Player Matchup

Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Dimodrius
Ah Puch
Level 158
God Stats
5W - 3L
1,533 SR
Queue Stats
256W - 277L
1,581 Elo+
Solo
Guan Yu
Guan Yu
Monneer
Guan Yu
Level 144
God Stats
2W - 0L
1,763 SR
Queue Stats
57W - 41L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
NMLCygni
Sun Wukong
Level 152
God Stats
24W - 28L
1,491 SR
Queue Stats
143W - 150L
1,456 Elo+
Solo
Team Averages
Level 155
1,557 SR
1,501 Elo+

VS

Team Averages
Level 135
1,506 SR
1,567 Elo+
Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DeBlobb
Ymir
Level 129
God Stats
3W - 4L
1,564 SR
Queue Stats
92W - 86L
1,630 Elo+
Party 1
Chronos
Chronos
JRV10
Chronos
Level 123
God Stats
2W - 3L
1,454 SR
Queue Stats
192W - 161L
1,587 Elo+
Solo
Ullr
Ullr
Pengwuinn
Ullr
Level 149
God Stats
6W - 9L
1,511 SR
Queue Stats
309W - 313L
1,618 Elo+
Party 1
Vamana
Vamana
Viking676
Vamana
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
364W - 377L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
2 / 1 / 0
7,997
571
6,576
12,508
4,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
 
Mercury
13
1 / 1 / 3
7,900
564
3,259
8,954
3,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Dimodrius
Ah Puch
13
1 / 1 / 3
7,952
568
7,087
7,173
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
Monneer
Guan Yu
11
2 / 1 / 4
7,669
548
4,195
10,768
7,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
NMLCygni
Sun Wukong
16
8 / 0 / 1
10,010
715
11,125
11,387
7,520
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
3 / 2 / 0
6,293
450
5,759
11,672
4,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
DeBlobb
Ymir
11
0 / 1 / 2
6,433
460
4,684
9,828
7,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos
JRV10
Chronos
12
0 / 3 / 1
6,551
468
4,444
9,570
3,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ullr
12
1 / 2 / 1
6,945
496
8,659
8,149
2,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
Viking676
Vamana
9
0 / 6 / 0
5,827
416
2,660
11,363
6,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
14
Kills
4
4
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
0
2
W
Mercury
 
Mercury
1
1
3
2.5
L
Thor
 
Thor
3
2
0
1.5
L
Ymir
DeBlobb
Ymir
0
1
2
1
W
Ah Puch
Dimodrius
Ah Puch
1
1
3
2.5
L
Chronos
JRV10
Chronos
0
3
1
0.17
W
Guan Yu
Monneer
Guan Yu
2
1
4
4
W
Sun Wukong
NMLCygni
Sun Wukong
8
0
1
8.5
L
Ullr
1
2
1
0.75
L
Vamana
Viking676
Vamana
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,242
Damage
26,206
50,790
Taken
50,582
26,771
Mitigated
24,709
23,823
Healing
11,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,576
4,170
0
7,798
12,508
4,826
1,052
1,210
11,298
0
70,532
W
Mercury
 
Mercury
3,259
1,031
0
471
8,954
3,339
0
1,334
7,620
0
65,137
L
Thor
 
Thor
5,759
693
0
4,568
11,672
4,224
0
1,830
9,842
0
30,602
L
Ymir
DeBlobb
Ymir
4,684
1,064
133
2,779
9,828
7,735
0
2,182
7,646
25,955
2,402
W
Ah Puch
Dimodrius
Ah Puch
7,087
367
0
3,151
7,173
3,156
372
2,940
4,233
65,733
0
L
Chronos
JRV10
Chronos
4,444
1,126
0
1,968
9,570
3,483
0
2,488
7,082
60,524
0
W
Guan Yu
Monneer
Guan Yu
4,195
315
2,104
3,781
10,768
7,930
0
2,647
8,121
0
24,363
W
Sun Wukong
NMLCygni
Sun Wukong
11,125
2,452
0
6,518
11,387
7,520
217
1,102
10,285
0
77,027
L
Ullr
8,659
3,012
0
640
8,149
2,652
0
587
7,562
0
58,567
L
Vamana
Viking676
Vamana
2,660
832
0
1,908
11,363
6,615
0
0
11,363
0
36,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,528
Gold Earned
32,049
520
Minions Killed
362
0
Camps Cleared
0
1,434,974
Distance Traveled
1,223,516
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,997
571
125
9
0
246,909
3
W
Mercury
7,900
564
107
8
0
310,327
5
L
Thor
6,293
450
53
4
0
215,391
2
L
Ymir
6,433
460
32
2
0
280,776
4
W
Ah Puch
7,952
568
117
8
0
277,815
2
L
Chronos
6,551
468
119
9
0
273,434
3
W
Guan Yu
7,669
548
29
2
0
310,480
1
W
Sun Wukong
10,010
715
142
10
0
289,443
1
L
Ullr
6,945
496
102
7
0
266,464
4
L
Vamana
5,827
416
56
4
0
187,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role