Player Matchup

Neith
Neith
Silver II
 
Neith
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Silver II
AMG SUSS
Thor
Silver II
Level 118
God Stats
2W - 2L
1,305 SR
Queue Stats
41W - 59L
1,061 MMR
Solo
Shiva
Shiva
Silver II
Bot-HQ
Shiva
Silver II
Level 138
God Stats
29W - 30L
1,444 SR
Queue Stats
197W - 185L
1,042 MMR
Solo
Bacchus
Bacchus
Bronze III
Brandon Watts
Bacchus
Bronze III
Level 118
God Stats
5W - 3L
1,901 SR
Queue Stats
5W - 5L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold III
MrImSooCrazy
Chang'e
Gold III
Level 160
God Stats
1W - 0L
1,488 SR
Queue Stats
230W - 241L
1,514 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,528 SR
1,324 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,471 SR
1,334 MMR
Fenrir
Fenrir
Gold V
Casca8138
Fenrir
Gold V
Level 126
God Stats
0W - 1L
1,371 SR
Queue Stats
51W - 58L
1,467 MMR
Party 2
Sol
Sol
Silver I
GankMePls
Sol
Silver I
Level 145
God Stats
0W - 2L
1,534 SR
Queue Stats
125W - 140L
1,159 MMR
Solo
Guan Yu
Guan Yu
Gold V
M1ghtyYak
Guan Yu
Gold V
Level 124
God Stats
14W - 5L
1,654 SR
Queue Stats
49W - 49L
1,512 MMR
Party 2
Fafnir
Fafnir
Silver I
Pharel80
Fafnir
Silver I
Level 68
God Stats
3W - 7L
1,471 SR
Queue Stats
11W - 17L
1,493 MMR
Solo
Vulcan
Vulcan
Silver II
jigalingswinger2
Vulcan
Silver II
Level 128
God Stats
7W - 13L
1,324 SR
Queue Stats
560W - 583L
1,041 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
7 / 1 / 2
7,356
613
5,534
5,170
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
10
2 / 1 / 5
5,944
495
3,203
7,288
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shiva
Bot-HQ
Shiva
11
1 / 0 / 1
6,387
532
7,977
7,284
3,058
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
10
4 / 0 / 6
6,906
576
4,472
6,947
7,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
MrImSooCrazy
Chang'e
12
1 / 1 / 2
6,736
561
2,718
6,690
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
HadesCabrakanAwilixKing Arthur

VS

Bans
AmaterasuNu WaAtlasBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Casca8138
Fenrir
8
0 / 4 / 2
5,449
454
2,524
9,438
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 7 / 0
4,956
413
3,427
8,077
2,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
M1ghtyYak
Guan Yu
12
1 / 0 / 0
6,988
582
3,667
7,746
8,612
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
Pharel80
Fafnir
9
1 / 2 / 0
6,165
514
3,207
7,589
6,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 2 / 0
6,545
545
4,389
5,663
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
15
Kills
3
3
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
1
2
8
W
Thor
2
1
5
4.5
W
Shiva
Bot-HQ
Shiva
1
0
1
1.5
W
Bacchus
4
0
6
7
L
Fenrir
Casca8138
Fenrir
0
4
2
0.25
L
0
7
0
0
L
Guan Yu
M1ghtyYak
Guan Yu
1
0
0
1
W
Chang'e
MrImSooCrazy
Chang'e
1
1
2
2
L
Fafnir
Pharel80
Fafnir
1
2
0
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,904
Damage
17,214
33,379
Taken
38,513
18,151
Mitigated
23,474
14,798
Healing
8,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,534
2,273
0
1,696
5,170
2,436
0
3,298
1,872
0
45,409
W
Thor
3,203
812
0
3,044
7,288
2,523
0
613
6,637
0
33,640
W
Shiva
Bot-HQ
Shiva
7,977
1,846
0
3,720
7,284
3,058
0
0
7,284
0
46,302
W
Bacchus
4,472
904
0
2,049
6,947
7,482
0
2,789
4,147
21,403
8,482
L
Fenrir
Casca8138
Fenrir
2,524
133
0
879
9,438
3,503
0
1,041
8,397
0
28,278
L
3,427
1,389
0
1,186
8,077
2,745
0
1,907
6,170
33,346
4,784
L
Guan Yu
M1ghtyYak
Guan Yu
3,667
652
200
3,182
7,746
8,612
68
0
7,746
0
56,156
W
Chang'e
MrImSooCrazy
Chang'e
2,718
266
449
3,840
6,690
2,652
0
3,446
2,932
51,080
0
L
Fafnir
Pharel80
Fafnir
3,207
531
0
2,764
7,589
6,076
0
1,293
6,296
21,818
0
L
4,389
1,285
0
773
5,663
2,538
308
2,189
3,474
46,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,329
Gold Earned
30,103
375
Minions Killed
356
0
Camps Cleared
0
1,188,005
Distance Traveled
1,079,377
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,356
613
85
7
0
208,109
1
W
Thor
5,944
495
64
5
0
261,725
3
W
Shiva
6,387
532
86
7
0
230,491
5
W
Bacchus
6,906
576
37
3
0
240,483
5
L
Fenrir
5,449
454
55
5
0
226,148
4
L
Sol
4,956
413
47
4
0
179,252
0
L
Guan Yu
6,988
582
116
10
0
258,199
4
W
Chang'e
6,736
561
103
9
0
247,197
6
L
Fafnir
6,165
514
40
3
0
203,193
0
L
Vulcan
6,545
545
98
8
0
212,585
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role