
22,160
18,094
9,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Da Ji
caxmss_14
Da Ji
5
0 / 1 / 0
7,579
421
1,015
1,379
641
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
20
4 / 4 / 6
11,721
651
13,746
13,276
6,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
39
22
Kills
13
15
Deaths
22
63
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
5
1
12
11
W
Thanatos
Dhawgy
Thanatos
4
5
10
1.8
L
Kumbhakarna
DirianLevi
Kumbhakarna
1
5
8
1
W
Hun Batz
Ecshooter
Hun Batz
6
2
13
6.25
L
2
8
7
0.69
W
5
3
12
3.67
L
6
4
5
2.13
W
2
4
16
2.5
L
Da Ji
caxmss_14
Da Ji
0
1
0
0
L
Thoth
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,567
Damage
62,334
89,838
Taken
79,840
46,721
Mitigated
69,455
53,888
Healing
32,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
13,784
3,640
2,316
8,980
19,842
9,914
604
12,130
7,712
0
24,596
W
Thanatos
Dhawgy
Thanatos
6,128
676
0
4,225
12,746
5,927
1,291
7,337
5,409
0
12,145
L
Kumbhakarna
DirianLevi
Kumbhakarna
7,129
1,088
1,117
2,984
21,418
32,282
0
10,424
10,994
10,161
0
W
Hun Batz
Ecshooter
Hun Batz
16,578
2,003
1,864
5,704
19,853
9,447
2,315
14,361
5,492
0
36,030
L
18,284
1,444
7,690
8,757
25,673
20,461
0
13,067
12,606
32,162
0
W
12,660
2,145
11,158
7,888
15,778
7,630
1,180
11,070
4,708
44,417
0
L
22,160
1,201
2,406
5,559
18,094
9,704
0
6,510
11,584
53,590
0
W
24,417
2,949
4,049
7,704
21,619
13,803
2,460
16,421
5,198
43,487
0
L
Da Ji
caxmss_14
Da Ji
1,015
198
0
0
1,379
641
0
670
709
0
2,078
L
Thoth
13,746
1,012
1,798
1,745
13,276
6,367
0
6,406
6,870
35,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,929
Gold Earned
53,209
189
Minions Killed
153
0
Camps Cleared
0
1,709,141
Distance Traveled
1,182,095
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,975
721
24
1
0
390,686
2
W
Thanatos
11,864
659
4
0
0
306,054
0
L
Kumbhakarna
11,054
614
10
1
0
254,385
0
W
Hun Batz
13,155
731
41
2
0
353,429
0
L
Hel
11,125
618
30
2
0
287,088
0
W
Hel
13,000
722
71
4
0
341,189
0
L
Sol
11,730
652
66
4
0
334,135
0
W
Hades
11,935
663
49
3
0
317,783
6
L
Da Ji
7,579
421
3
0
0
26,730
0
L
Thoth
11,721
651
44
2
0
279,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role