Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
CAYDe-_M
Guan Yu
Level 63
God Stats
2W - 0L
1,650 SR
Queue Stats
107W - 75L
1,525 Elo+
Party 2
Arachne
Arachne
CHARLTON B37
Arachne
Level 159
God Stats
8W - 7L
1,560 SR
Queue Stats
402W - 399L
1,448 Elo+
Solo
Agni
Agni
MZEN_AL_AMAZING
Agni
Level 154
God Stats
5W - 1L
1,519 SR
Queue Stats
175W - 143L
1,570 Elo+
Party 2
Anhur
Anhur
dody369
Anhur
Level 62
God Stats
26W - 14L
1,683 SR
Queue Stats
329W - 153L
1,671 Elo+
Party 2
Team Averages
Level 117
1,582 SR
1,543 Elo+

VS

Team Averages
Level 113
1,654 SR
1,498 Elo+
Ra
Ra
Evvii_Effaa
Ra
Level 146
God Stats
16W - 13L
1,650 SR
Queue Stats
736W - 791L
1,545 Elo+
Solo
King Arthur
King Arthur
IILUW_
King Arthur
Level 102
God Stats
16W - 16L
1,547 SR
Queue Stats
281W - 298L
1,448 Elo+
Party 1
Lancelot
Lancelot
bobster T4
Lancelot
Level 126
God Stats
1W - 1L
1,747 SR
Queue Stats
156W - 158L
1,509 Elo+
Solo
Chiron
Chiron
psv1126
Chiron
Level 104
God Stats
21W - 15L
1,616 SR
Queue Stats
62W - 64L
1,530 Elo+
Solo
Hel
Hel
vReeX-2
Hel
Level 88
God Stats
8W - 11L
1,709 SR
Queue Stats
274W - 286L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
0 / 1 / 11
10,977
499
9,772
23,514
34,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
CAYDe-_M
Guan Yu
15
1 / 4 / 4
10,134
461
7,690
20,181
29,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
CHARLTON B37
Arachne
20
7 / 2 / 3
12,671
576
15,257
22,586
12,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
1 / 3 / 8
10,481
476
23,638
17,162
7,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
dody369
Anhur
19
5 / 2 / 6
12,103
550
16,200
17,496
7,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 4
10,627
483
14,587
13,698
7,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
IILUW_
King Arthur
16
3 / 4 / 3
10,222
465
16,183
21,545
25,954
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
bobster T4
Lancelot
17
4 / 3 / 2
10,840
493
12,479
20,809
12,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
psv1126
Chiron
14
0 / 3 / 2
9,145
416
12,730
17,322
6,018
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
12
0 / 2 / 5
8,853
402
3,409
21,129
24,971
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
14
Kills
10
12
Deaths
14
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
1
11
5.5
W
Guan Yu
CAYDe-_M
Guan Yu
1
4
4
0.75
W
Arachne
CHARLTON B37
Arachne
7
2
3
4.25
L
3
2
4
2.5
L
King Arthur
IILUW_
King Arthur
3
4
3
1.13
W
1
3
8
1.67
L
Lancelot
bobster T4
Lancelot
4
3
2
1.67
W
Anhur
dody369
Anhur
5
2
6
4
L
Chiron
psv1126
Chiron
0
3
2
0.33
L
Hel
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,557
Damage
59,388
100,939
Taken
94,503
90,642
Mitigated
76,269
41,626
Healing
31,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
9,772
2,977
690
8,201
23,514
34,675
30
7,118
16,396
35,886
5,599
W
Guan Yu
CAYDe-_M
Guan Yu
7,690
1,433
1,473
6,197
20,181
29,031
186
3,925
16,256
0
56,730
W
Arachne
CHARLTON B37
Arachne
15,257
8,885
0
10,158
22,586
12,178
1,068
3,619
18,967
0
127,007
L
14,587
1,572
4,445
5,868
13,698
7,310
1,150
3,821
9,877
100,856
0
L
King Arthur
IILUW_
King Arthur
16,183
1,511
0
2,620
21,545
25,954
114
7,379
14,166
0
70,136
W
23,638
1,647
648
6,919
17,162
7,029
0
4,181
12,981
107,719
0
L
Lancelot
bobster T4
Lancelot
12,479
2,526
0
1,494
20,809
12,016
606
7,459
13,350
0
104,691
W
Anhur
dody369
Anhur
16,200
6,958
0
7,340
17,496
7,729
2,951
3,341
14,155
0
105,443
L
Chiron
psv1126
Chiron
12,730
4,698
1,474
3,947
17,322
6,018
0
3,896
13,426
0
75,860
L
Hel
3,409
554
3,059
8,642
21,129
24,971
0
9,943
11,186
19,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,366
Gold Earned
49,687
572
Minions Killed
573
0
Camps Cleared
0
2,165,377
Distance Traveled
2,221,158
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,977
499
56
3
0
430,376
9
W
Guan Yu
10,134
461
77
4
0
395,654
7
W
Arachne
12,671
576
153
7
0
523,416
3
L
Ra
10,627
483
168
8
0
455,822
10
L
King Arthur
10,222
465
113
5
0
411,136
5
W
Agni
10,481
476
144
7
0
409,565
6
L
Lancelot
10,840
493
144
7
0
522,856
4
W
Anhur
12,103
550
142
6
0
406,366
5
L
Chiron
9,145
416
129
6
0
426,407
8
L
Hel
8,853
402
19
1
0
404,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role