Player Matchup

Nemesis
Nemesis
Esskii
Nemesis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,398 Elo+
Party 2
Neith
Neith
HalfFoot
Neith
Level 26
God Stats
6W - 5L
1,503 SR
Queue Stats
42W - 45L
1,390 Elo+
Party 1
Chaac
Chaac
RomeoSu
Chaac
Level 61
God Stats
0W - 2L
1,302 SR
Queue Stats
12W - 11L
1,398 Elo+
Party 2
Chang'e
Chang'e
StanleyVincent
Chang'e
Level 49
God Stats
0W - 2L
1,550 SR
Queue Stats
29W - 43L
1,347 Elo+
Party 1
Ares
Ares
lolLaggy1
Ares
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,398 Elo+
Party 2
Team Averages
Level 30
1,471 SR
1,386 Elo+

VS

Team Averages
Level 77
1,501 SR
1,364 Elo+
Bastet
Bastet
 
Bastet
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
WildForceBanshee
Medusa
Level 33
God Stats
1W - 2L
1,285 SR
Queue Stats
4W - 14L
1,149 Elo+
Party 3
Da Ji
Da Ji
WildForceEggNogg
Da Ji
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,192 Elo+
Party 3
Bellona
Bellona
fluffy032153
Bellona
Level 50
God Stats
5W - 2L
1,659 SR
Queue Stats
115W - 124L
1,386 Elo+
Solo
Agni
Agni
xdeshonx
Agni
Level 139
God Stats
16W - 20L
1,562 SR
Queue Stats
301W - 281L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Esskii
Nemesis
7
0 / 2 / 0
4,477
448
1,883
7,932
2,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
HalfFoot
Neith
6
0 / 4 / 0
4,286
429
4,420
6,116
1,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
RomeoSu
Chaac
8
1 / 2 / 0
5,021
502
3,188
8,373
3,912
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 7 / 0
4,338
434
2,484
9,900
3,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
6
0 / 5 / 0
4,440
444
1,807
9,921
5,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
6 / 0 / 2
6,868
687
3,632
4,401
1,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 0 / 7
5,350
535
4,931
6,634
2,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
6 / 0 / 4
6,138
614
6,650
5,692
1,951
Mace

Mace

+10
Physical Power

Bellona
fluffy032153
Bellona
11
2 / 2 / 2
6,336
634
5,340
7,164
6,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
12
6 / 0 / 3
7,183
718
6,921
3,179
1,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
38
1
Kills
20
20
Deaths
2
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
0
2
7
L
Nemesis
Esskii
Nemesis
0
2
0
0
L
Neith
HalfFoot
Neith
0
4
0
0
L
Chaac
RomeoSu
Chaac
1
2
0
0.5
L
0
7
0
0
W
0
0
7
3.5
W
6
0
4
8
W
Bellona
fluffy032153
Bellona
2
2
2
1.5
L
Ares
0
5
0
0
W
Agni
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,782
Damage
27,474
42,242
Taken
27,070
16,560
Mitigated
13,136
7,786
Healing
9,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,632
1,456
0
1,558
4,401
1,558
392
386
3,957
0
36,292
L
Nemesis
Esskii
Nemesis
1,883
924
0
1,047
7,932
2,368
0
292
7,640
0
22,912
L
Neith
HalfFoot
Neith
4,420
2,561
0
1,047
6,116
1,470
0
0
6,116
0
24,089
L
Chaac
RomeoSu
Chaac
3,188
758
0
3,235
8,373
3,912
0
578
7,795
0
30,261
L
2,484
44
86
1,695
9,900
3,585
0
5,455
4,445
20,897
0
W
4,931
2,155
0
3,254
6,634
2,108
585
1,411
5,203
0
26,989
W
6,650
1,009
0
1,000
5,692
1,951
375
1,039
4,597
0
25,245
W
Bellona
fluffy032153
Bellona
5,340
1,567
0
2,047
7,164
6,407
506
0
7,164
0
34,369
L
Ares
1,807
218
0
676
9,921
5,225
0
596
9,325
12,750
0
W
Agni
6,921
654
0
1,202
3,179
1,112
0
1,127
1,858
45,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,562
Gold Earned
31,875
186
Minions Killed
336
0
Camps Cleared
0
920,851
Distance Traveled
1,016,208
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,868
687
77
8
0
253,449
0
L
Nemesis
4,477
448
47
5
0
217,947
1
L
Neith
4,286
429
39
4
0
151,006
1
L
Chaac
5,021
502
45
5
0
190,912
2
L
Chang'e
4,338
434
34
3
0
165,798
0
W
Medusa
5,350
535
48
5
0
178,049
0
W
Da Ji
6,138
614
36
4
0
200,120
1
W
Bellona
6,336
634
75
8
0
177,706
4
L
Ares
4,440
444
21
2
0
195,188
1
W
Agni
7,183
718
100
10
0
206,884
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role