Player Matchup

Discordia
Discordia
BlueberryFields
Discordia
Level 63
God Stats
7W - 5L
1,687 SR
Queue Stats
117W - 213L
1,267 Elo+
Solo
Fafnir
Fafnir
Rembo007
Fafnir
Level 97
God Stats
0W - 2L
1,269 SR
Queue Stats
16W - 32L
1,236 Elo+
Party 1
Thanatos
Thanatos
SasukeZao777
Thanatos
Level 13
God Stats
3W - 5L
1,425 SR
Queue Stats
3W - 6L
1,298 Elo+
Party 1
Team Averages
Level 58
1,460 SR
1,267 Elo+

VS

Team Averages
Level 73
1,440 SR
1,401 Elo+
Danzaburou
Danzaburou
Dolm0815
Danzaburou
Level 103
God Stats
9W - 16L
1,371 SR
Queue Stats
73W - 114L
1,394 Elo+
Party 2
Terra
Terra
Rodolf66
Terra
Level 55
God Stats
3W - 4L
1,543 SR
Queue Stats
42W - 52L
1,401 Elo+
Party 2
Tiamat
Tiamat
Serradul
Tiamat
Level 62
God Stats
3W - 4L
1,404 SR
Queue Stats
47W - 68L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BlueberryFields
Discordia
15
0 / 1 / 1
8,566
612
10,727
4,417
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Rembo007
Fafnir
14
0 / 3 / 3
9,737
696
10,276
17,015
23,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Thanatos
SasukeZao777
Thanatos
14
3 / 2 / 0
9,133
652
6,725
11,871
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dolm0815
Danzaburou
16
5 / 1 / 1
10,977
784
13,045
12,777
5,872
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
Rodolf66
Terra
15
0 / 1 / 6
10,093
721
4,983
16,934
13,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tiamat
Serradul
Tiamat
15
1 / 1 / 5
9,421
673
11,227
9,535
5,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
6
6
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Discordia
BlueberryFields
Discordia
0
1
1
0.5
W
Danzaburou
Dolm0815
Danzaburou
5
1
1
5.5
L
Fafnir
Rembo007
Fafnir
0
3
3
0.5
W
Terra
Rodolf66
Terra
0
1
6
3
L
Thanatos
SasukeZao777
Thanatos
3
2
0
1.5
W
Tiamat
Serradul
Tiamat
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,728
Damage
29,255
33,303
Taken
39,246
30,159
Mitigated
25,068
11,642
Healing
20,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BlueberryFields
Discordia
10,727
36
0
70
4,417
1,600
0
2,689
1,728
48,131
0
W
Danzaburou
Dolm0815
Danzaburou
13,045
6,998
0
4,101
12,777
5,872
2,918
7,133
5,644
0
60,410
L
Fafnir
Rembo007
Fafnir
10,276
2,005
171
3,421
17,015
23,172
0
8,259
8,756
23,704
0
W
Terra
Rodolf66
Terra
4,983
939
6,685
7,186
16,934
13,300
135
8,963
7,971
13,895
0
L
Thanatos
SasukeZao777
Thanatos
6,725
1,041
0
7,980
11,871
5,387
0
5,308
6,563
0
20,610
W
Tiamat
Serradul
Tiamat
11,227
520
232
2,419
9,535
5,896
0
5,041
4,494
36,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,436
Gold Earned
30,491
148
Minions Killed
172
0
Camps Cleared
0
698,284
Distance Traveled
746,304
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,566
612
82
6
0
185,986
0
W
Danzaburou
10,977
784
96
7
0
233,918
1
L
Fafnir
9,737
696
30
2
0
236,887
2
W
Terra
10,093
721
19
1
0
258,165
0
L
Thanatos
9,133
652
36
3
0
275,411
1
W
Tiamat
9,421
673
57
4
0
254,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role